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Showing content with the highest reputation since 03/09/20 in all areas

  1. 24 points
    Benz's Services What do I offer? - Skilling / Combat powerlevelling - Achievement Diaries - Gathering Items *For ironman* - Fire Cape - Zulrah kills - Vorkath kills FIRE CAPE VORKATH HEAD ZULRAH How can you contact me? You can add me on discord Benz#5732 [Capital letter B] Or just simply pm me ingame [Benz] or [GIM Benz]
  2. 20 points
    Treasure Trails Different levels of clue scrolls Zenyte will offer six different levels of clues scrolls (beginner/easy/medium/hard/elite/master). The higher level ones being more difficult to complete. Players will be able to stack different difficulty clue scrolls boxes. Clues will be obtained by randomly killing monsters, implings or skilling (fishing/woodcutting/mining). Also voting will reward you with a random clue scroll box (3 votes = 1 random clue scroll box). Obtaining clue scrolls There are multiple ways of obtaining clue scrolls on Zenyte. Clue scroll drops: ~375 monsters currently drop various clue scrolls. Chambers of Xeric have a 1/12 chance of dropping an elite clue scroll. Barrows has a 1/200 chance of dropping the elite clue scroll per barrows brother slain. The stone chest in the lizardman temple has a 1/100 chance of dropping the medium clue scroll. The rogue chest has a 1/99 chance of dropping the hard clue scroll. The H.A.M members have a 1/50 chance of giving easy clue scrolls when pickpocketed. Clue bottles, geodes and nests can be obtained with OSRS rates and opened to receive the clue box. Clue scroll steps Each difficulty clue scroll will have certain step amount: Beginner clues - 1 to 3 steps Easy clues - 2 to 4 steps Medium clues - 3 to 5 steps Hard clues - 4 to 6 steps Elite clues - 5 to 7 steps Master clues - 6 to 8 steps Zenyte has most of the clue steps implemented, which includes: Anagram clues: Some anagrams come with an additional challenge, such as answering a question, completing a puzzle or completing a light box. Cipher clues: Cipher clues all require you to either answer a question, or complete a puzzle. Coordinate clues: The elite coordinate clues will require the player to kill either a Bandosian or and Armadylean guardian before progressing. The master coordinate clues will require the player to kill three Ancient wizards if they're in multi, or a Brassican mage. Cryptic clues: Cryptic clues will require the player to search an object, to talk to a specific NPC, to kill a monster, complete some sort of a challenge a NPC asks them or to find a key and open the object locked behind the key. Emote clues: Emote clues have various requirements regarding worn items; the player may be asked to wear specific items, sets, or wear nothing at all. The emote(s) must be done in the specified area, often a house or other structure. Medium emote clues will require the player to perform two emotes. Hard and master emote clues always require the player to defeat double agents before progressing further. Map clues: Map clues never require the player to kill anything, only to dig at where the treasure is found. Hot/Cold clues: The master hot/cold clues always require the player to defeat three Ancient wizards, or a Brassican mage, depending on whether the player is inside a multi zone or not. Music clues: Music clues require you to play a song in Falador park, on the bridge, to Cecilia. You need to have said music tracks unlocked beforehand. Triple cryptic clues: All implemented and functional, triple cryptic clues only appear in master clue scrolls. All three steps must be completed in order to progress further with the clue scroll. Light boxes: Fully implemented and completely random patterns. Puzzle boxes: Puzzle boxes can always be solved, the way they're randomized is by starting with a complete puzzle and running a random number of valid steps on it until it is scrambled, meaning it 100% is always doable. STASH units All but three STASH units implemented(three unavailable due to inaccessible items or areas) until construction is released, STASH units will require respective crafting levels and give crafting experience. When construction releases, the skill will simply by swapped out to construction. Experience gained from STASH units before construction will remain in crafting and won't carry over to construction. The Mimic The Mimic is a boss who can be fought by presenting a mimic casket to the strange casket found upstairs in Watson's house. Mimics can be obtained from an elite or master reward casket. The elite reward casket has a 1/35 chance of being a mimic, while master reward caskets have a 1/15 chance. The fight with the Mimic is instanced; if the player dies during the fight, lost items will be kept by the strange casket and can be reclaimed for 90,000 coins. Players have six chances to kill The Mimic from a master clue, five from an elite clue, which corresponds to the item rolls from the obtained casket. Every time a player leaves or dies, the amount of rolls on the drop table is decreased by one. If a player fails every attempt, they will not receive any loot from the original clue scroll. Clue scroll rewards Clue rewards have been implemented in full: The reward caskets are stackable and can be opened in masses. All clue scroll rewards have been implemented from all tiers. The rewards obtained through treasure trails are tracked by the collection log. All items can be worn, have proper bonuses and requirements. Clue scroll milestone rewards (Large spade, Clueless scroll, Uri transform, Heavy casket and Scroll sack) are implemented and are available after completing a clue scroll with the necessary milestone count. Implings and Puro-Puro From now on implings will spawn globally and players will be able to catch them around the map, all of their loot tables are 1:1 to OSRS. Global impling spawns implemented, which are randomly assigned traits (rare spawn, invisible spawn) at server startup so they change often. There are roughly half the implings ingame at all times based on the amount of possible spawn locations. Implings despawn after ~15 minutes after appearing. Bare-handed impling catching Puro-Puro is an area that contains 11 types of implings that can be caught by players. Jar generator and Magic butterfly net were implemented with the addition of Puro-Puro. Agility Pyramid A new agility area called Agility Pyramid will be accessible. On this course players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. Players with an agility level of 30 or higher can head over to the Agility Pyramid near Nardah to get started. Most obstacles of the course have a chance of failure so food is suggested for those with lower agility level (30s~60s). After reaching the top of the pyramid, players can retrieve a pyramid top which can be given to Simon Templeton for 25,000 coins each. Skotizo Skotizo is a demonic boss located beneath the Catacombs of Kourend. Accessing its lair requires the use of a dark totem on the altar found in the centre of the Catacombs, one dark totem permits only one attempt. If the player dies in Skotizo's area, there is absolutely no way to retrieve items lost on death! Should the player need to leave, they can either teleport out or use one of the four portals in the corners of the boss chamber. Skotizo can be substituted for both Black demon and Greater demon kills during Slayer tasks. Chompy bird hunting Chompy birds can now be killed for a chance of Chompy chick pet and Chompy bird hats. Bloated toads must be used as bait to catch them. Bloated toads can be sucked up with Ogre bellows by the nearby swamp. When a Chompy dies, it will give you a corpse, which you can pluck to gain feathers. Doing this will also place a Raw chompy and some bones on the ground. A Chompy bird will escape after one minute if you fail to kill it. Players can talk to Rantz to buy an ogre bow and receive a free ogre bellows to begin chompy hunting. Chompy chick has a 1/500 chance of dropping from chompy birds for those who have completed the elite Western Provinces diary. Chompy bird hats can be claimed from Rantz after bringing him an ogre bow and getting enough chompy bird kills. New features Enhanced tridents Players can now use kraken tentacles on Lieve McCracken which she will permanently hold onto. For every 10 kraken tentacles, a player can use an uncharged trident on Lieve, and receive an enhanced variant in replacement. Pet mystery box This box includes these pets: Spirit kalphite, 4 versions of Baby dragons, Praying mantis, Wolpertinger, Granite crab, Cockroach, Evil turnip, Spirit mosquito, 4 versions of Geckos. 2 versions of Penguins, 3 versions of Bulldogs, 5 versions of Squirrels, 3 versions of Raccoons, 3 versions of Platypuses, 3 versions of Terriers, 3 versions of Greyhounds, 3 versions of Labradors, 2 versions of Dalmatians, 3 versions of Sheepdogs, 10 versions of Monkeys and 10 versions of Chameleons. Whenever a player opens a pet mystery box, they will receive a pet (from the list above) they do not currently own, assuming they're missing at least one pet from the selection. If the player possesses all the pets, they will be unable to open the box. The box contains a variety of pets, all of which have the same rarity except for the dragons. The pet dragons have a much lower chance of being received from the box, however if all other pets have been redeemed, the box has no choice but to give you the missing dragons. New Discord commands (::log, ::stats, ::poll) Graceful recolouring The graceful dyes can be bought from the vote shop for 5 vote points each. One dye can recolour one graceful piece. The default unlocked colour selection consists of all but white and dark blue. The white one can be unlocked by completing all achievement diaries. It will then be available through the dye's recolour menu. The dark blue will remain locked until a later update. Bugfixes Half fish pie now boosts fishing skill stat instead of farming. Added proper stats for hydra slayer helmet (i). Run energy is now calculated prior to movement preventing players from using an infinite run exploit. The herb patch at Weiss no longer diseases. Empty out option for burnt pie now functions replacing the burnt pie with a pie dish. Using cannonballs on dwarf multicannon now loads up the cannon. Players will no longer always receive a golden chinchompa pet. The pet received is now random with a small chance of getting a golden variant. The trident of seas (full) dropped by kraken now properly degrades. Unstrung emblems are now able to be strung by using ball of wool. Players can now also bless unholy symbols by talking to Spirit of Scorpius south-west of Ardougne, or bless with an unholy book or book of balance. Zahur no longer charges Onyx+ members for crushing secondaries. Explorer rings alchemy option now works. All Explorer rings have 30 charges of free low alchemy uses with Explorer ring 4 having the extra benefit of 30 free charges of high alchemy. Players can no longer trade custom pets or put them in the grand exchange. "Special" seeds are now protectable. These include Giant Seaweed, Teak tree, Mahogany tree, Cactus, Potato Cactus, and Calquat tree. For detailed information, see here. Both shortcuts for entering and leaving ogre island now work. Players can now use a knife to cut up chocolate bars. Max cape now has -4 reduction on weight. While having bank open, players are now able to use the fill option on runecrafting pouches to withdraw essence from bank and straight into pouch. A set of Zamorak robes are now required climb the ladder for the Asgarnia Chaos Temple (north of Falador). Also, physically picking up wine of zamorak now results in some damage. Rada's blessing 4 now needs to be equipped to receive fishing effect. Players can no longer steal from Ape Atoll stalls while disguised as a monkey. Players can now cook yak meat. Burying bones in Catacombs of Kourend now restores prayer. Pineapple rings can now be used to create pineapple pizza. Max cape mithril grapple and bronze crossbow limited to thrice a day. Players can now create turquoise slayer helmet. Vorkath head can now be used on max cape for same effect as using Vorkath head on Ranging cape. Sapphire bracelets are now able to be created. Fixed a typo in Shantay Pass dialogue. Wilderness canoe pond is no longer a option in the Zenyte teleportation portal. Wingman Skree now uses proper magic attack animation and graphics. Added weapon poisoning for all poisonable weapons Players can no longer teleport to the Magic mushtree they are using. Scorpia offsprings now count towards scorpion slayer task. Reanimated npcs now count towards their respective slayer task. Black Heather, Speedy Keith, and Donny the lad now count towards bandit slayer task. Ghostly robe top and bottom now have correct item bonuses. Mudskipper hat now displays properly on player. Max cape and farming cape now teleports player inside farming guild. Clearing raids herb patches no longer takes multiple dig animations and now works on first one. Adding pages to tome of fire no longer requires input and has been replaced with adding all in inventory. Corporeal beast wilderness exit now shows warning dialogue. Players can no longer get experience for hitting tentacle whirlpool (first hit) Slayer ring now gives enchanted gem on degradation instead of just disappearing. Gnome cocktail is now fixed. Players can now create botanical pie. Fixed inventory space check for cooking combinations that do not consume materials (e.g creating pastry dough). Jumpable rocks in Taverley dungeon now require level 70 agility to attempt. Dust devil spawn in wall has been fixed. Battle mages are now aggressive against players not wearing their god cape. Buying untrimmed cape from mac now gives hood. Increased radius of Crazy Archaeologist special attack to 3x3. Stony basalt now teleports under shortcuts or above depending on task completion. Added two missing bronze dragon spawns to Catacombs of Kourend. Added missing baby black dragon spawn. Bloodvelds are no longer aggressive. Wilderness swords now cut webs 100% of the time. Digsite pendant now works towards Varrock diary task. Western Provinces diary task to teleport to Gnome Stronghold via spirit tree is now fixed. Sherlock task of teleporting to planted spirit tree has been fixed. Dark totem pieces no longer need to be assembled in order to continue receiving them. Arceuus spellbook home teleport now takes you near dark altar. Stepping stones at Lumbridge Swamp Caves now work. Runite golem no longer breaks after respawning and Runite rock dropped from golem is now able to be mined. Players only need to show Rune defender once to access Warriors' Guild Basement. Proper degradation messages for Slaughter and Expeditious bracelets. Fever spider now inflict disease instead of poison if player isn't wearing Slayer gloves. Varrock armour 4 now counts as replacement for Prospector jacket. Proper experience for Golden gauntlets and Varrock armor 'combo' smelting effect. Wyvern shield can now be created at House on the Hill in Fossil Island. Item wield information, bonuses and requirements have been corrected for a wide variety of items, even those outside of Treasure Trails. Improved the code which handles synchronizing elements around you when you move, such as spawned/removed objects, ground items and whatnot. Prior to this, it was possible - assuming an item was perfectly positioned in a way that would permit it - for it to not be removed or not show up when the player gets close enough to it. This should no longer be the case. Dragon dagger's special attack accuracy boost has been reduced down to 15% from the previous 25% after Mod Ash released new information about it. Watson house teleport added to the portal at home. A large variety of new pets have been introduced, all obtainable through the pet mystery box. Fixed an error which caused the drop viewer to not display all the drops when searching for "ancient" of "shard". Stronghold of Security gates no longer ask you the questions once you've completed the maze and received all four rewards. Mystery box loot has been rewritten to an extent. All of the Treasure Trails items have been removed from the box, and a variety of new items have been introduced. In addition to this, the average loot value has been greatly improved from the boxes. The custom fur clothing shop has been implemented in Varrock. The access to the fossil island dungeons has been implemented, you can now properly climb through the cave entrances, staircases etc. The resizable world map can now be opened even if the player has a central interface(e.g. bank interface) open. The same does not apply for full screen world map(on mobile, only the full screen world map is accessible so this change does not affect mobile users). Digsite teleports now take the player to the correct location. Keldagrim stonemason shop now sells proper items. The stock was rather broken before. Added a variety of missing items to the "list of godwars protective items". The sextant, and its companion items can now be purchased from the skilling shop at home. The Patchy NPC on Mos Le'Harmless island now provides sewing and unsewing services for a variety of items, some of which are still inaccessible but nonetheless. Staves now possess a deterministic attack animation, depending on whether or not the off-hand slot is filled. The Uri transformation emote no longer allows the user to create a lock where they block all the incoming damage by playing the emote repeatedly over and over. Digging with a spade no longer locks the player. A number of memory optimizations implemented. These will indirectly affect the stability of the server. A collection which held entity's received hits has been rewritten to a more memory-efficient solution. Until now, we have had very verbose logging server-side, for every player. Our player logs reach the 200gb mark in just a couple weeks. I have gone over all of the packets that exist and filtered out roughly 90% of those, more specifically the ones which have served no purpose to us in what is almost a year now. The give thanks emote now locks the player again. In addition to this, the emote can no longer be played back-to-back to block all incoming damage indefinitely. Added a movement lock to the Trick emote. All non-special animations can now be played back-to-back without having to wait for the emote to finish(e.g. jig to dance). Rewrote the way barrows doors were handled. This should hopefully fix the issue with them not reacting to users clicks after some time. Monsters larger than 1x1 can no longer spawn in the tunnels inside Barrows, when going through the doors. Rewrote the way prioritized targets work. you should no longer come across the issue of crypt monsters sniping your assigned barrows brother as you go through the doors. You can now also attack barrows bothers immediately even if you're being attacked by a crypt monster. Went through server logs and repaired some of the common errors that were being logged(they didn't cause any real harm but were spamming out logs for no reason). Rewrote the item sets interface, you can now examine the very last items on the interface and make item sets out of those. Mt. Karuulm elevator no longer has issues with indefinitely locking the player if the user tries to glitch it out. Players can no longer abuse the teleport interface at home by teleporting to locations they didn't have unlocked. Items kept on death which won't fit in your inventory will now be dropped on the ground beneath you a tick after you respawn, along with unfilterable red messages implying that. Upon the end of a duel, both players receive a few seconds of immunity from incoming damage. This prevents an issue with delayed attacks still dealing damage once the player has left a duel. Monkey greegrees rewritten to not permit the user to leave the Ape Atoll island as a monkey. Black dragons assignment will no longer be given to players in the Kourend catacombs if their slayer level is under 77. Fire max cape can now be used to gain passage to the Mor-Ul-Rek city. Fixed a bug where godwars killcount monsters would still increment killcount if killed outside of the godwars dungeon. The serpentine helmet and toxic staff of the dead now have had their maximum charges upscaled from 25000 to 90000. This means, both of the items, when fully charged will now last 3.6x longer. Any existing helmets and toxic staves of the dead on the live game will currently not be upscaled and people - even those who have 100% charged in them before the update - will end up with just a fraction of that after this update. It is too difficult to upscale it for existing users, far too prone to errors. You can just fill the items up again after the update and only then - will they be at full charges. Increased smoke devil's attack range and made them attack from afar, as opposed to previous melee distance. Ferocious gloves can now be reverted at the Lithkren machine. All "spawned" barrows creatures will now despawn if the player goes further than 15 tiles from them. This will help clean up the tunnels from excessive amount of creatures. The "Peek" option on godwars dungeon boss chamber doors has been implemented. The spammy fletching messages about not having the necessary items to do something have been resolved. Items that do not appear on the grand exchange can no longer be set up as offers(e.g. an item called "tile"). Treasure trails related items have been removed from the vote shop. Vote shop now contains the graceful dyes, all essence pouches(you can only purchase them in order from lowest to highest, if you've obtained say a small one from the monsters, you'll be able to purchase the medium one from the shop). Wine fermenting process bugs fixed. Disabled some unnecessary RuneLite api calls. Reduced farming exp from sprouting roots at Wintertodt. Pyromancers no longer have 1hp. This was originally not the case when Wintertodt came out so it was somehow reverted. Wintertodt states are now properly reset; this fixes a fair few bugs regarding braziers getting attacked, staying lit, etc. Wintertodt random cold damage now always hits at least 1. Vote shop and loyalty shop now send message displaying amount of points player has. All crystal halberds now display proper attack styles. You can now left click Great Olm's firewall to instacast humidify to douse the fire. Runes can now be dragged between containers for rune pouch. Harmony island teleport in Arceuus spellbook now gives 74 exp instead of 174. Clicking on furnace with a steel bar and ammo mould in inventory will automatically display cannonball creation dialogue. Dark tunnel in the Motherlode Mine now uses correct animation. Blue dragon scales now spawn in Myths' Guild basement near dragons. All wyverns found in Fossil Island now have correct combat script and use icy breath, ranged, and melee attacks. Skilling calculator plugin now allows players to put their xp rate for more accurate calculations. Attempting to join the "help" clan chat now re-directs the user to the official clan channel. Vote and loyalty shops now display highlighted quantity of existing points when opening the shops. Lizardman shaman combat script has been rewritten to not freeze the monsters, spawn purple followers in walls and to not drop loot underneath the player. K'ril Tsutsaroth's combat script has been restored. Smoke devils no longer block each-other, and merge together without needing to force it. A placeholder dialogue has been introduced for pets which did not previously have a dialogue. Giant mole is now enabled as a potential boss task. The game no longer slowly goes out of synchronization over time. Previously, the game was put to sleep for 600ms every tick(minus the processing time), however with it being millisecond precision, on average, half a millisecond was added on top of that delay, causing each cycle - on average - to take 600.5ms. It now properly re-adjusts the cycle time to ensure that it's always a 600ms interval. Examining asleep version of Vorkath now shows proper drops on it. Lithkren dungeon now has a semi-dark overlay to it. The mind, elemental and ancient wyvern shields now all have an animation, graphics and a sound effect(no sound for aw shield) played when the player equips it. Every occurrence of "just now" replaced with "right now" for consistency. Fossil island wyverns can now be obtained as an assignment. Task-only wyvern cave area defined. "Stop the Wyvern" slayer unlock now functions. Pyrefiends now use magical melee attacks. Scarecrows can no longer be planted in non-flower patches. Mage arena II bosses now have an attack range of 10 tiles, as opposed to previous 8. 39 new achievement diary tasks have been implemented. Anyone who previously had the diaries completed, will now have to finish the remaining tasks to get the effects given by the diaries. Any items you acquired as a diary reward will still be available - and for the most part - should still function. Skull sceptre's max charges now depend on Varrock diary completion. Teacher wand equip animation updated. Vanguards no longer drop 3-dose potions. TzHaar task replacement dialogue fixed. Cannon now fully decays after 30 minutes, as opposed to the previous 25. Dragon hasta's attack speed patched. The white public chat effect fixed. Ammonite crabs on Fossil island now in a multi zone. Infernal axe now gives the player a bar instead of ores. Battle mages now have proper bonuses. Blast furnace now counts towards skilling dailies. Guard dog at Kourend now says woof, as opposed to previous.. humanoid chat. Making a single bird house no longer prompts the make-x dialogue. Burning amulet now gives a proper warning to the player when teleporting. Large compost bin now works in Farming Guild. Post-update patches Prayer altars now restore prayer again. The dark altar's animation is now reset after being used for teleporation. Implings now reset retreating on death Impling retreating issue patched (being stuck in the corner) Two extra rare impling spawns have been added to Puro-Puro Black d'hide chaps no longer require defence Regular butterfly net now has working 'show totals' option (previously only worked on the magic butterfly net) Stash unit slot limitation issues fixed Barrows no longer caps out NPCs Ancient wizards no longer stop attacking the player after one enters combat Red topaz karamja step fixed Jiggig can now be entered Bloated toads can only be planted at Feldip Hills now Taskmaster dialogue fix Fixed skeleton clue drops Clue nests now give the player an empty nest when being looted "Give thanks" emote works again for those who unlocked it Godwars KC Npcs no longer force-aggro in Wilderness Mort Myre Swamp fairy ring "BKR" implemented Western diary requirements for chompy hunting lowered - elite now requires 300 (instead of 1000) with everything else scaling inbetween Dark totem pieces now come in order Lunar island bank booths can no longer be walked on Fenkenstrain castle doors now function properly Volcanic ash can now only be added to a compost bin when it has finished rotting at it's full stage. Also added checks to ensure the player has the necessary 25/50 volcanic ash Bracelet of clay charges now per-player rather than per-item Map and cryptic clues which require the player to dig now work in a 3x3 range, instead of just one tile Upper level motherlode mine access fixed Stamina effect now displays on the run orb Additional media
  3. 17 points
    Total of each clue scroll completed: Beginner clue scrolls: 1,596 Easy clue scrolls: 4,636 Medium clue scrolls: 10,533 Hard clue scrolls: 6,651 Elite clue scrolls: 1,061 Master clue scrolls: 444 Top 10 most clue scrolls completed Beginner @faggetman: 52 @callmepf: 28 @Only Trails: 26 @characterz: 17 @Zook: 17 @glitch: 15 @logout: 14 @Otoris: 14 @ily: 14 @Feast: 13 Easy @splasher: 502 @callmepf: 224 @BabyOatz: 142 @ONE Lyfe: 110 @Vulpini: 103 @faggetman: 101 @shelby cobra: 100 @Maulz: 100 @MeneerBalzak: 89 @Magepals678: 89 Medium @Gerard: 428 @Hide: 400 @5x Fe: 300 @Lucipurr: 206 @ranger guy: 165 @Not Died Yet: 114 @Schrute Farm: 105 @Iron Melee: 95 @Taiga: 76 @Acre: 75 Hard @ranger guy: 88 @Tadjs: 83 @Lets Geaux: 64 @Versace: 56 @5x Fe: 50 @faggetman: 46 @miliseconds: 45 @Mals: 43 @Archesky: 40 @Sloth13: 40 Elite @affenstander: 11 @Mals: 11 @Cappin: 10 @mechmen: 8 @Lucifer2207: 8 @BlameJuicy: 8 @Bakerman: 8 @Bird law: 7 @L: 7 @Not Died Yet: 7 Master @faggetman: 15 @Schrute Farm: 15 @Lets Geaux: 12 @ranger guy: 10 @Star: 9 @Lucipurr: 8 @Cappin: 7 @Lucifer2207: 7 @splasher: 7 @ErikZakalG: 5 Below shows each tier clue scroll cumulative loot across every account which completed the clues. It only tracks items tracked by the collection log itself. *The Gnomish firelighter and Ancient, Armadyl and Bandos stoles are currently unavailable as a result of a bug. *The pirate hat version which clues currently give is a reoloured version not tracked by the Collection log, therefore it is not showing the real amount of it. *The elf camp teleport is unavailable until the release of Prifddinas.
  4. 15 points
    https://discord.gg/VYNkw3 1. No Trading other players that are not in the group. 2. No selling / buying items using the GE. 3. We can't use our main accounts to help 4. We're limited to use the same items ironman are allowed to buy from shops. e.g Jewelry Shop / Mystics / RCB 5. If we would like to donate, we are limited to the items that are ironman-only. 6. We are allowed to share accounts with eachother to get maximum gains 7. We have one storage account, this account can be used to store items on. Rates: x10 Gamemode: Normie Alright, lets introduce ourselves. GIM Benz - Benz GIM D M T - Dee M Tee GIM Haze - Tangerine GIM Titan - Titan DK GIM P - Meoowoof *Due power issues he hasn't been able to grind hes accuont* No clue, who these people were when we started this, but I can tell you one thing. It's been hella fun and I'm glad we found eachother. Me myself, have been waiting for years for GIM release on OSRS, and i'm still waiting. But it's taking so long, so I've decided to start this GIM Group Project for fun. We've decided to make progress thread and maybe even videos when receiving end-gear, to inspire other people to start making GIM groups. Oh yeah quick little shoutout to Baka for making these sick graphics . We'll be updating this thread every 2 to 3 days, so everyone can stay updated on our grind . The accounts are x10 rated, we all agreed on this because we feel its like the right rate to not being able to max after a week or so. So we really have to grind out and help eachother out to reach that top. We've been keeping track of every level, achievement & item we unlock. Please note that these are our first 2 days so it's mainly rookie progress. Enjoy! Alright lets start off this our stats First pet of the group Rogues set Graceful sets First RCB Thanks for checking our progress thread out! Hope you enjoyed Please leave a like
  5. 14 points
    Hello everyone, We have a quick update for you all today on the most recent promotions/demotions and resignations. All the guys/girls have been working exceptionally hard and there's plenty of stuff going on behind the scenes that you can all be excited about! As always, if you believe you would make a great addition to our team, I would encourage you to apply here. Promotions @200M Dancing has been promoted to Moderator @xSynystyrhas been promoted to Moderator @Sir Hassanhas been promoted to Server Support @Bakahas been promoted to Server Support Resignations @Great Chaoshas resigned from Server Support Congratulations on our newly promoted Staff Members, and farewell to those we lost. Zenyte would not be where we are now, without you.
  6. 13 points
    My CC is now open for everyone! All game modes are welcome, experienced or novice players! We aim to help everyone in need of assistance! The CC originated as a way of interacting with my viewers and subscribers, and quickly grew to a place where people go to seek help and chill! We offer a super down to earth environment, no-filter CC that enjoys a good friendly banter and roast sessions! Our ranks are experienced players on any game mode, so feel free to ask any questions! Recruit Rank (1 Banana Stack): The lowest of all the Ranks, next rank to be Corporal Rank. (Earned by being active in CC, advertising if able & helping); Corporal Rank (2 Banana Stack): Second to lowest rank in Clan Chat, next in line to Sergeant Rank. (Earned by all the Recruits methods on top of being consistent and devoted); Sergeant Rank (3 Banana Stack): Highest rank under the star ranks, next in line for promotion to Lieutenant. Senior clan member looked upon as assistence to newcomers. (Senior enlisted rank, extreme devotion, enforces/defends CC); Lietenant Rank (Bronze Star): The second highest rank given by the Clan Chat Owner. Can represent a Moderator in Clan Chat. (Oversees Recruit - SGT. Deals with clan drama, will be the one to kick if things get out of hand usually (Spammers/Racism/Unneeded toxicity) [Ban/Kick able]; Captain Rank (Silver Star): The highest rank achievable for clan members. Can represent an Admin in Clan Chat. (Oversees LT. Senior officer, advises to owners who deserves promotion/demotion upon attendece and effort. Oversees clan activities, CO/Owner top adviser). [Ban/Kick able]; Clan Co-Owner (Gold Star): Oversees all ranks, has ability to promote/demote, oversees CPT's, will be asset to Owner & assist in managing clan giveaways. [Ban/Kick able]; Clan Owner (Key): Rank allows command over the clan chat, has ability to promote/demote or set any restrictions to their Clan Chat. Ultimate Ways to Rank Up Be Active; Advertise CC on yell (Do Not spam it. 10 minute intervals apart from the last time it was advertised); Be Helpful to Newcomers & Assist them with any needed questions; Don't CC hop; Be consistent with effort, zero over aggressive flaming (Racism is the only main no-go in CC); No Flaming other CC's over yell or engaging in arguments. Do so via PM, keep the CC name positive in the community as we would like. No flame. We're a no-filter CC, but there're limits. Racism is absolutely not allowed, which leads to a no-warning ban; No advertising on other CC's. Only way we advertise is through yell or public chat; No begging for ranks. Personal messaging ranks will not work, as they will always forward you to this topic; Respect the Ranks. Ranks are there to enforce the above stated rules; We have a Discord Server! Simply click on the "Discord" title to receive an invitation. Once accepted, ask a rank in the CC to sort you out! Discord shares the same set of rules from CC. We host a wide variety of events all the time! Skilling, PVM and Miscellaneous events are thought and prepared by our ranks in order to give you an awesome time and helping out newer players! We'll post the event schedule on Discord, so make sure you join! Giveaways are a constant aswell. We have different custom set of items for giveaways, like starter items (Whips, DBoots, Furies) to Supply Crates (Food, Potions, Herblore Secondaries) and Bonds! Make sure you hang out in the CC because the giveaways are exclusive to members!
  7. 13 points
    1. No Trading other players that are not in the group. 2. No selling / buying items using the GE. 3. We can't use our main accounts to help 4. We're limited to use the same items ironman are allowed to buy from shops. e.g Jewelry Shop / Mystics / RCB 5. If we would like to donate, we are limited to the items that are ironman-only. 6. We are allowed to share accounts with eachother to get maximum gains 7. We have one storage account, this account can be used to store items on. Rates: x10 Gamemode: Normie Alright, lets introduce ourselves. GIM Benz - Benz [RETIRED] GIM D M T - Dee M Tee GIM Haze - Tangerine GIM Titan - Titan DK No clue, who these people were when we started this, but I can tell you one thing. It's been hella fun and I'm glad we found eachother. Me myself, have been waiting for years for GIM release on OSRS, and i'm still waiting. But it's taking so long, so I've decided to start this GIM Group Project for fun. We've decided to make progress thread and maybe even videos when receiving end-gear, to inspire other people to start making GIM groups. Oh yeah quick little shoutout to Baka for making these sick graphics . We'll be updating this thread every 2 to 3 days, so everyone can stay updated on our grind . The accounts are x10 rated, we all agreed on this because we feel its like the right rate to not being able to max after a week or so. So we really have to grind out and help eachother out to reach that top. We've been keeping track of every level, achievement & item we unlock. Enjoy! Alright lets start off this our stats FIRST COMBAT 99 FIRST ZULRAH KILL BEAVAH PET Thanks for checking our progress thread out! Hope you enjoyed Our Discord: https://discord.gg/axqqWeW
  8. 12 points
    INTRODUCTION Zenyte's Event team would like to present our first official Pet Hunt Mania Event! This weekend there will be a total of 1,000 store credits up for grabs! All essential information you may need to know can be found down below. GENERAL INFORMATION Players of Zenyte, commencing from this Friday night, 27th March, 11:59PM GMT (Server time) will be able to hunt the following Skilling/Bossing pets presented throughout this topic with the opportunity to receive rewards, should the requested pets still be available to hunt! When a required pet has been obtained from a player, the Event Team will immediately update this topic to reassure players or rid of any mis-confusion of what pets are still available for hunting. As in addition to this, there will be an extra 300 store credits up for grabs. How this works is very simple; The player who has obtained the highest AMOUNT of requested pets by the end of the provided time frame will be the crowned the winner. Bearing in mind the Administration team will be able to predominately track progression ensuring we are accurate with pet drops and also with when they were received in-game. Any attempts to plagiarize this event will be taken seriously also punishments will be given as deemed necessary provided by the Official rule guidelines we preserve here at Zenyte. Click here for statistics/information regarding pet drop ratios. REWARDS First player to obtain the "Beaver" pet Reward: 100 Store Credits Winner: @Lord Monett First player to obtain the "Heron" pet Reward: 100 Store Credits Winner: @F King First player to obtain "Chompy Chick" pet Reward: 100 Store Credits Winner: @Torkelson First player to obtain "Snakeling" pet Reward: 200 Store Credits Winner: @splasher First player to obtain "Baby Mole" pet Reward: 200 Store Credits Winner: First player to obtain all pets or the highest amount before the provided time-frame ends Reward: 300 Store Credits Winner: EVENT RULES - Start date Friday 27th March, 23:59 PM GMT (Server time) - Finish date Sunday 29th March, 23:59 PM GMT (Server time) - Players are requested to take a screen shot of their in-game username / game notice board displaying: 1) The given pet drop and 2) Game notice board, showcasing server time & date, failing to do so will result in said players submission counting as invalid/non sufficient - Submission entry's regarding the bonus 300 credits must be posted on this topic, showcasing total pet amounts and all the required screenshots to go with it - If there is a tie, staff discretion will be applied and a vote will be taken throughout the Staff-team to determine a winner (referring to the additional 300 store credit reward) - All game modes are free to participate - The Administration/Event team reserves the right to suspend any members as they deem necessary - Store credits will be provided once the event has concluded Best of luck to all participants! If you have questions regarding Zenyte's first Pet Hunt Mania Event, feel free to PM Distraction / Dragonic or myself. ~ Zenyte Event Team
  9. 11 points
    Hello everyone, We have a quick update for you all today on the most recent promotions/demotions and resignations. All the guys/girls have been working exceptionally hard and there's plenty of stuff going on behind the scenes that you can all be excited about! As always, if you believe you would make a great addition to our team, I would encourage you to apply here. Promotions @Lifehas been promoted to Manager @Hidehas been promoted to Administrator @Listenhas been promoted to Server Support @Rolexhas been promoted to Server Support @Great Chaos has been promoted to Server Support @Psyche has been promoted to Server Support @ConHamer has been promoted to Server Support @Lucifer2207has been promoted to Server Support Resignations @Bakahas resigned from Moderator @Pandahas resigned from Moderator Demotions @V ikinghas been demoted from Moderator @Kingredarrowhas been demoted from Moderator @A Tunahas been demoted from Server Support @hvrhas been demoted from Server Support @Camelothas been demoted from Server Support @kevhas been demoted from Server Support Congratulations on our newly promoted Staff Members, and farewell to those we lost. Zenyte would not be where we are now, without you.
  10. 9 points
    Hello, these are my goals for my main account Grian! These goals are listed in order of priority, with the top being highest priority and bottom being lowest priority. Any estimated KCs have been calculated with drop rates from the OSRS Wiki. Clue Opening : Clues Collected : Completed Easy - 100/100 : Completed Medium - 25/25 : Completed Hard - 20/20 : Completed Clues Completed : Easy - 0/100 : Medium - 25/25 : Completed Hard - 20/20 : Completed Clues Opened : Easy - 0/100 : Medium - 25/25 : Hard - 20 /20 : Wanted Items : Ranger Boots : Not Achieved Any piece of god d'hide : Achieved Toxic Blowpipe : Cost : 35M Karil's Leather Top and Skirt : Estimated KC : 700 Ahrim's Robe Top and Skirt : Estimated KC : 700 Archer's Ring (i) : Cost : 6-7M Berserker Ring (i) : Cost : 4-5M Seers Ring (i) : Cost : 1-1.5M Bandos Godsword : Cost : 20M Max : Attack - 99/99 : Completed Strength - 99/99 : Completed Defence - 99/99 : Completed Ranged - 99/99 : Completed Prayer - 94/99 : Magic - 99/99 : Completed Runecrafting - 73/99 : Hitpoints - 99/99 : Completed Agility - 76/99 : Herblore - 80/99 : Thieving - 86/99 : Crafting - 68/99 : Fletching - 95/99 : Slayer - 97/99 : Hunter - 72/99 : Mining - 86/99 : Smithing - 77/99 : Fishing - 83/99 : Cooking - 99/99 : Completed Firemaking - 92/99 : Woodcutting - 99/99 : Completed Farming - 81/99 : Total - 1939/2179 : 100M Cash Stack : Change log : 3/29/2020 - Removed beginner clues from the clue opening as they are aids to obtain. 4/1/2020 - Lowered medium clue goal to 25, as mediums are aids af to get, fuck implings, really.
  11. 9 points
    I've seen quite a few people making feedback threads, so I figured I'd throw my two cents in here and give everyone my own criticism. Developers I can't really gather much criticism for the developers. They do an exceptional job and handle things fluidly. Keep up the great work guys, honestly. Reason being, I don't know enough about their line of work to offer a solid opinion on what they do. Manager It's been a while since the Manager role was given out, at least in my time on Zenyte, and I think handing over the role to Life was a great choice in the end despite criticism from others on the topic. The manager role is a role that has to be formed to the person in it, and Life is doing great with it so far. It's just a matter of trial and error to figure out the best kind of niche to stick to, and he'll do a great job running the role. Administrators Echo - I've seen a lot of criticism revolving around Echo and his line of work he's involved in within the community. I don't know much about why he's been inactive in game lately, but from what I understand he does a lot of stuff behind the scenes as well as updating the forums as a Forum Administrator too. Either way, being active in the community is nice, and I would like to see more of Echo around! He's fun to talk to. Distraction - Still somewhat new-ish to the role of Administrator, but despite the criticism received from others I think Distraction is doing a fantastic job filling his role. He's active in the community and engages on a day to day basis with a lot of different people. Keep up the good work! Hide - The new Administrator! I hate that our time differences cause us to not interact as much, but the time I spent with you on the team was definitely great! You're a fun person to talk to and you're professional in your responses when handling situations. You've always been a guide for new supports and moderators, and your Administrator promotion was honestly long overdue. Senior Moderator Well, we only have one Sr. Mod right now, and you're doing a fantastic job Hxrdcore/O. Not really much needs said. You were an old Sr. Moderator back in the day, and a great one too if I'm not mistaken. All-round great staff member and person to be around! Moderators Dragonic - I've worked closely with you on many different projects during my time on the staff team. You're a fun person to talk to and be around and I always enjoy voice chatting with you whenever I can get the chance to. The work you do in game is fantastic, you're strict on the rules, and fun when it's needed! You remain professional in what you do, and always help players as actively as you can. L/Joey - I, honestly, haven't had the chance to work with you much or get to know you, but from what I understand you've been doing your best with the Moderator role! Maybe it's due to timezones or my own activity, but I really haven't seen you much in game lately. I would definitely like to talk to you more though and get to know you. Server Supports xSynystyr - Honestly, you're one of the most active supports we have currently and I'm just wondering when that Moderator promotion is going to come through! You're helpful in the cc and actually know about the game and do your best to handle situations that arise. Despite the criticism received from others on your performance, I think you're doing an exceptional job! Keep up the good work! 200m Dancing - You've been kicking butt since you joined the staff team and that's fantastic honestly! You're taking on a lot and help curate events for the community. You're learning more about osrs as the time goes and that knowledge will be invaluable when helping people. My only concern is that I see you burning yourself out with the workload you're trying to take on! Don't be afraid to take a breather and relax every now and then or you'll be overwhelmed eventually. Psyche - The man that keeps coming back! Honestly, you're a great all-round staff member, but the leaving and coming back makes it seem bad in the eyes of some people. Despite that, you had your reasons for leaving each time and that needs to be accepted more! People get busy and things happen in lives all the time. ConHamer - You're one the newer supports, so therefore you're still getting into the role and learning about it. You're doing great with the questions in the cc, but as far as that I haven't seen you engage with the community much. That could be partly due to my own activity or timezones even, but a lot of people don't really know who you are from what I've seen and understand! Listen - You are very helpful and active in the cc whenever I see you online, but like above, I don't see much engagement from you within the community. A lot of people don't know who you are, and that happens! No one knew who I was when I joined the team. You just have to take the initiative to be proactive and friendly with everyone that comes your way. Lucifer and Great Chaos - I'm grouping you guys together because I've worked with you guys when you were Moderators in my clan, and most of the problems seem like they're rooted towards you guys. There's no doubt in my mind that you guys are personally fun to talk to, but coming down on you with some professional criticism is not intended to be taken as a personal attack or whatever. I've seen you guys say "Just ::wiki it" for questions in the cc, and that's not really an acceptable answer most of the time. Server Supports are the staple of the staff team and you guys should take the initiative to look up things yourselves and gather knowledge so you're better equipped for the next question that comes your way. You are to represent Zenyte as a staff member and uphold a level of professionalism and unbiased responses to any concerns or problems. Don't always resort to using your staff powers to mediate situations, but rather try finding an alternative solution or getting a second opinion before coming down on the players with infractions. You'll avoid less headaches and backlash if the appropriate measures are taken. Without a doubt you guys have the capacity to do good things for Zenyte, but I see a lack of initiative lately due to the criticism you guys have received. Don't let it bring you down, but use it to work on your weakpoints. We all start off at the bottom and learn, but you'll never climb unless you take the initiative. Rolex - Not going to lie, I forgot to add you. That's partly due to the fact that I rarely see you acting as a Support when online, and also because you're online during the dead of the night for me and I'm not really active during those times. You're a fantastic person to be around and it's been awesome getting to know you during my time on Zenyte. However, I don't see the same motivation and drive you had when you were first on the team, and it seems to me that you're not trying as hard as you did prior in your role. I feel like others would agree with me on this notion as I've been rather blunt and honest with everything I've said so far regarding everyone. Forum Moderator Last, but surely not least, Glitch! You are an excellent forum moderator and honestly give the best answers to suggestions and forum medals. Keep up the good work. Thanks everyone for the hard work they put in. At the end of the day you all volunteer yourselves and your lives to help the community, so keep up the work!
  12. 8 points
    Introduction: There's a clear disconnect between the in-game and forums communities. Zenyte sees hundreds, if not thousands of players active in-game everyday, while the forums struggle to get any activity. The forums are an incredible communication tool, and packed with knowledge about anything and everything the game has to offer. Looking through the guides section or knowledge base can answer most if not all frequently asked questions. This is the right guide for you if you shy away from the forums due to not being familiar with them. I will try and cover the useful parts and little functions the forums has to offer as best as I can, and hopefully open up your eyes to how awesome the forums are! Before reading this guide, check out: The official rules, this is to ensure the safety of yourself and the community. The forums starter guide [email protected] Unread Content/Latest Posts: Keep up to date with new information and posts on the forums. Search Bar: Use a cool trick to quickly find information or answers to your questions to save yourself from having to make a new post. Following Content/Boards: This is an easy way to be alerted of all content posted by a single person, in a section, on a board, or on a single thread, depending on what your interests are. Forums Awards: Ever wondered what those little medals are under some people's profiles? Who read this topic?: Find out how many different users have viewed a topic through a neat little feature! Other important forum related threads: Forum Rank Explanations [email protected] Forum Reputation Levels [email protected] Adding a Signature [email protected] Forum Topic Assets [email protected] Two-factor Authentication Guide [email protected] Forum Awards Guide [email protected] Hassan Warning Point System [email protected] To recognize the hard work that was put into each of these threads, I wanted to thank all the authors for their contributions. I will continue to add useful threads as they are made to this section as well. If there are any questions or concerns about the forums and how to use them, feel free to PM me or a staff member! Furthermore, if there's any cool features I should add to the guide, feel free to suggest them and I'll add them right away.
  13. 8 points
  14. 7 points
    Loyalty/Vote shop buff: I think the loyalty shop in particular needs new rewards. There are only a few high ticket rewards like diango's claws (5K) and the monkey backpack (7.5k). I also think that 4 toy horseys and leapord toys are repetitive and should be removed. These are some of the items I think could be added. I noted which shop either vote/loyalty they should be added to, but feel free to swap as needed, and please suggest some more high ticket items! trouvers parchments - vote shop (i think 15-20 votes is reasonable) chompy hats - loyalty shop Bring back the other Naval Set colors ??! (dunno why they were removed in the first place.. and leaving only purple *spits*) barbarian assault pet - loyalty shop - a high ticket item deserving for those who play zenyte for a Loooong time recolour graceful scroll - sell a scroll that changes the color of 1 piece of graceful (similar interface to the emote scroll) - loyalty shop (i see this is being made in the dev blogs, i think loyalty shop would be a great place to put them) can pick from any of the current colors on osrs: white, purple, gold, red, green, blue, black(?) castle wars armour decorative melee sets - loyalty shop another high ticket item druidic wreath - vote shop (an osrs holiday item) anger weapons (cosmetic) - possbily another high ticket item for loyalty shop add emotes to emote scroll: hypermobile drinker, smooth dance, crazy dance, sit up, push up, star jump, jog Another idea I had is for people to gain loyalty points through the forums. I think activity in the forums should relate to in-game rewards, not just badges on forums. - gain loyalty points for forums post and comments - forums post gets more points than a comment. - possibly cap the # of earnable points per day, to prevent farming points. Other rewards: -Maybe you guys were saving these items for future holidays but I think the Easter Basket and Sled are two very fun/desireable items. --Possibly add them to the donator shop, and/or add them to mystery boxes with a similar rarity to the scythe. -mime outfit, camo outfit, gravedigger outfit, princess/prince frog outfit, zombie outfit - loyalty shop (probably less popular but im sure some people want the option to have them) PVP SUGGESTIONS Bounty Hunter: I brought up this suggestion in the past, but I do hope that it's added eventually. a few additional thoughts: - I don't think it should work on an actual "target" system - Instead, killing any random player should result in a tier upgrade. The reason for this is two-fold: 1. If there were a target system, we would inevitably need a BH teleport to target scroll. On a small server, it would really hinder a pvmers ability to play in the wild since a pker could tele to them instantly. 2. If we had a target system, but with NO teleport scroll it would be pretty frustrating on the pkers end to have a target, search the wild for 20 mins and the target ends up just leaving the wild. - Personally I think no target system, no teleport to target, but killing any one in the wild with an emblem in your inventory will upgrade your emblem, is a happy medium. - Of course this will introduce the need to prevent "emblem farming" Some potential ways to combat emblem farming: min 75 combat, min 250k risk, cannot kill the same person twice and recieve an upgrade for at least an hour. This would slow down the upgrades to a similar rate at which you would get them during wildy slayer. Even if none of my suggestions are well thought out, there has to be a way to upgrade emblems through PVP. It's crazy that only pvmers get emblem upgrades.. like what?? Unique PK Rewards: If a version of bounty hunter is ever added. In addition to getting a tier upgrade for killing your target, it should work on a point system to create an extra incentive. For example: 1 kill = 1 point 5 kill streak = 15 points 25 kill streak = 50 points - These points will be spent at a "pk shop" npc, say Mandrith located in the achievement hall, and will unlock certain rewards. Reward Suggestions for Pk Shop: Last Man Standing Rewards: - guthixian icon (tradeable when added to a staff of the dead) - simply a cosmetic upgrade - trouver parchment (tradeable) - dmm armour (untradeable) - swift blade (untradeable) - new halos (untradeable) - arma, brassica, ancient, etc New Bounty Hunter 2.0 rewards: - godsword gold specs https://www.youtube.com/watch?v=uelZL9faJs0 (timestamp: 16minutes) Also within this shop, some prestige rewards can be added for Total Kill counts: - lms capes 10 kills, 50 kills, 100 kills, 500 kills - bounty hunter hats - unique pk pet? Chompy chick pet or maybe another custom pet like a pet revenant? (should be awarded at a very high kill count like 1000 kills) Other rewards suggestions: Ivandis flail (quest item, used as a welfare mage staff with a spec bar) pvp mystery box? (holds supplies, defender, firecape, runepouch, maybe pvp weapons if they were added in future) Notes: For the most part, all of these rewards are fashionscape aka non eco breaking. I believe it will be a good way to reward people for being active in the wild. I also think adding trouvers parchments into both the vote shop and pk shop is necessary. This way a useful item is not "locked" behind pking which a large amount of people don't do. Also trouvers parchements leave the game instantly when used on an untradeable so there would be a demand for it and pkers alone may not be able to fill that demand. Personally i dont think the actual LMS minigame should be added on Zenyte. I think splitting activity between a Minigame and the real wild will only make the wild less inactive. Either that or LMS will become dead-content very quickly. So the Lms rewards should be added to the general pk shop. Adding these additional pk rewards would prove that Zenyte cares about the pvp community. I think it will add more depth and give more of an incentive for others to get out there and give it a shot. Other PVP updates: - Bring back daily/weekly automated tournaments - im gonna keep suggesting this till i see it happen! Manual pvp tournaments are just not sustainable - pathing/following still needs to be worked on - crossbow animation needs delay during a dd on 07: the xp drop will happen, then the crossbow animation, then a step out will happen in quick succession during a dd on Zenyte: step out will happen first, then xp drop/crossbow animation happen at the same time the crossbow animation should be delayed. Xp drop first, then crossbow animation. This allows for proper dding mechanics as well as sliding around your opponent more easily because of the delay. - buff claws accuracy! Please don't take hyper offense to any single suggestion. I just compiled all my thoughts together to get the ball rolling in the right direction. There have been hardly any PVP updates since the release of the server and I hope we can see some updates soon! @everyone Feel free to offer up additional suggestions or offer feedback on the ones I've posted here. EDIT: I think with emblem upgrades and Pk shop, it could even bring more activity to classic edge pking not just nhing/multi fights.
  15. 7 points
    Yes, I resigned as a Moderator. No, I wasn't demoted. I don't have the required time needed for my roles at the time and I feel passing off that responsiblity to someone who is capable of filling my shoes is the right answer. I'll always be an active member of the community in and out of the game.
  16. 6 points
    Mining Guide Welcome to my Mining Guide In this guide we will discuss 1-99 Mining, along with Prospector Gear and Pickaxes Lets start with Pickaxes As seen below, each pickaxe has a level requirement for your Attack Level, and also your Mining Level. Each pickaxe can be purchased from the grand exchange except the infernal pickaxe. The Infernal Pickaxe Is a dragon pickaxe that has been combined with a smouldering stone. Along with a mining level of 61, it also requires 85 smithing to create. Mining rocks with it will give a 1/3 chance for the ore to automatically combust Prospector Gear Obtainable starting at level 30, prospector gear is considered the most iconic mining gear to date. It gives an exceptional amount of bonus xp to help you in your journey to 99. Prospector gear is obtained in the motherlode mine accessible via the dwarven mine or the mining guild Prospector gear is purchased with nuggets received in the Motherlode Mine via pay-dirt So, lets take a look at what you should do to start your journey to 99 Motherlode Mining is the fastest way to 99, as well as making a couple mil on the way. Below are the rewards for obtaining nuggets through pay-dirt
  17. 6 points
    ... make sure we thank the devs for the insanely good update they pushed out today. Thanks a lot, Kris, Corey, Christopher, Tommeh. Bird chompy hunting though...
  18. 6 points
    Introducing the first ever Zenyte Spring Bingo Event Hosted by #Convulsion The Zenyte Spring Bingo Event starts the 20th of march: Rules. 1. Only 1 account can be used per player 2. Every player must pay a 5m buy-in which must be paid before the start of the event, all the buy-in money goes towards the prize pool. 3. The Zenyte Spring Bingo will be played in teams of 4 with every team having a team Captain 4. The team's will be drafted using a random number generator, this will be done live on mixer, link comming later with the team captains being pre-picked, if you would like to be a team captain pm @Ziniy on discord(edited) 5. The bingo plate will be shown to public when team drafting begins 6. The winning Team will be the first team to complete the whole bingo plate or the team with the most rows completed when the bingo ends. 7. To sign up for the Zenyte Spring Bingo add/dm Ziniy#3187 on discord. 8. The Zenyte Spring Bingo Draft starts Friday the 20th of March 20:00 GMT+1 with the Bingo starting 21:00 GMT+1, The bingo will run till Sunday the 16th of April 21:00 GMT+1 Drafting will be that the Captains switch to pick a player for their team There will be a bonus of 1 bond pr player to the winning team + an additional bonus to the mvp of the event which will be voted by the community. We hope to see you all #Convulsion
  19. 5 points
    Introducing the Zenyte Token System. How can these tokens be received? Tokens can only be received by those who are staff members or developers. Forum content that is posted with great emphasis and importance should be rewarded for their efforts. Ie; Astounding youtube videos that promote Zenyte, Forum "Golden" Guides, Unique content, etc. are deemed Zenyte Token worthy by staff members. What can these tokens be used for? Once you reach a total of 5 Zenyte Tokens you are given access to the Insider Section of the forums. This is a private section of the forums that will have a Q&A sub-section for player -> developers, general information seeking and a future timeline of Zenyte. This section is primarily for those who are the BEST of Zenyte and are given exclusive access to behind the scenes content. They will be able to ask Developers any questions in a respective Q&A thread that is only meant for Developer responses. After achieving 15 Zenyte Tokens you will achieve the Zenyte Advocate Rank for the forums and possibly in-game. This is a rank only achieved after 15 Zenyte Tokens are given by staff, this does not apply for Ex-Staff, Veterans, etc. This is strictly for those who have earned it through their forum contributions. - This rank will hold no special staff powers but it does sit similar to those who are Server Support (except having 0 power in handling staff obligations). This rank is solely based for those who wish to help advocate Zenyte through forum content, etc. Players who achieve this are considered the best of the best when it comes to helping Zenyte. Will the Zenyte Advocate Rank be removed if I become inactive or have left the community? Absolutely not. Unlike the Server Support Rank you are not a staff member and do not lose this rank for being in-active, leaving, etc. If you break any 'severe' rules of Zenyte the rank will then be removed as well as all Zenyte Tokens. (staff's discretion) This thread can be modified and adjusted to your liking and could introduce a new rank players will seek rather than trying to apply for a Staff Position. Being a Zenyte Advocate is like being a scholar of Zenyte without having authority over others, you have the knowledge players want and you are willing to dedicate your time to the game that most wouldn't. You decide! VOTE ABOVE, thank you.
  20. 5 points
  21. 5 points
    Different levels of clue scrolls Zenyte will offer six different levels of clues scrolls (beginner/easy/medium/hard/elite/master). The higher level ones being more difficult to complete. Players will be able to stack different difficulty clue scrolls boxes. Clues will be obtained by randomly killing monsters, implings or skilling (fishing/woodcutting/mining). Also voting will reward you with a random clue scroll box (3 votes = 1 random clue scroll box). Obtaining clue scrolls There are multiple ways of obtaining clue scrolls on Zenyte. Clue scroll drops: ~375 monsters currently drop various clue scrolls. Chambers of Xeric have a 1/12 chance of dropping an elite clue scroll. Barrows has a 1/200 chance of dropping the elite clue scroll per barrows brother slain. The stone chest in the lizardman temple has a 1/100 chance of dropping the medium clue scroll. The rogue chest has a 1/99 chance of dropping the hard clue scroll. The H.A.M members have a 1/50 chance of giving easy clue scrolls when pickpocketed. Clue bottles, geodes and nests can be obtained with OSRS rates and opened to receive the clue box. The full log can be found HERE https://forums.zenyte.com/topic/3864-update-log-21032020-treasure-trails-skotizo-impling-hunting-agility-pyramid-bugfixes/ Half fish pie now boosts fishing skill stat instead of farming. Added proper stats for hydra slayer helmet (i). Run energy is now calculated prior to movement preventing players from using an infinite run exploit. The herb patch at Weiss no longer diseases. Empty out option for burnt pie now functions replacing the burnt pie with a pie dish. Using cannonballs on dwarf multicannon now loads up the cannon. Players will no longer always receive a golden chinchompa pet. The pet received is now random with a small chance of getting a golden variant. The trident of seas (full) dropped by kraken now properly degrades. Unstrung emblems are now able to be strung by using ball of wool. Players can now also bless unholy symbols by talking to Spirit of Scorpius south-west of Ardougne, or bless with an unholy book or book of balance. Zahur no longer charges Onyx+ members for crushing secondaries. Explorer rings alchemy option now works. All Explorer rings have 30 charges of free low alchemy uses with Explorer ring 4 having the extra benefit of 30 free charges of high alchemy. Players can no longer trade custom pets or put them in the grand exchange. "Special" seeds are now protectable. These include Giant Seaweed, Teak tree, Mahogany tree, Cactus, Potato Cactus, and Calquat tree. For detailed information, see here. Both shortcuts for entering and leaving ogre island now work. Players can now use a knife to cut up chocolate bars. Max cape now has -4 reduction on weight. While having bank open, players are now able to use the fill option on runecrafting pouches to withdraw essence from bank and straight into pouch. A set of Zamorak robes are now required climb the ladder for the Asgarnia Chaos Temple (north of Falador). Also, physically picking up wine of zamorak now results in some damage. Rada's blessing 4 now needs to be equipped to receive fishing effect. Players can no longer steal from Ape Atoll stalls while disguised as a monkey. Players can now cook yak meat. Burying bones in Catacombs of Kourend now restores prayer. Pineapple rings can now be used to create pineapple pizza. Max cape mithril grapple and bronze crossbow limited to thrice a day. Players can now create turquoise slayer helmet. Vorkath head can now be used on max cape for same effect as using Vorkath head on Ranging cape. Sapphire bracelets are now able to be created. Fixed a typo in Shantay Pass dialogue. Wilderness canoe pond is no longer a option in the Zenyte teleportation portal. Wingman Skree now uses proper magic attack animation and graphics. Added weapon poisoning for all poisonable weapons Players can no longer teleport to the Magic mushtree they are using. Scorpia offsprings now count towards scorpion slayer task. Reanimated npcs now count towards their respective slayer task. Black Heather, Speedy Keith, and Donny the lad now count towards bandit slayer task. Ghostly robe top and bottom now have correct item bonuses. Mudskipper hat now displays properly on player. Max cape and farming cape now teleports player inside farming guild. Clearing raids herb patches no longer takes multiple dig animations and now works on first one. Adding pages to tome of fire no longer requires input and has been replaced with adding all in inventory. Corporeal beast wilderness exit now shows warning dialogue. Players can no longer get experience for hitting tentacle whirlpool (first hit) Slayer ring now gives enchanted gem on degradation instead of just disappearing. Gnome cocktail is now fixed. Players can now create botanical pie. Fixed inventory space check for cooking combinations that do not consume materials (e.g creating pastry dough). Jumpable rocks in Taverley dungeon now require level 70 agility to attempt. Dust devil spawn in wall has been fixed. Battle mages are now aggressive against players not wearing their god cape. Buying untrimmed cape from mac now gives hood. Increased radius of Crazy Archaeologist special attack to 3x3. Stony basalt now teleports under shortcuts or above depending on task completion. Added two missing bronze dragon spawns to Catacombs of Kourend. Added missing baby black dragon spawn. Bloodvelds are no longer aggressive. Wilderness swords now cut webs 100% of the time. Digsite pendant now works towards Varrock diary task. Western Provinces diary task to teleport to Gnome Stronghold via spirit tree is now fixed. Sherlock task of teleporting to planted spirit tree has been fixed. Dark totem pieces no longer need to be assembled in order to continue receiving them. Arceuus spellbook home teleport now takes you near dark altar. Stepping stones at Lumbridge Swamp Caves now work. Runite golem no longer breaks after respawning and Runite rock dropped from golem is now able to be mined. Players only need to show Rune defender once to access Warriors' Guild Basement. Proper degradation messages for Slaughter and Expeditious bracelets. Fever spider now inflict disease instead of poison if player isn't wearing Slayer gloves. Varrock armour 4 now counts as replacement for Prospector jacket. Proper experience for Golden gauntlets and Varrock armor 'combo' smelting effect. Wyvern shield can now be created at House on the Hill in Fossil Island. Item wield information, bonuses and requirements have been corrected for a wide variety of items, even those outside of Treasure Trails. Improved the code which handles synchronizing elements around you when you move, such as spawned/removed objects, ground items and whatnot. Prior to this, it was possible - assuming an item was perfectly positioned in a way that would permit it - for it to not be removed or not show up when the player gets close enough to it. This should no longer be the case. Dragon dagger's special attack accuracy boost has been reduced down to 15% from the previous 25% after Mod Ash released new information about it. Watson house teleport added to the portal at home. A large variety of new pets have been introduced, all obtainable through the pet mystery box. Fixed an error which caused the drop viewer to not display all the drops when searching for "ancient" of "shard". Stronghold of Security gates no longer ask you the questions once you've completed the maze and received all four rewards. Mystery box loot has been rewritten to an extent. All of the Treasure Trails items have been removed from the box, and a variety of new items have been introduced. In addition to this, the average loot value has been greatly improved from the boxes. The custom fur clothing shop has been implemented in Varrock. The access to the fossil island dungeons has been implemented, you can now properly climb through the cave entrances, staircases etc. The resizable world map can now be opened even if the player has a central interface(e.g. bank interface) open. The same does not apply for full screen world map(on mobile, only the full screen world map is accessible so this change does not affect mobile users). Digsite teleports now take the player to the correct location. Keldagrim stonemason shop now sells proper items. The stock was rather broken before. Added a variety of missing items to the "list of godwars protective items". The sextant, and its companion items can now be purchased from the skilling shop at home. The Patchy NPC on Mos Le'Harmless island now provides sewing and unsewing services for a variety of items, some of which are still inaccessible but nonetheless. Staves now possess a deterministic attack animation, depending on whether or not the off-hand slot is filled. The Uri transformation emote no longer allows the user to create a lock where they block all the incoming damage by playing the emote repeatedly over and over. Digging with a spade no longer locks the player. A number of memory optimizations implemented. These will indirectly affect the stability of the server. A collection which held entity's received hits has been rewritten to a more memory-efficient solution. Until now, we have had very verbose logging server-side, for every player. Our player logs reach the 200gb mark in just a couple weeks. I have gone over all of the packets that exist and filtered out roughly 90% of those, more specifically the ones which have served no purpose to us in what is almost a year now. The give thanks emote now locks the player again. In addition to this, the emote can no longer be played back-to-back to block all incoming damage indefinitely. Added a movement lock to the Trick emote. All non-special animations can now be played back-to-back without having to wait for the emote to finish(e.g. jig to dance). Rewrote the way barrows doors were handled. This should hopefully fix the issue with them not reacting to users clicks after some time. Monsters larger than 1x1 can no longer spawn in the tunnels inside Barrows, when going through the doors. Rewrote the way prioritized targets work. you should no longer come across the issue of crypt monsters sniping your assigned barrows brother as you go through the doors. You can now also attack barrows bothers immediately even if you're being attacked by a crypt monster. Went through server logs and repaired some of the common errors that were being logged(they didn't cause any real harm but were spamming out logs for no reason). Rewrote the item sets interface, you can now examine the very last items on the interface and make item sets out of those. Mt. Karuulm elevator no longer has issues with indefinitely locking the player if the user tries to glitch it out. Players can no longer abuse the teleport interface at home by teleporting to locations they didn't have unlocked. Items kept on death which won't fit in your inventory will now be dropped on the ground beneath you a tick after you respawn, along with unfilterable red messages implying that. Upon the end of a duel, both players receive a few seconds of immunity from incoming damage. This prevents an issue with delayed attacks still dealing damage once the player has left a duel. Monkey greegrees rewritten to not permit the user to leave the Ape Atoll island as a monkey. Black dragons assignment will no longer be given to players in the Kourend catacombs if their slayer level is under 77. Fire max cape can now be used to gain passage to the Mor-Ul-Rek city. Fixed a bug where godwars killcount monsters would still increment killcount if killed outside of the godwars dungeon. The serpentine helmet and toxic staff of the dead now have had their maximum charges upscaled from 25000 to 90000. This means, both of the items, when fully charged will now last 3.6x longer. Any existing helmets and toxic staves of the dead on the live game will currently not be upscaled and people - even those who have 100% charged in them before the update - will end up with just a fraction of that after this update. It is too difficult to upscale it for existing users, far too prone to errors. You can just fill the items up again after the update and only then - will they be at full charges. Increased smoke devil's attack range and made them attack from afar, as opposed to previous melee distance. Ferocious gloves can now be reverted at the Lithkren machine. All "spawned" barrows creatures will now despawn if the player goes further than 15 tiles from them. This will help clean up the tunnels from excessive amount of creatures. The "Peek" option on godwars dungeon boss chamber doors has been implemented. The spammy fletching messages about not having the necessary items to do something have been resolved. Items that do not appear on the grand exchange can no longer be set up as offers(e.g. an item called "tile"). Treasure trails related items have been removed from the vote shop. Vote shop now contains the graceful dyes, all essence pouches(you can only purchase them in order from lowest to highest, if you've obtained say a small one from the monsters, you'll be able to purchase the medium one from the shop). Wine fermenting process bugs fixed. Disabled some unnecessary RuneLite api calls. Reduced farming exp from sprouting roots at Wintertodt. Pyromancers no longer have 1hp. This was originally not the case when Wintertodt came out so it was somehow reverted. Wintertodt states are now properly reset; this fixes a fair few bugs regarding braziers getting attacked, staying lit, etc. Wintertodt random cold damage now always hits at least 1. Vote shop and loyalty shop now send message displaying amount of points player has. All crystal halberds now display proper attack styles. You can now left click Great Olm's firewall to instacast humidify to douse the fire. Runes can now be dragged between containers for rune pouch. Harmony island teleport in Arceuus spellbook now gives 74 exp instead of 174. Clicking on furnace with a steel bar and ammo mould in inventory will automatically display cannonball creation dialogue. Dark tunnel in the Motherlode Mine now uses correct animation. Blue dragon scales now spawn in Myths' Guild basement near dragons. All wyverns found in Fossil Island now have correct combat script and use icy breath, ranged, and melee attacks. Skilling calculator plugin now allows players to put their xp rate for more accurate calculations. Attempting to join the "help" clan chat now re-directs the user to the official clan channel. Vote and loyalty shops now display highlighted quantity of existing points when opening the shops. Lizardman shaman combat script has been rewritten to not freeze the monsters, spawn purple followers in walls and to not drop loot underneath the player. K'ril Tsutsaroth's combat script has been restored. Smoke devils no longer block each-other, and merge together without needing to force it. A placeholder dialogue has been introduced for pets which did not previously have a dialogue. Giant mole is now enabled as a potential boss task. The game no longer slowly goes out of synchronization over time. Previously, the game was put to sleep for 600ms every tick(minus the processing time), however with it being millisecond precision, on average, half a millisecond was added on top of that delay, causing each cycle - on average - to take 600.5ms. It now properly re-adjusts the cycle time to ensure that it's always a 600ms interval. Examining asleep version of Vorkath now shows proper drops on it. Lithkren dungeon now has a semi-dark overlay to it. The mind, elemental and ancient wyvern shields now all have an animation, graphics and a sound effect(no sound for aw shield) played when the player equips it. Every occurrence of "just now" replaced with "right now" for consistency. Fossil island wyverns can now be obtained as an assignment. Task-only wyvern cave area defined. "Stop the Wyvern" slayer unlock now functions. Pyrefiends now use magical melee attacks. Scarecrows can no longer be planted in non-flower patches. Mage arena II bosses now have an attack range of 10 tiles, as opposed to previous 8. 39 new achievement diary tasks have been implemented. Anyone who previously had the diaries completed, will now have to finish the remaining tasks to get the effects given by the diaries. Any items you acquired as a diary reward will still be available - and for the most part - should still function. Skull sceptre's max charges now depend on Varrock diary completion. Teacher wand equip animation updated. Vanguards no longer drop 3-dose potions. TzHaar task replacement dialogue fixed. Cannon now fully decays after 30 minutes, as opposed to the previous 25. Dragon hasta's attack speed patched. The white public chat effect fixed. Ammonite crabs on Fossil island now in a multi zone. Infernal axe now gives the player a bar instead of ores. Battle mages now have proper bonuses. Blast furnace now counts towards skilling dailies. Guard dog at Kourend now says woof, as opposed to previous.. humanoid chat. Making a single bird house no longer prompts the make-x dialogue. Burning amulet now gives a proper warning to the player when teleporting. Large compost bin now works in Farming Guild. Post-update patches Prayer altars now restore prayer again. The dark altar's animation is now reset after being used for teleporation. Implings now reset retreating on death Impling retreating issue patched (being stuck in the corner) Two extra rare impling spawns have been added to Puro-Puro Black d'hide chaps no longer require defence Regular butterfly net now has working 'show totals' option (previously only worked on the magic butterfly net) Stash unit slot limitation issues fixed Barrows no longer caps out NPCs Ancient wizards no longer stop attacking the player after one enters combat Red topaz karamja step fixed Jiggig can now be entered Bloated toads can only be planted at Feldip Hills now Taskmaster dialogue fix Fixed skeleton clue drops Clue nests now give the player an empty nest when being looted "Give thanks" emote works again for those who unlocked it Godwars KC Npcs no longer force-aggro in Wilderness Mort Myre Swamp fairy ring "BKR" implemented Western diary requirements for chompy hunting lowered - elite now requires 300 (instead of 1000) with everything else scaling inbetween Dark totem pieces now come in order Lunar island bank booths can no longer be walked on Fenkenstrain castle doors now function properly Volcanic ash can now only be added to a compost bin when it has finished rotting at it's full stage. Also added checks to ensure the player has the necessary 25/50 volcanic ash Bracelet of clay charges now per-player rather than per-item Map and cryptic clues which require the player to dig now work in a 3x3 range, instead of just one tile Upper level motherlode mine access fixed Stamina effect now displays on the run orb Promotions @Lifehas been promoted to Manager @Hidehas been promoted to Administrator @Listenhas been promoted to Server Support @Rolexhas been promoted to Server Support @Great Chaos has been promoted to Server Support @Psyche has been promoted to Server Support @ConHamer has been promoted to Server Support @Lucifer2207has been promoted to Server Support Resignations @Bakahas resigned from Moderator @Pandahas resigned from Moderator Demotions @V ikinghas been demoted from Moderator @Kingredarrowhas been demoted from Moderator @A Tunahas been demoted from Server Support @hvrhas been demoted from Server Support @Camelothas been demoted from Server Support @kevhas been demoted from Server Support Congratulations on our newly promoted Staff Members, and farewell to those we lost. Zenyte would not be where we are now, without you. None for the month of March This is a helpful thread to find the guides you are looking for without having to scroll down each and individual page. They're categorized and will lead you to optimal guides for each npc. Thanks @Jett Keep in touch with #Development Blogs for future updates Tournies are around the corner, Stay tuned!
  22. 5 points
    To enter giveaway: 1. Like the video 2. Comment your IGN (on youtube comments) 3. Subscribe~ Enjoy!
  23. 5 points
  24. 5 points
    The server was released on June 7th, 2019. Below are the staff members who were here for the launch of Zenyte. They were responsible for the server having such a smooth release and their efforts do not go unnoticed. @Noele @Kris @Tommeh @Corey @Panda @Chris @Erza @uTorrent @Adam @Python Now onto the most recent staff updates: May 2019: June 2019: July 2019: August 2019 September 2019 October 2019 November 2019 December 2019 January 2020 February 2020 March 2020
  25. 5 points
    I'm happy to see all the newly promoted people! You all deserve the roles obtained and I know you'll do it great justice for sure! The game wouldn't be where it is today without everyone's dedication and help they've put forth! I'm glad I was able to serve on the team and I look forward to doing it again! It was a great pleasure working with everyone that I've gotten to know and enjoy being around. You're all seriously the best, and I've gotten to known you all like a huge family! Baka loves you all dearly.
  26. 4 points
    So lately I've sadly seen quite many people being active over ::yell (in a bad way) These people are spreading false information & accusations about certain Clan Chats & players on purpose in order to ruin their reputation / to annoy them or for whatever reason they're doing it is unacceptable either way. The people doing it are usually or almost always the same people that are fully aware of it being unacceptable and have been punished several times with minor punishments (24 hour mute or so I believe). When the case is that they have been punished 3-5 times or even twice for breaking the same rule continuously they clearly have not learned anything and therefore they won't care if they get another 24 hour mute for the 3rd, 4th or 5th time so therefore I think more harsh measurements are in place to be taken by the Staff team to prevent this kind of behavior happening over ::yell These people that are doing it over and over again are demonstrating three things: 1) Lack of respect for server rules 2) Lack of respect for regular players 3) Lack of respect for the staff team I think it's time to take quicker action on people doing this and I don't blame the staff team because I know that most of you are very kind & patient but that don't really serve the victims in this case & neither does that give you (staff) less work to do but quite the opposite even more work to do because these people will continue to test your patience in a negative way. I'm sure you could be investing your time on something more valuable as well so in the end it really is a win win situation for everyone except for those who are behaving in this way. Staff gets less work to do & the regular players are properly protected from this. My suggestion would be something like this: 1st time breaking the rule: 48 hour mute without a warning because everyone knows well enough not to accuse someone/a CC of scamming/ddosing without evidence and if they have the evidence then ::yell is not the place for it but the forums report a player section. 2nd time: One week mute 3rd time: Permanent mute 4th time: (They're obviously doing it on an alt seeing that their main is permanently muted) = 7 day ban 5th time: Permanent ban on every account associated with their IP & any new accounts created to break the rule again will get directly permanently banned again I'm also unaware of how much power/say a support has in this matter but I personally think you could & should put more trust into them in situations like this without having the need to consult a +moderator because they're all doing a great job and I'm sure they're able to handle a situation like this. Thank you for taking your time to read this!
  27. 4 points
    Hi, As of this moment in time today marks the two month anniversary since the creation or birth of this account. In celebration to this I would like to present to you and to those who are interested in an overall general recap of my recent achievements, the items or pets I have received along the way, & the milestones that have been accomplished in doing so. (A more in-depth/text view topic can be found by clicking here) It's crazy to think how much has been achieved in such a short time of time. Anyhow without further ado... Greatest Achievement Current Bank Net worth Current In Game Stats In-game/Broadcasted Drops
  28. 4 points
    Really happy to see @xSynystyrand @200M Dancingpromoted, extremely well deserved. Congratulations to both of you, I'm sure you will do amazing. Glad to see @Bakaback at it again with some block rockin' selfies. And last, but not least, welcome to the new recruit @Sir HassanI look forward to working with you!
  29. 4 points
    Method #1: Stone Chests Method #2: Eclectics in Puro-Puro Method #3: Fally Guards Efficient med clue solving setup What to expect from 300 medium clues
  30. 4 points
    Not items, but clues completed for sure. Eventually it would be nice to have clue (and boss) hiscores as well.
  31. 4 points
    Attack - 99/99 Constitution - 99/99 Defence - 99/99 Magic - 99/99 Strength - 99/99 Range - 99/99 Prayer - 99/99 Construction - 1/99 (Skill unreleased) Cooking - 99/99 Agility - 99/99 Crafting - 99/99 Farming - 70/99 Thieve - 99/99 Fishing - 99/99 Fletching - 99/99 Firemaking - 99/99 Herblore - 80/99 Hunter - 60/99 Mining - 99/99 Runecrafting - 85/99 Slayer - 99/99 Smithing - 99/99 Woodcutting - 99/99 Total XP = 945,344,781 In-game Stats As Of 3rd April 2020 Game Mode: Hard Core Iron man Iron-man Total Level: 2078 XP Rate: 50/25 Donator Status: Ruby In-game items required followed accordingly (Log will be updated as drops occur) Elite & Normal Void Set - 1/1 Graceful Set - 1/1 Rune Pouch -1/1 Fire Cape - 1/1 Fighter Torso - 1/1 (Obtained via 400 Slayer points) Dragon Defender - 1/1 (Obtained at 500+ KC) Abyssal Whip - 1/1 (Obtained at 17 KC) Dragon Pickaxe - 0/1 Dragon Harpoon - 0/1 Imbue Heart - 0/1 Uncut Onyx - 1/1 Dwarf Cannon - 1/1 Mage's Book - 1/1 (Obtained from Crystal chest) Inferno Cape - 0/1 Slayer Helmet - 1/1 (Black mask obtained at 156 KC) Occult Necklace - 1/1 (Obtained at 457 KC) Dragon Fire Shield - 0/1 Abyssal Head - 1/1 (Obtained at 284 KC) King Black Dragon Head - 0/1 Vorki Head - 1/1 (Obtained at 28 KC) KQ Head - 0/1 Armadyl Helmet - 0/1 Armadyl Chestplate - 0/1 Armadyl Chainskirt - 0/1 Armadyl Hilt - 0/1 Kree'arra - 0/1 Current Armadyl KC of 0 Bandos Chestplate - 0/1 Bandos Tassets - 0/1 Bandos Boots - 0/1 Bandos Hilt - 0/1 General Graador - 0/1 Current Bandos KC of 0 Ahrim's Armour Set - 4/4 Dharok's Armour Set - 2/4 Guthan's Armour Set - 3/4 Karil's Amour Set - 1/4 Torag's Armour Set - 2/4 Verac's Armour Set - 2/4 Current Barrow KC of 281 Eternal Crystal - 0/1 Primordial Crystal - 0/1 Pegasian Crystal - 0/1 Smoldering Stone - 0/1 Hellpuppy - 0/1 Current Cerberus KC of 0 Zenyte Shard - 1/4 (Obtained at 487 KC) Heavy Frame - 0/1 Light Frame - 0/1 Ballista Limbs - 0/1 Monkey Tail - 0/1 Current Demonic Gorilla KC of 487 Archer Ring - 1/1 (Obtained at 6 KC) Warrior Ring - 1/1 (Obtained at 340 KC) Berserker Ring - 1/1 (Obtained at 650 KC) Seer Ring - 1/1 (Obtained at 23 KC) Dragon Axe - 1/1 (Obtained at 88 KC) Dagannoth Prime Jr - 0/1 Dagannoth Rex Jr - 0/1 Dagannoth Supreme Jr - 0/1 Current total Rex/Supreme/Prime KC of 650 Hydra Tail - 0/1 Hydra Claw - 0/1 Hydra Eye - 0/1 Hydra Fang - 0/1 Hydra's Leather - 0/1 Hydra's Heart - 0/1 Hydra's Head - 0/1 Ikkle Hydra - 0/1 Current Hydra KC of 0 Trident Of The Seas - 1/1 (Obtained at 97 KC) Kraken Tentacle - 1/1 (Obtained at 114 KC) Pet Kraken - 1/1 (Obtained at 184 KC) Current Kraken KC of 211 Dragon War Hammer - 0/1 Current Lizard Shaman KC of 0 Armadyl Cross'bow - 0/1 Saradomin Sword - 0/1 Saradomin's Light - 0/1 Saradomin Hilt - 0/1 Zilyana - 0/1 Current Saradomin KC of 0 Ancestral Hat - 0/1 Ancestral Robe top - 0/1 Ancestral Robe bottoms - 0/1 Dragon Claws - 0/1 Dragon Hunter Crossbow - 0/1 Dinh's Bulwark - 0/1 Elder Maul - 0/1 Kodai Wand - 0/1 Prayer Scroll(s) - 0/2 Twisted Buckler - 0/1 Twisted Bow - 0/1 Olmlet - 0/1 Current Chambers Of Xeric KC of 0 Avernic Hilt - 0/1 Justiciar Face Guard - 0/1 Justiciar Chest Guard - 0/1 Justiciar Leg Guard - 0/1 Ghrazi Rapier - 0/1 Sanguinesti Staff - 0/1 Scythe Of Vitur - 0/1 Lil'zik - 0/1 Current Theater Of Blood KC of 0 (Awaiting release) Tanzanite Fang - 1/1 (Obtained at 40 KC) Magic Fang - 0/1 Serpentine Visage - 0/1 Uncut Onyx - 0/1 Crystal Seed - 0/1 Pet Snakeling - 1/1 (Obtained at 59 KC) Current Zulrah KC of 79 That concludes my Goals & Achievements. Thank you for stopping by. Kind regards, - 200M Dancing
  32. 4 points
    Note: I will be soon updating this with a detailed layout of the Puro Puro & Spawn locations. How to get there? item's required: Dramen staff. (You can obtain one by buying one from ''Hezaff'') Once you've acquired the dramen staff you use the fairy ring located ''East'' of home. and right click on the option ''Zanaris'' Once arrived in Zanaris, You run to the grain field and click on the ''Centre of crop circle'' to teleport directly to Puro Puro What items do i need to catch implings? Firstly you'll need some impling jars & a butterfly net. To obtain these you can talk to ''Elnock Inquisitor'' for a free starting kit which exists of 7 impling jars & 1 Butterfly net Once obtained the free starting kit you should start working on getting the magic butterfly net You can obtain this by trading ''Elnock Inquisitor'' and click on the butterfly net. In order the buy the magic butterfly net you'll need to catch some implings first which are 3x Gourmet implings (Requires 28 hunter to catch) 2x Earth implings (Requires 36 hunter to catch) 1x Essence impling (Requires 42 hunter to catch) How do i obtain more impling jars? Methode #1 You can cash-in impling's caught by selecting the jar option in elnock's exchange. 1 impling of any sort will give you 3 impling jars. 2x = 6x 3x = 9x 4x = 12x 5x= 15x ... Methode #2 You can buy a Jar generator from elnock's exchange. which requires you to cash-in some implings. 3x Essence impling's (Requires 42 hunter) 2x Eclectic impling's (Requires 50 hunter) 1x Nature impling (Requires 58 hunter) The jar generator begins with 100% charge. 3% charge is consumed when creating impling jars, and 1% when creating butterfly jars. When a jar generator runs out of charge, it disappears. Jar generators are very useful because they can hold 33 impling jars and one butterfly jar, or 100 butterfly jars, in one inventory slot. What is the hunter level required for certain implings? You have 2 ways of catching them. With a butterfly net or barehanded. Baby impling 17 with a butterfly net & 27 barehanded. Young impling 22 with a butterfly net & 32 barehanded. Gourment impling 28 with a butterfly net & 38 barehanded. Earth impling 36 with a butterfly net & 46 barehanded. Essence impling 42 with a butterfly net & 52 barehanded. Eclectic impling 50 with a butterfly net & 60 barehanded. Nature impling 58 with a butterfly net & 68 barehanded. Magpie impling 65 with a butterfly net & 75 barehanded. Ninja impling 74 with a butterfly net & 84 barehanded. Dragon impling 83 with a butterfly net & 93 barehanded. Lucky impling 89 with a butterfly net & 99 barehanded. What does impling's give? You can always type in game ::wiki *insert impling name* to check out their drop table.
  33. 4 points
    An easy and informative guide into the fully implemented and functional skill cape boosts/perks we currently have here at Zenyte. All of the different capes of Accomplishment provide the same bonuses, with the exception of untrimmed and trimmed skillcapes. Where the trimmed and max cape versions provide a +4 prayer bonus, whilst untrimmed have the stats that resemble the obsidian cape. This will contain some perks we don't currently have, be patient, and they'll be added in good time! AGILITY ||| - A substitute for a graceful cape, and once per day, restores 100% run energy and provides the effect of a stamina pot for one minute. Attack ||| - When worn. No warrior guild tokens are needed to access the cyclopes within the warrior guild. Cooking ||| - Food will never be burnt by cooking. Also a substitute for wearing a chef's hat into the cooking guild. Defence ||| - Acts as a ring of life, Can be toggled on/off. Farming ||| - When worn, harvesting herb patches will have a 5% increase in yield (stacks with the magic secatuers.) Also unlimited teleports to the farming guild. Firemaking ||| - Acts as an inextinguishable light source. Alternatively, warm clothing for Wintertodt. Fishing ||| - Unlimited teleports to the fishing guild alongside Otto's Grotto's Fletching ||| - Can be searched for a mithril grapple and a bronze crossbow three times a day! Herblore ||| - Zarhur in Nardah will create unfinished potions for 200gp each. Allows grimy herbs to be used in creating unfinished potions; doing so gives the experience of cleaning the herb, can be searched for a pestle and mortar. Hitpoints ||| - Natural Hitpoint restoration is doubled. The effect does not stack with the Rapid Heal but does stack with Regen Bracelet. Hunter ||| - Five teleports to the Black/Red Chinchompa hunting location per day. Magic ||| - Permanent spellbook change five times per day. Crafting ||| - Allows Unlimited Crafting Guild teleports Allows use of the crafting guild bank chest without the need of completing Falador hard diary. Mining ||| - While mining ore up to Adamantite ore, there is a 5% chance of recieving an extra ore while mining; stacks with varrock armour. Prayer ||| - Acts as a holy wrench, does not stack with holy wrench or ring of the gods (I). Ranging ||| - Acts as an ava's accumulator, or ava's assembler with vorkath's head is used on it. Runecrafting ||| - Allows access to any runecrafting altar without the need of tiara's/talismans. Also prevents runecrafting pouches from deteriorating. Slayer ||| - Provides a 10% chance of receiving the previous task when getting a new task from a slayer master. Smithing ||| - Makes a coal bag capable of holding 36 coal instead of 27, and acts as a pair of goldsmith gauntlets. Strength ||| - Unlimited teleports to the warriors guild. Thieving ||| - Additional 10% chance of being successful when pickpocketing. Woodcutting ||| - Additional 10% chance of a bird nest falling whilst chopping trees. Construction ||| - Unlimited teleports to Player Owned House or any Player owned house portal. Music Cape ||| - Unlimited teleports to falo the bard Max Cape ||| - Combined perks of all skillcapes excluding the quest point skillcape. achievement diary and music capes.
  34. 4 points
  35. 4 points
    Life - This is huge for Zenyte in itself. The Management/Dev team has elected the right person for the role & I'm very pleased to see you in the position that you've worked so hard for. Congratulations, hard work pays off. #UWUUU Hide - You my friend have been nothing but a asset to the community and as well as the staff-team throughout the 9 months you've been voluntary working for Zenyte. If anyone on the team deserved a promotion it was most defiantly you. I hope you enjoyed the multiple notifications this morning. Enjoy your well earned Administrator promotion. Look forward to continuing our path to hosting event's for the betterment of Zenyte. ConHamer - Congratulations my fellow prodigy. Look forward to working with you. Psyche - Congratulations, welcome to the team, for the 4th time.. Great Chaos - It's a pleasure to have you on the team. Welcome and best of luck. Rolex - Welcome back. Congratulations on your return back to the team. Listen - Hard work pays off, well done. & to those who are no longer with us, thank your time and I wish you nothing but the best of luck with your future endeavors.
  36. 4 points
    Greetings ladies and gentleman, welcome to my 1st video on Zenyte! The normal cliche Ironman Grind, but actually good! Make sure to subscribe and like the video if it's worthy! Thank you.
  37. 3 points
    Thanks for taking time out to write this! I agree with this proposal, as people who do this do it intentionally as they know it might fall somewhere below the radar and end up with a warning, only to do it again. In regards [email protected], the person in question was punished for his actions, and additionally the screenshots you have there are more than adequate to submit a report with if you haven't already if you find yourself in this situation again. These actions already hit off some red flags regarding rules, such as player harassment and false reports, but perhaps being enforced a bit stricter will deter players from continuously partaking in it.
  38. 3 points
    What do u guys do with supply reward drops
  39. 3 points
    Brilliant thank you again benz! guys don't forget to check out the disc server we have for the group ironman, where you can see daily updates!!! https://discord.gg/axqqWeW
  40. 3 points
    Thanks for the warm welcomes yalls'. I was fairly inactive after making this due to obvious world events, but I've been on quite a bit lately now that things are starting to calm down. Gotta say I love the authenticity of the server and the community. See ya'll around!
  41. 3 points
  42. 3 points
    Thank you Simon for bringing this up. Personally I feel that the waiting was worth it and it is no doubt one of the biggest update we had so far as most, if not all of our players can participate and enjoy the content - dont get me wrong or feel that im devaluing other updates but previously its mostly been high-end content that requires skill to actually complete so its great to have such content aswell that everyone can relate to. Also @Christopher you did very well and put alot of effort into this aswell and we are definietly waiting more from you (P.S I´d agree that guard dog should say woof instead of chatting with people.) I can see bright future ahead for zenyte. Thank you development team!
  43. 3 points
  44. 3 points
    I fully understand this game is all based of PVM'ers and Skillers, but at least do some editing about this bounty shop, and wilderness things in general. It doesn't have to be broken, but we can have it actually make money. 1. Lower the price of items in bounty store, dramaticly. Tome Dragon cross Bolts Add Master wand Add mage's book Add infinity boots Add regular spirit shields (people don't have a magic shield of NOT negative magic shield without donating for a god book wich you'll lose in wilderness) Add imbue scrolls to bounty shop Add the scrolls from LMS that you'll use on your untradeables Add new halo's to bounty store Add angler food pack Add barrage casts pack Add ornate maul handle (being 50% spec, regular maul using 60%) 2. Add a seperate wilderness only droptable, making so when killing NPC's in wilderness trigger a wilderness supply crate droptable. These crates will contain bolts, potions, blood runes, death runes, wrath runes, dragonstones or many other usefull items that can be used or turned into things you can pk with. 3. Increase battle mages droprate and add rune drops that give a lot more runes (higher end runes)
  45. 3 points
    Fellas, EP 2 is out! As usual, like the video and subscribe if you haven't already! Thank you!
  46. 3 points
    Hello there again, My name is Jett. This post is sort of a introduction into the community once again. I used to play a few months ago, moved into my own place, and finally got my internet back up and running. For those who don't know me, hi I'm Jeff. But, most people call me Jett because it sounds so much cooler. On a serious note, I hope that I can start playing how I used to, see some old friends, and hopefully make new ones along the way!
  47. 3 points
    Hello everyone! It's time for the poll to choose your favorite picture from the Photography Contest! Down below in the comments will be a numbered pictures sent in by fellow players. The numbers will be what you use to vote for. Images in original quality: https://imgur.com/a/IjIo5cR GOOD LUCK TO ALL PARTICIPANTS! 1. 2. 3. 4. 5. 6. 7.
  48. 3 points
  49. 3 points
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