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Kris last won the day on July 4

Kris had the most liked content!

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227 Third Age

About Kris

  • Birthday 12/26/1997

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  1. That wasn't the same update. I just fixed the interaction with the object at home which allows toggling the KDR notification within wilderness. The scoreboard is a separate issue on gitlab and will be done separately.
  2. HD implementation is not planned at the moment, there are far too many obstacles to implementing it: 1) It is a massive undertaking to implement the new renderers into the client; What's even worse is every time we upgrade runelite, we would have to re-implement the renderers. 2) Models were all re-adjusted by Jagex when HD was first released; If HD alone was implemented, you would see a lot of priority fighting - this basically causes multiple faces of models to flicker between one another, as priorities of which model to display are unclear to the renderer. 3) Misc. changes such as water; RS introduced a new layer for underwater maps; This basically means that in shores you can see through the transparent water in HD mode, the actual sand and whatnot underneath it. Without this bottom layer, shores would look very odd. It is not planned for any time soon, nor am I considering implementing this at all right now.
  3. The death timers currently work as follows: Ultimate ironmen get 1 hour personal timer and 5 minutes public timer. This is unaffected by donator benefits. The reason why ultimate ironmen have it set to 1 hour is because it has grown into an actual mechanic of the game mode in runescape. I'd rather not change the essence of the game mode. However regulars all start off with 3 minutes personal, which is extended by the amount provided above, depending on the donator rank. The reason why we chose to go with such low timers is because they closely resemble the rates that OS itself had before they had the continuous DDoS attacks back in 2015, which forced them to change it to 1 hour for everyone. I decided to not do what RS did because our server doesn't really get DDoSed(hasn't so far anyways..), the mechanic provides a great item sink that OS itself so desperately needs now. If you're fighting bosses like the godwars generals, there's meant to be risk for the high reward. That's my stance on the matter.
  4. Much rather be the first server to have mobile than have the developers finish something as miniscule as.. say wintertodt in the same amount of time. Mobile did not take as long as you think it did. It was a small side project for @Tommeh& @Corey, I only helped them on the last day to push the update out to public. The rest of my time has gone - as you might suspect - under raids that everyone so badly requested.
  5. You could try going to: C:\Users\User\.zenyte\launcher\cache Creating a file called run.bat and editing it in notepad to contain the following contents: java -jar client.jar pause Then execute the bat file directly. It'll open the client w/ console on the side printing out constant information. There's a possibility that the disconnections aren't caused by your network, but rather some error thrown in the client. This helps check that out - if it is true or not. When you disconnect, you can check the command prompt window. There's a possibility it'll have some sort of a stacktrace in it, pointing an exception of some sorts.
  6. It's decent, I'm a fan. Large variety of benefits yet nothing too powerful. Enough incentive for players who are actually interested in grinding lower game modes to actually choose one. Only thing I have to point out is the "-2/-3 payment for crop protection", this would rather be done in percentages as a lot of the payments are actually singular items and those would be unaffected by that.
  7. Yes, it goes over your inventory slots one by one until it finds the first mysterious emblem and upgrades that one. I can change it to upgrade the highest tier one though, it doesn't matter much.
  8. Motherlode mine You can visit the Motherlode Mine by entering the cave underneath Falador's mining guild (also accessible from the Zenyte portal through skilling "Mining guild" teleport). Players can train their Mining within the mine by mining pay-dirt, which can be cleaned through the water channels. Players can then retrieve their ores from the sack at the end of the water channel. The ore which you get from mining pay-dirt is determined when you receive the pay-dirt, not when you deposit it in the hopper. There is a flat 2.74% chance of an ore to turn into golden nuggets which can be exchanged at Percy for mining outfit, coal bag and many other rewards. Players can also purchase two extensions - to increase the size of the sack which holds the ores, or to gain access to the upper part of the motherlode mine. The pay-dirt at the bottom level of the mine has a 1/3 chance of depleting whenever pay-dirt is received. The pay-dirt at the top will despawn 17-27 seconds after the first pay-dirt was mined, giving players a much larger window during which they can mine pay-dirt, giving much larger profits. The miners found within the mine do not actually affect pay-dirt and are only to create a more realistic scenery. They do occasionally however mine the rockfalls that are found on the ground - cleaning out the path for a small amount of time. Bugfixes The delay for Zulrah's rise timer has been readjusted for the last time - it has now been reset to what it was before the update. We have conclusive proof that the delay now matches our delay from one of the QA players. Random events now only occur for the players who have performed any sort of an action within the past 5 minutes when the random event is to be rolled on the user. This avoids large crowds being force-teleported to the random event island. Mage bank lever no longer sends the warning to use. Nail beast nails have been added to the tools shop at home - they are used for sanfew's serum potions. Super combat potions can now be created with all combinations that exists in OSRS, including unfinished torstol potions. Fixed a typo with Zahur's dialogues. Global moderator permission has been renamed to senior moderator. Tortured gorillas now work for "Monkeys" slayer assignments. Zombified spawn no longer drops supply caches. Kalphite lair crevice now requires elite desert diaries. Fixed Leprechaun Larry's Farming supplies shop where it showed invalid amounts for the second to last item in stock. Kraken instance cost halved for ironmen. Zamorak robes now have bonuses. Eternal slayer ring can now be crafted and the eternal gem now has functionality. Added some snape grass spawns across Zeah. Completed god books for bandos and armadyl now count as protective items within the Godwars dungeon. Sir Tiffy now sells proselyte skirts. Fixed an issue with clans nulling out.. hopefully. Cannons can no longer be placed within revenants area in Forinthry dungeon. Cannons can no longer be placed in Cerberus lair. Implemented a bunch of fixes for hunter traps glitching out, hopefully improving immensely. "Spawn Administrator" rank is now renamed to "Management". All mysterious emblems from tier 1 to tier 10 are now tradeable. When completing an assignment by Krystilia, if the player holds a mysterious emblem in their inventory when it happens, the mysterious emblem's tier will be upgraded. This only occurs for the first occurrence of a mysterious emblem in inventory, so whichever emblem you wish to upgrade, make sure it is before any other emblems. Cannons no longer create an endless loop of player trying to find a spot to go to for planting the cannon. Interacting with traps no longer forces the user to walk off of them. Recoils no longer reflect damage from other players' recoils. Corporeal beast no longer stomps while it performs the death animation. Infinity magic armour set requirements adjusted - they now require 50 magic and 25 defence to be equipped. Mining guild and edgeville dungeon center teleports implemented. Fixed the stats of the TzTok-Jad minions(Yt-HurKot), they can no longer hit above 14 and their bonuses have been nerfed by roughly 25% to match RS. Cleaning cloth is now available in the tools shop at home. Fixed an issue that prevented players from getting aviansie assignments. Marked two more tiles safe from Zulrah during the melee strike, next to the pillars. Mysterious emblems can no longer be destroyed in wilderness while the user is under attack.
  9. Ectofuntus Players are able to go to the Ectofuntus north of Port Phasmatys to grind their bones into bonemeal and sacrifice it to the ectofuntus. Sacrificing bonemeal to the ectofuntus grants 4x the experience you would normally receive by burying the bones. Players can do this by bringing bones and some empty pots to the upstairs of the ectofuntus and putting the bones inside the hopper, then grinding them through the grinder and lastly taking the bonemeal by using an empty pot on the bin. In order to sacrifice the bonemeal to the ectofuntus, players must also obtain some slime. To do this, players have to go to the bottom of the ectofuntus and use empty buckets on the pool of slime. Each pot of bonemeal requires one bucket of slime. Every sacrifice performed at the ectofuntus grants the players 5 ecto-tokens. These tokens can be used to charge the bonecrusher at a rate of 25 charges per ecto-token. Players can claim the bonecrusher as well as ectotokens from the Ghost disciples found on the ground floor of the ectofuntus. To be able to claim the bonecrusher, players must have completed easy, medium and hard Morytania diaries. Players can also grind silver bars in the ectofuntus, giving them silver dust in exchange. Slayer-only Dagannoth kings lair Players who are on a slayer assignment from dagannoths, or the dagannoth kings boss-task will now be able to use the "Slayer" option on the ladder that brings them to the dagannoth kings to access a separate dungeon to fight them. The slayer-only area is not instanced, so you will still be able to see other players if they're also inside it. Players will not be able to attack the dagannoths when their assignment runs out. The lair is free to access and the only requirement is the aforementioned assignment. Evil Bob's Island As a mechanic to fight against bots, we have implemented the Evil Bob's random event. This is a forced event that the players must complete in order to get off the island. Players will only be teleported to the island if they're out of combat and aren't in a restricted area. The frequency of the event is currently set to on-average once every five hours per player, with a guaranteed hour limit between events to ensure this doesn't occur too frequently. Please note: If the event is still too common, administrators are able to decrease the frequency of it through commands. Players will occasionally be teleported to the island where they must feed Bob the correct fish in order to escape. To determine what the correct fish is, talk to the servant found on the island. They will explain and show you where you must catch the fish from. Beware: If you catch the fish from an incorrect side of the island, you will not be able to get off the island until correct fish is fed. You MUST feed Bob the correct fish. When you complete the event, you will be granted an antique xp lamp. The lamp provides 750 experience multiplied by your experience rate in any skill except for Construction. There is no level requirements to use the antique lamp - this allows skillers and other special builds to train skills they normally would not be able to. More random events will follow in the near future to add variety to the tasks players must complete. As for right now, only Evil Bob event is available. Bugfixes Adamant and rune dragons have had their dragonfire attacks weakened - they will both now be fully protected through super antifire potions. Implemented some improvements to player following under combat when using ranged and magic. Previously it was extremely easy to gap someone, that's no longer the case. When using ranged or magic to attack someone, you will not get gapped unless you get behind some trees or anything of sorts. Enchanted symbol can no longer be operated with outside of wilderness. Dwarf multicannon decay messages are no longer filtered. Fixed an issue with duel arena that would occasionally freeze one of the players within the area at 0 hitpoints, making them unable to do anything. Additionally made deaths within the arenas safe(if something goes wrong, that is), so if an issue similar to this were to ever happen again, you would not lose your items when dying inside it. Animated armours in warriors guild will no longer give players experience when attacked with magic or ranged. They will also despawn after a minute of being out of combat. Implemented some changes to kalphite queen, making her able to wander across the entire dungeon as well as not retreat when being attacked from a far. Fixed an issue with fight caves boss timers. Added a 5-tick delay to wiping instances. This means that when you leave an instance such as fight caves, you pet doesn't just vanish. The pet would previously be despawned(however you would still keep it, it just wouldn't be visible - relog would re-spawn it just fine) when leaving instances. Fixed an issue with stamina potions combining. Probita now checks for transmogrifiable pets when insuring your pet. Players can now teleport to the slime pit under ectofuntus using morytania legs 2 or better. Imbuing items no longer removes charges from them. Magma helm now counts as a serpentine helmet for its effects - had a typo in the item id previously. Applied some fixes to godwars dungeon - the monsters within chambers will now always be aggressive towards the players, regardless of how far they are. Reworked some core in regards to entity processing. NPCs are now processed before players. Bear in mind this was a huge update and could break a lot, however it was a necessary one. The main fix brought on by this is that NPCs that use melee will now hit you instantly as the animation starts, not with a 1-tick delay. Levers that teleport the user into wilderness now give a warning. Players can now walk up to 60 tiles when clicking afar from their location. This can mostly be felt when doing arceuus runecrafting - the long paths around objects were prematurely stopped previously. Dark wizards have their combat scripts implemented. Seed box now accepts tree seeds; In addition to this, players can now use the "fill" option to add the seeds that are already in the box. Spinolyps can now be attacked. Elidinis statuette now has its effects. Players no longer get extra tokkul when selling items to TzHaar shops while wielding the gloves; The reduced cost for buying items still preserves. Made some more mystery box cosmetics tradeable. Vorkath's head is now always dropped on the 50th killcount. Turael was removed from home to avoid confusion in new players who assume it is the only master we provide. Players who wish to train using Turael can still find him in Burthorpe - which can be accessed for free through Zenyte portal. Messages when killing a player have been introduced to indicate who you slaughtered. Swamp toad's can now be dissected to get their legs which are used in herblore training. Barrows items are now tracked by the collection log. All hits done on a player within one tick are now visible during that one tick - meaning if you use dragon dagger special on a player and the first hit of the two kills the user, the second hit will still be visible. Special attack orb is no longer clickable within wilderness. Fixed an issue with chaos elemental and fanatic disarm attack. Added a couple more red spider egg spawns in the edgeville dungeon and overall lowered all red spider egg spawn timers to once every 10 ticks as opposed to previous 30 ticks. Fixed an issue that allows players to eat karambwans too quickly. Another major update was done within player processing. Actions such as combat are now processed before movement. We had it incorrectly previously to my surprise, so I've swapped the order. This may have caused some potential pathfinding issues so if you find any, let me know. Fixed all I could find with it. Players can now empty their rune pouches directly inside bank. You can now get lizardmen as a slayer assignment. Health drain message from blood spells no longer shows if the spell splashes. Fixed a typo in observing the iron winch in Cerberus. Added some more warriors guild cyclops spawns and increased their respawn timer to 3x faster. Kalphite queen has been re-adjusted. Her attacks are now more accurate following the previous update which made them far too weak. Kalphite queen now also drops supply drops(same as in RS) every kill as a secondary drop. Fixed a typo that prevented Crazy Archaeologist assignment from working. Verac's set now pierces through kalphite queen's protect from melee prayer. Slayer helmet can now be used in place of the tier-5 shayzien armour to get protection from the lizardmen poison attack. Reworked aggression system with godwars generals, their aggression should now be more like OSRS, allowing tanking. Players can now use the Gricoller's can to water seedlings. Zulrah no longer has immunity delay when rising from the waters - players can attack it instantly as the rise animation starts. PID now swaps every 100-150 ticks, as opposed to previous 60-150 ticks. Priorities in PVP are now switched to the user you're attacking when you perform the attack on them. Implemented a new teleport to level 35 wilderness, directly north of chinchompa mountain.
  10. ^Approved; The loot is in-fact what you can find from within Mystery boxes. The rate of receiving a black partyhat is nearly 1/2500, the same rate applies for a cracker. The rest will remain a mystery.
  11. Mage arena II The mage arena II has finally arrived! Players can start the dangerous minigame by talking to Kolodion who can be found within the mage bank in deep wilderness. The minigame requires players to have at least level 75 magic, although higher levels are strongly advised. Magic level cannot be boosted to start the minigame early. After speaking to Kolodion, players are informed to go seek for three creatures, all representing different gods. Kolodion needs players to bring him the remains of the creatures to harness their power. After bringing him all three of the remains, players are able to imbue a god cape of their selection by showing it to Kolodion. All three creatures are able to deal high damage and combo the player out with ease! Beware before starting the minigame. Every single one of the creatures can hit upwards of 43 if the correct protection prayer is not used, besides that they are able to perform combo-attacks which can damage players even more than that. Finding the creatures is slightly different to how it works in OS: Each player is assigned a unique location where they will be able to find the creature. Multiple people can be killing creatures simultaneously regardless of the location. Every 30 minutes or after the spawning of a creature the unique location is reset and will be re-rolled for the next creature - it can be any of the 15 possible locations, including the same one as previous. The locations are more or less the same as in OS. Bugfixes Staff online counter will no longer include non-staff players as staff. Looting bag can no longer be bought from within the bounty hunter store if the user already has an open looting bag in inventory. An internal check for retrieval service has been added; Items that the user is not meant to be able to obtain multiple of - for example looting bags - will now check if the player's retrieval service contains them, to prevent them getting multiple. Players can now ask the gardeners to chop down trees while they are in the "regaining fruit" phase. Hunter daily challenges should now progress properly. Tortured gorillas, demonic gorillas, adamant dragons and rune dragons are all now being tracked on the slayer log. Rune dragons now have their death animations. Fixed ignore-list crashing players on login; This is a multi-part update. Ignore list will initially still remain non-functional until we push the client update alongside it sometime later. Barrows set effect no longer works when the barrows sets have degraded to completely broken phase. Completely broken phase no longer provides any bonuses either. Fixed dragon chainbody item id within dragon platebody smithing. Dragon armour lump is now broadcasted. Telegrabbing wine of zamorak in the upstairs area of the Asgarnian Chaos Temple no longer causes the monks to attack the user if they are wielding monk robes. Players now get proper discounts and increased prices when selling and buying items from TzHaar shops. Shop price messages are no longer filterable. Drinks now use drink sound rather than eating sound. Oziach can now smith players dragonfire shields if they bring him 1 million coins, a draconic visage and an anti-dragon shield. Fishing spots which are permanently locked to a specific location will now interrupt the players fishing at them at a 15-minute interval. Runite ores will now spawn at a rate of 1 every 90 seconds - previous timer was 120 seconds. Players should no longer be placed atop of forfeit trapdoors in the no-movement duel arena. Magic no longer has a custom 10% accuracy boost towards NPCs - this only applies to PvP. Magic shortbow (i) can now shoot broad arrows. Hopefully partially resolved the issue which caused the server to start lagging after being up for so long.
  12. You're not understanding the drop rates here. It doesn't take you a thousand kills just to get one of the items. It takes you a thousand kills on average to get a specific item. At the rates provided, you're looking at roughly 1/142 drop rate average to get an item out of this selection: Master wand; Mages book; Any of the five infinity pieces. Besides the aforementioned rewards, there are the other three types of wand you could get from the battle mages at a much lower rate, as well as all kinds of runes which may not be worth as much as you get back from the kills in runes, but it'll have to be damn close. They also drop wrath runes which are hard to come by. I performed 1000 kills on my local just to simulate what the approximate loot would look like, and here is the result from a thousand kills:
  13. Bugfixes Ultimate ironmen can now unpack item sets at grand exchange "Sets" option; They cannot however repack anything! Trading tier-5 mysterious emblems now works; T8 now gives proper amount of points too. Dust devils no longer deal damage when the user has left the area. Fixed the description messages of Keris and Wolfbane in slayer rewards shop. Game noticeboard interface no longer counts youtubers as staff-online. Ancient zygomites have been implemented in the Fossil Island; These can be slain as an alternative to the zygomites found on Zanaris. World broadcast is now always send if a hardcore ironman dies with total level 500+; Previously it was omitted if the "source" of the damage was unknown. Improved items-kept-on-death mechanics. Rewrote a lot of this; The items you keep should now be in synchronization with the items shown on the interface. There is a possibility that some mistakes may have been made in this process; If you find any, let us know ASAP. Also, before entering wilderness I suggest you view what items you actually might lose so you don't unknowingly risk something you don't intend on losing. Cave kraken and zygomite kills are now being tracked. Kraken instances now prioritize inventory before bank - if you have enough coins in your inventory, it will take them from there before checking bank. Damage calculations for Kalphite queen improved. Her attacks should no longer be anywhere near as accurate. Cerberus soul attacks improved in terms of calculations; Elysian spirit shield effect implemented for Cerberus. Soda ash creation via seaweed. Obstacles in Rellekka agility course have been adjusted in terms of delays. Fight capes can now be exchanged through TzHaarMejJal for a chance at the boss pet. Lovakite mining implemented. Some more shortcuts in troll stronghold patched. Filling, emptying and removing fruit from baskets implemented. Attack, strength, defence and hitpoints are no longer broadcasted when level 99 is achieved. ::wiki command available for all users; Usage is ::wiki term here; E.g. ::wiki armadyl godsword. Food, potions and any other type of edibles will no longer appear visible to players when dropped in wilderness. In addition to this, dying with food will never turn the food visible to other players besides the killer themself. All talismans can now be used to enter the ruins. Dragon scimitar special attack is now 25% more accurate; The accuracy boost that was meant to be there didn't exist prior. PJ timer has been set to 4.8 seconds(previously 6 seconds); After loads of testing it turns out OSRS has it set to the same value, even if it breaks dark-bow-only combat. Removed a random delay in combat caused by auto-retaliate. Teleblock spell will no longer show a hitsplat when it succeeds. Added world map/minimap icons for emblem trader, wilderness lever. Removed map icon for the old fairy ring at home. Toxic staff of the dead now has a 25% chance of venoming the target when using it to cast spells; This is buffed to 100% if the target is a NPC and the player is wearing a charged serpentine helm. Removed NPC spawns found in instance-map; Means you will no longer occasionally see random monsters inside your instance. Last player to hit something no longer gets the kill. Everything has been changed to most-damage-dealt. Rewrote dying sequence so it should always get called when the user's hitpoints reach 0. Zulrah's ranged attacks during magic phase occur less frequently now; Previously the odds of this were 3/7 for ranged attack. This has been lowered to 3/10 - based on a sample of attacks I reviewed earlier today on videos. Snakelings can no longer range from across the middle area at Zulrah. Yell command appearance slightly changed; Removed <col|shad|img> tags. Ring of recoil now sends a colourful unfiltered message as it shatters. Grand exchange +1 button now functions properly when there is only 1 item in the offer. Grand exchange price change buttons(+-5%) have been adjusted so they match what the client predicts. Fixed an issue with rings of suffering uncharging. Players' received damage is now cleared as they enter the wilderness. Received damage code rewritten to include timestamps - any damage that was dealt longer than 20 minutes ago is completely ignored. Fishing no longer randomly interrupts and stops the user. Players can now purchase the Tarn's diary from the slayer shop and use it to enchant the salve amulets. Crystal seed has been added to the bounty hunter shop for 540k bounty hunter points. Wilderness crevice in the deep-wilderness fire giants dungeon now adds combat delay to the user when it is being used. This effectively means players can no longer just use the shortcut and instantly log off when they reach the other end as enough time has passed by then for them to be able to directly log out. Pirates' hut and magic hut in deep wilderness now require lockpicks to enter which can be bought from the skilling shop at home. Implemented a 10% accuracy boost to magic as we had numerous complaints magic was too inaccurate. Vote 2FA dialogue updated to reflect on the recent changes. Port Piscarilius northern dock teleport implemented in the Zenyte portal. Battle mages in the mage arena in deep wilderness now drop infinity pieces, all wands and mages' book. They will also drop all kinds of runes, including wrath runes. Players can only damage these monsters using god spells found in the regular spellbook. NPC aggression distance lowered in wilderness by half. Diamond bolts (e) special effect now properly pierces the targets armour; Bear in mind it is still possible to hit a 0 with it! Just like it is possible to hit a 0 and catch a barrage. Administrators are no longer transmitted to the highscores. Fixed arclight charging.
  14. Bugfixes Master farmers drop table readjusted. Vorkath's venom attack's venom now starts at 6 damage, instead of previous 20. Metallic dragons dragonfire attack is less powerful now and blocked by super antifire. The broken fence to enter the lumberyard now works. A typo in fletching fixed. Rings of wealth can now be recharged at the fountain of rune. Demonic gorillas boulder attack no longer counts for the missed hits. Implemented a fix that will reconfigure your bank when you open it if it has glitched out in any way(tab sizes not matching up, available free spaces mismatching etc. Defence multiplier for PvP fights has been reset to 1.0; Previously, when calculating accuracy against a target in PvP scenarios, their defence would be multiplied by 0.825 so there would be less zeroes. This proved effective with end-gear fights, however as it seems, with pure fights this was just deadly. Untradeables are now kept in inventory on death in non-wilderness zones. Hespori flowers will now always die from a single hit. Krystilia no longer randomly sets your respawn location to Lumbridge when you talk to her. This is now done if you actually select the option. Everyones respawn locations were by default set back to Edgeville; If you wish to change it to Lumbridge, talk to Krystilia and she will do it for you free of charge. 500-total milestones are now submitted to the adventurer's log. Fixed an issue with bones-to-peaches spell. Fixed some problems with Cerberus. Fixed an issue which caused the Giant Mole from freezing stuck. Boss tasks are now functional. Fixed an issue that caused teleblock to wear off out of the blue when travelling across Wilderness. Cave krakens can no longer be safespotted. Fixed an issue that prevented dwarf multicannons from working. Removed flippers from the vote store as they are a Mystery box item. Fixed a bug with Zulrah's stats in the magic phase. It had too low of defence; In addition to this, Zulrah's hits now determine the damage based on active prayers when the hit begins, not when it lands. Zulrah now also uses its ranged attack more frequently during the magic phase, however magic is still predominant. Last player to hit a slayer monster no longer gets the kill; The one who dealt the most damage does. Item-on-npc slayer monsters - such as gargoyles can no longer be spam-killed through numerous use of the item-on-npc. Dragon knives and their special attack implemented. Arno's Hespori item retrieval service implemented. Black partyhat, flippers, black santa hat, black halloween mask, scythe, bunny ears and mystery boxes have been made tradeable. Uri's hat has been made wieldable. Freeze effects from spells now reset if the target is further than 12 tiles away from you; 12 is the absolute minimum we can do, otherwise freezes at long distances will never catch on. Dragon spear special attack has been reworked to match OSRS; Players can no longer permanently lock someone frozen through spam-use of the special. Players can no longer be over-smited. Smite effect is discarded if the user has died. Dragonfire damage has been decreased from 65 max hit to 50 for most monsters. Boosted the effects of the protect-from-magic prayer for chromatic dragons. The prayer no longer provides any effect against metallic dragons. Hunter NPCs no longer become "unaggressive" towards traps after some time. Dragon chainbody item drops have been updated to the correct version of the item. Staff members are now affected by the idle time-out kick; 5 minutes of idling will cause staff members to be logged out. Applied some fixes to duel arena. Hopefully it is now stable enough to work live. Players can now note and unnote items on bank deposit boxes. Lowered the amount of Hespori seeds that were received from fruit trees. Magic cape spellbook swap should now properly reset daily; You may still be limited for today, it should reset the limit properly for tomorrow. Ring of life no longer teleports users out of safe areas such as Pest Control. Desert diary achievement tasks should now all function. Fixed an issue where users were able to water seeds directly, instead of planted seedlings. Supply caches removed from Zulrah's snakelings, animated armours and Pest Control NPCs. Fixed a stuck ankou spawn in the stronghold slayer dungeon. Fixed the tree gnome village shortcut. Adamant dragons' poison attack is now much slower and easily dodgeable. Added the following items to slayer store: Shayzien T5 armour, Keris, Wolfbane, Holy wrench. Lizardman shamans will no longer damage the player with their poison attack if the user wears full Shayzien armour; Each piece individually provides 20% protection. Improved barbarian fishing speed. Fixed attack animations of abyssal bludgeon. Buffed the amount of grapes in the Culinaromancer's food shop. Allowed access to the blast furnace shop. Increased stock of the blast furnace shop to x10 OSRS; The ores also respawn at a fast rate of 1 ore per 3 seconds. Superior slayer monsters now spawn at a rate of 1/100. Boosted to 1/90 if the user is Diamond member. Superheat item spell now caches itself similarly to alchemy. Increased barrows' pieces rate from Mystery boxes by 4. Players can no longer get fighter torsos, fight caves and dragon defenders IF they already own one(checks bank, inventory and gear). If you need to get duplicates, you can always drop the item and open the boxes then. Iban's staff can now be repaired at Edalf at home, for 100,000 coins. Fertile soil can now be cast even if there is a compost on the patch already, as long as the compost is inferior. The only exception to this is the port-phasmatys patch. You can re-fertilize that even if it has already been fertilized by a more powerful fertilizer. This is to allow unlocking of the Morytania diary for high-tier donators. Crafting guild bank chest right-click options fixed. Bonds can now be given to ironmen. Removed the accept aid requirement to receive them. Vorkath no longer occasionally spawns the loot in the middle of the arena - trapping it from being picked up. Fixed Iban's staffs stance animation. Fixed the handholds necessary to enter the lizardman canyon. Applied a small fix to the occasional server lags after the server has been running for a long time. Reworked mysterious emblems from Slayer NPCs. Whenever you land on a mysterious emblem drop, there is now a chance you will get a higher tier emblem instead of tier-1. It is possible to even get a tier 10, albeit that is a very rare drop to receive. The higher the tier, the rarer it is. Improved some loyalty and vote store rewards; Prices have changed for some of the items. Gricoller's can implemented. The can possesses unlimited amount of water, players do not need to recharge it ever. Players can no longer deposit untradeable items inside the looting bag. Slightly lowered hunter catch rates as hunter NPCs were almost always gonna jump in a trap as soon as it got put up. Retrieval service cannot be opened from a different service-provider than the one who collected your items.
  15. Bugfixes Boss pets now spawn behind the player when received as a drop. Cerberus' ranged attack hits 1 tick later now to properly synchronize with the projectile. Cerberus mechanics overall improved to work more like in OSRS. Daily challenge messages updated to a more visible colour. Players now actually lose their pets on death. Players can now purchase rock cakes from the food shop at home. Players can now purchase ghostly outfit from the magic shop at home. Magic secateurs added to the vote shop. You can now string gold amulets. Players can now complete the diary task "Chop and burn willow logs in Taverley". Added a bass fishing spot in Ape Atoll. Players can now complete the diary task "Pick a belladonna". Tools shop at home now sells up to 1000 silver dust. Numerous diary tasks were disabled & auto-completed for players due to inaccessible areas or content. Combat skills are no longer filtered by the 200M XP broadcasts. Seed pod is no longer lost on death. Rewrote dynamic map algorithm as it was only allocating 1.3% of the actual free map before, as well as fixed problems with map placement under special circumstances, causing instances to collide. Added an end-point for pest control so if the server were to ever die, players inside pest control would actually be transported to the island, instead of remaining in void. Players can now view the grand exchange collection box through basic bankers. Auto-typed messages through the client can now be filtered using chat filters. Duel arena will no longer occasionally teleport one of the players to a tile right outside of the fight arena itself. Barrows now drains prayer at the same rate as in OSRS - which is faster than it used to be on Zenyte. Fixed bracelet smelting. You will no longer have items randomly disappear on death when you die with a looting bad, seed box or anything similar that allowed you to hold a lot of items with you. Death spawns no longer respawn on death. Ectophial teleport implemented. Alchemy spells reworked to be castable while under combat. Lizardman caves implemented. Falador shield 1 no longer requires 10 Defence. It is no longer possible to glitch a trade and have it result in users losing their items. Modified master farmer seed rates as they were too powerful earlier. Zenyte shards are now announced through global broadcasts. Ironmen can now pick up the same item on a tile if there is another one of the item dropped by someone else(previously would say you can't pick others' items as you're an ironman). Ring of Wealth coin collection patched. Players can no longer deposit more than 16000 of each rune in a rune pouch. Superheat item spell now cancels any other occurring action, like mining. Tool leprechaun now notes clean herbs. Players can now use the Zeah rocks shortcut to access the dense mine. Amulet of glory no longer provides infinite charges. Players can no longer sacrifice their fire capes to get access to Inferno as Inferno is not yet available. Ladder fixed in the Experiments dungeon. Invalid demonic gorilla spawns removed. Items no longer lose their charges when the player dies in a serviced area. Abyssal tentacle can now be used to slash webs. Demonic gorillas combat script improved. Zulrah now drops dragon halberd and med helm at the correct rate. Missing antifire potions can now be made through Herblore. A lot more demons have been defined to be weak to demonbane weapons. Cerberus combat script improvements. Cerberus and smoke devil boss now require a slayer task to be slain. "Craft some nature runes" Karamja diary patched. Increased the range of the Ardougne area to make the Ardougne cloak 2 perk of thieving boost within Ardougne work for the master farmer north of Ardougne. Players can no longer damage Callisto with magic. Cave krakens now drop uncharged trident at a rate of 1/200 instead of the previous 1/150. Tridents, blowpipe and serpentine helmets are no longer lost on PvM death. Players no longer have their special attack energy restored on death. Players can now purchase damaged books from Jossik in the lighthouse. Players can no longer drop pet rocks at Edgeville. Zulrah now uses all four of its rotations. Players can now buy bonds from the store online and claim them in-game to receive the donation as if they donated themselves - they will receive the credits as well as total donated through this. Purchasing a bond on the store will cause you to lose total donated worth the bond's cost. Ironmen can now hide the ground items that they are unable to pick up - includes drops and all kinds of other items. Only the items they're able to pick should show. Players can no longer glitch and abuse herb boxes. Bird nest chance from woodcutting doubled. Corporeal beast can no longer be safespotted. Abyssal sire's fairy ring code disabled until Sire is introduced. Wall beasts no longer over-damage the user. Ultimate ironmen have their death timer set to 60 minutes invisible time due to it being an actual mechanic in OS. Decantation plugins no longer conflict with herblore plugins, causing one or the other to shop working. Smithing iron 2h swords no longer gives the user mithril daggers. Damaged books now provide a plus 5 prayer boost. Damaged books now work as a protection item in godwars dungeon. Dagannoth rex warriors' ring item drop fixed. Zulrah is no longer unaggressive on spawn. Zulrah will no longer skip phases/attacks. Players can now use the ::ccban and ::ccunban commands to permanently remove someone from your clan, if you're the owner of the clan. Watering seedlings sprout time was reduced from 4-5 minutes to 9 seconds. Slayer rings can no longer be crafted unless the person has unlocked the respective slayer reward. Construction is no longer required to obtain the max cape, or to get the maxed announcement. Ballistas can now be fletched. "Smelt a runite bar" task now works through superheat spell. Disassembling an imbued slayer helmet now gives the user back their imbued black mask. Vial smashing implemented; Players can configure this in the game settings found in noticeboard. Barrows tunnels doors unlocked for everyone; I may keep this permanently, I may only keep it until the doorways issue is fixed. Chaos fanatic and crazy archealogist scripts updated so they're not 100% safespotable. Report button in chatbox fixed to open the respective pages. Players can now crack a coconut using a hammer on it; They can also pour the coconut milk into a vial. Halos no longer alch for 90k gp - this was never intended. Crystal shields, bows and halberds introduced. Imbues are currently not obtainable. Players can take their crystal seed to Ilfeen(Zenyte portal > Misc > Isafdar) when they have enough coins to have her turn the crystal into one of the aforementioned items. "Craft fruit basket" Falador diary until branches can be obtained from trees. Celastrus patches no longer regrow bark. Players can now purchase a silver sickle(b) from the tools shop. They can use this in the Mort Myre Swamp to grow fungi on logs - necessary to obtain mort myre fungus. Issue with Kraken instances fixed. Kraken now takes heavily reduced damage from ranged. Fixed a typo on lightsource flaring within lumbridge dark caverns. Improved cannon accuracy against monsters. Reduced the damage requirement for ironmen to get the drop from 80% to 70%. Isafdar teleport added to the Zenyte portal, under Miscellaneous category. Uncharged trident is no longer broadcasted as a rare drop. Players are no longer prompted with the release-dialogue when trying to release lizards. Players can now combine dark totem pieces to create the dark totem - allowing them to obtain more pieces. Prayer experience halved in pest control as it proved to be the absolute meta for prayer training. Vorkath fire-spitting phase improved and made a bit easier. Players are now warned before claiming donations that they will miss out on 50k gold per vote if they do not enable 2FA before claiming the votes. Wyson the Gardener in Falador will now take the players' giant mole parts in exchange for nest boxes. These boxes can be opened individually or as a stack through bank to get different types of bird nests. The ratios for different nests are as 70% seed nests, 25% ring nests and 5% empty nests. In addition to the bug fixes, we have introduced a new item on our store. A mystery box! Non-ironman players can now purchase the mystery boxes for $5 each on our donation store. Players can loot these boxes for a chance at the very rare black partyhat - which will only ever be obtainable through these boxes. Besides the very rare occasional cosmetics, the boxes offer a variety of filler supply loots as well as some of the items already found on our donation store. We have carefully tested and simulated the loot boxes to ensure that they are no P2W - this is more or less a method of gambling for players who wish to try their luck. The boxes are not pay-to-win and will not damage the economy in any way. Besides the mystery box, we have also introduced the following new items on our store: Ecumenical keys. God book page sets. Bonds.
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