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Noele

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Noele last won the day on June 14

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  1. @Ghostwas the first to max on ironman on 50x/25x xp mode! Congratulations
  2. Credits to @Monk, this is our discord invite splash, I find it makes a decent background even on my 4k.
  3. Hello everyone, this announcement should have been made directly after the update, and we truly apologize about that. I was up until 6am testing everything we put together (correct total donation, bonds, store functionality, ranks, etc) so that we could push out something quality to our users. Synopsis This update was intended to fix a few different issues on the game, many people had very nice ingame stats, but no way to get store items that may be very important, like teleport scrolls or even donator ranks themselves. We sought to alleviate this by creating bonds, so that non-donators could use what they've earned ingame to get access to store items. This has been a model on previous servers we've run as well, in the form of "buying donations"; this honestly allows even veterans who are non-donators to become $500-1000 donator ranks (as these benefits are useful for any player), just from playing the game. I have previously heard arguments about this being "pay-to-win", but on the contrary, as always, it is "play-to-win". Without offering bonds, we would be completely sealing off players who can't donate from the store, which isn't great for anyone. Total donated changes Previously, we designed the store and vote integration for the game (i.e the part that lets you claim your store purchases and votes) pretty close to the release. We didn't anticipate the amount of last-minute work we'd need to take care of, even after all of our time spent previously, and we were not able to implement total donated amounts before launch. Instead, we were only able to use what we had available, which was the amount of credits given, which unfortunately led to people with a lot of bonus credits having donation totals of $500+ what their actual rank should have been. We never intended for this to be how the system works and unfortunately it took us some time to implement the changes ingame alongwith the bonds system. Once implemented, however, it grabbed the accurate numbers for total donated, which left some feeling wronged -- we are truly sorry for the indiscretion and I wish we would have put this announcement up sooner. Your total donated amount currently (and was intended) to work in these ways: The $USD amount you spend on credits on the store creates a payment, which adds to your donation total. Claiming a bond ingame will add to your total donated amount, as well as give you the cost of the bond in store credits. This means the original credit buyer does get to keep the bonus credits for themselves. Donating with OSRS gp is now being logged through our admin panel and creates store payments, which will add to your donation total in the amount of (0.6 * 100) for 100M. If you are missing donation credit from an OSRS gp payment, please contact an admin+ and we will check our logs and sort the issue for you! Buying a bond on the store will remove $ from your total donated amount, as another player will be receiving that when they claim the bond. Our primary focus going forward, with the store, is to fill out the rest of our rank-based benefits, as well as provide a potential handful of zones for higher-ranks; above all we are on the fence somewhat about zones as we're still deciding what features would not be overpowered to offer in them, as we do not plan to offer any sort of skilling directly next to a bank. If anything, we will likely add zones for less saturated resources at different ranks, to increase availability to people at different rank milestones. Above all, I feel that announcements like this are paramount, and of the highest important. I apologize that this announcement was missed earlier in the day, but in the future I will ensure that notices and update information are put out at a much higher frequency to ensure transparency and satisfication from you guys. I'd like to have a development blog up this weekend / Monday about our plans for the month as well as what we've been up to behind the scenes, fixing content and addressing issues as we find them. Thanks guys, @Noele
  4. We can likely send data to the interface that signifies the lowest sell price for an item on the GE. We did this on a previous server as well, and it was very useful, as you could determine whether the item you were buying was actually selling, and what prices people are looking for.
  5. I've decided to take @SilverNovasuggestion and split the rewards up for each mode, now offering $100 If players in the other appropriate modes arent maxed by June 31, we will just take the #1 user from each mode. Cheers guys
  6. Hello wonderful future players of Zenyte! Today, we're announcing a contest that will be live when we launch, and the rules are quite simple, but first, how about some backstory? I've seen countless servers launch in the last few years, and it seems almost everyone opts to give out a PS4 to the first user to max. Rather than give you a console for your efforts on a PC game, we're going to do something radical: the first player to max on EACH gamemode, on 50x experience, will receive a $100 cash prize each, which can be converted into $150 donation credit, if you wish. This means that we're giving out four $100 cash prizes! If by the end of June (June 31, 11:59PM CST) a specific gamemode hasn't maxed, we will just take the #1 user on the hiscores for that gamemode. We're happy to reward our long-awaited players with a contest like this, so if you want to soup up your computer, or even just bank $100 cash for yourself, you should be here on launch day, joining everyone else on the grind to become the first-to-max! Cheers guys, from the Zenyte team @[email protected]@[email protected] 16/06/2019 The first-to-max competition has now concluded; Well done to our winners @Y0m0pk, @Ghost, @Lauraand @Nacyto!
  7. Good to see you! It's been a while
  8. I'll have to see about implementing this, at least the search bar, I think it's very relevant.
  9. Hello, after almost 2 years in the making, we're excited to announce our release date as June 7th, 2019. We've spent a lot of time polishing the game, website, and our internal tools to get ready for this day, and we finally feel that our game is in a solid place to release. We've decided to skip the public beta in the meantime, as we feel it could be more detrimental than helpful, and we'll be doing extensive private testing with our current beta members (we are no longer accepting beta participants at this time, sorry!) We still have a lot of things to get done in this next month, and every member of the team, including the non-developer staff, will be hard at work ensuring that our release is the best that it can be, from every perspective. In the meantime, we are indefinitely looking for content creators (video) , GFX artists, and we will keep an eye out for active users who we see fit of becoming early staff members. We need all the help we can get, and more than anything else, that means your support. This entire project has been an amazing endeavor, and something that I'm sure no one would have expected in this scene. The development team is grateful for all of the support thus far, and it's undoubtedly the biggest endeavor we've ever tackled together. I'm confident in saying that I believe we have one of the most capable, if not the most capable team in RSPS today, working to make this server a reality. Be patient, summer is coming, and this summer will be an absolute gem! Thanks, @Noele @Kris @Tommeh @Corey
  10. Welcome to Zenyte! I'm sure everyone would love to see your graphics sometime, do you do any pixel art?
  11. A form of medals / rewards like this is indefinitely planned in the future! I actually had a fiverr artist attempt to make some in January when I was building the adventurer's log. When this is implemented, it will show all of your medals on your adventurers log and possibly on the forum as well, just dependent on if I have the time to develop or modify a custom plugin to do this in the future.
  12. I'm very impressed by the format and cohesion of this to say the least -- good work!
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