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Ashihama

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Posts posted by Ashihama


  1. 1 hour ago, Hexae said:

    What about a one-life game mode where if you die, it deletes the account? It could be a 50x25 rate?

    Definitely unique idea, but putting hours of work into an account that will be deleted due to a potential dc isn't something I'd find fun to play. 

    I mean you could argue that HC -> iron is technically the same thing, but at least you can continue to play the account without losing progress outside your red helmet. 

    You can for example sell your items for money in order to buy bonds and start a new hcim if you choose to do so.

    Of course that doesn't mean that other players can't or won't like the idea, but that's just my personal opinion on why I wouldn't find it enjoyable although the idea itself is nice on paper but in reality it isn't as nice. Hopefully I managed to explain properly why I don't like the idea.

    • Like 1

  2. 17 hours ago, Archaiic said:

    Personally I dislike the idea of a shop being the way to sink items, there are better and more long term game ways of doing this, 

    1, construction is under development (there's a lot more done then most tend to think)
    2, There's talk of a few other concepts for resources being brought into the game as too but not limited to kingdom of misc, and other ideas.

    however I rather do like concept of perm account unlocks being obtained ingame, that being said, from a shop you earn points for selling items too, this is just too over powered  for a few reasons, 

    1, super wealthy people have full advantage at instant game breaking content.
    2, Alot of the suggested perks sound good on paper but would only ruin the game as you said in a long term, Boss pets are prestigious grinds, (however i am open too perm boosting the d/r of some boss pets, we are an rsps after all, and just recently we gave a boost to skilling pets so its only fair. 
    personally I dislike anything that boosts drop rates of anything above the set drop rates ingame, No real reason on this other then its a personal dislike. 

    3, If I'm not mistaken did cox not already get a boost in drops?, and challenge mode has a custom drop table that from what I've been told is quite good,
      3b, Tob is around the corner, i believe cox should be left alone as of right now. 


    But like i said above, i do like the idea of earning account unlocks, but personally i believe this could be the perfect place to rework the daily challenges system
    this could be easily reworked too include, pvm, pvp, skilling, challenges, that could be rewarded with "relic" type items that grant account unlocks, but sadly i cant get behind a shop being what gives these "relic/perks" especially one that you sell items too, to earn points. 
     

    Thank you for your feedback.

    1) What does construction have to do with anything?
    2) King of misc isn't a bad idea but what other ideas are there though? I personally think it has to be somewhat realistic and not overflood the eco with supplies.
    That's basically why I still think wilderness is a good idea for it because people don't bring best items there (they won't be as efficient as they would outside wildy)
    + people will be attacked by pkers which will interrupt the gathering of supplies & slow down the flow of supplies.
    Wilderness is still the least populated area in the game and definitely does need to be worked on especially mage bank (most dangerous area but least reward atm)
    We need more supplies + coins into the game so by putting that into the wilderness you simply kill two birds with one stone. Smart, simple & efficient.


    This is definitely not overpowered because most of my ideas won't bring more wealth to players but support them to obtain pets, unlock collection log tasks & jars etc?

    Super wealthy people have full advantage? Terrible argument, why? 
    A) Most wealthy people don't have much to do on the game so this would open up content for them to potentially grind pets & collection log for at a reasonable time cost
    rather than 1:1 with OSRS. People will quit sooner or later if they don't get stuff to do, is that a better option? Definitely not if you ask me.
    B) Using wealth as an argument is ridiculous because those players also worked for their wealth so how are you going to use that as an argument not to add something?
    You could argue that we shouldn't add TOB either because the wealthy people have better gear and the bigger advantage OH NO!
    Then why do we have COX in-game or inferno because wealthy people have an advantage? Remember that most people are also wealthy because they played the game.
    Should the wealthy people not be included in any kind of updates or discussions and simply be punished for playing the game rather than motivating them to continue playing the game?
    That will lead to OG players leaving the game sooner or later if you keep looking down on them for no reason.


    RIDICULOUS ARGUMENT. I don't have a problem with you being against these suggestions because I'm personally not entirely sure myself if I support all of them which is why
    I wanted to check with the community what they think, but I'd also like to see reasonable arguments for why something is a good idea or a bad idea.

     

    Using wealth as an argument to not add something is ridiculous.

    Most of the wealth in-game is obtained by time = playing the game.

    Most of the PVM skill in-game is also obtained by time = playing the game.

    You could use both of those as arguments to basically not add anything new into the game simple because those people with more PVM skill & bigger banks always have an advantage. OF COURSE THEY DO? that shouldn't come as a surprise.

    Let's not add TOB because people with bigger bank have an advantage?

    Let's not add TOB because people with more PVM experience have an advantage?

    Let's also not add construction because people with bigger bank also have an advantage because they can afford more mahogany planks & pay other people to train their construction?

    Let's not add construction because normal accounts have an advantage over irons because they can buy mahogany planks!

    There's always someone who will be at an advantage a way or another, you can't use that as a valid argument..

    Your argument is invalid.

     

    3) COX did get a boost for purples but I'm talking about resources & other drops (resources,elite clue,dark relic & crystal shards increased)
    You also have to remember that not everyone will have this unlocked and those that do will also pay a price for it.

     

    Daily challenge system is nice and I agree with you that permanent account unlocks would be nice and they don't necessarily have to be added into the game the way I suggested.
    I don't think they should be via daily challenge system though, I'd rather see them from combat achievements (PVM skill required)


  3. 9 hours ago, Hexae said:

    You are definitely taking it way too seriously Ashi. I also don't agree, and as mentioned above, don't feel okay with you being so rude. I will be transparent with you and say that I reported you last comment as it was unnecessary.

    Regardless, I am wishing you a happy day and hoping @Gepandoes indeed look forward in some of your suggestions mentioned in your original post. There was some, not all, that deserved to be looked into.

    Right, as I said the rudeness came from you, but the moment I gave you the same treatment you started to complain. 

    You're more than welcome to report me or anyone else for that matter, but I'm slightly unsure what use I could possibly do with the information that you're reporting me.

    Sadly for you I'm perfectly aware of Zenyte rules and there isn't much to report anyway. You do realize that all of this is public chat for everyone to see on the forums? My point being that I don't exactly have anything to hide and therefore I couldn't care less if you report any of the things I've said here because I'm perfectly fine saying it because it's in line with Zenyte rules. 

    Being rude is not against the rules or else I would have reported you as well and I'm only rude to those who are rude to me so that's entirely up to you which kind of treatment you want from me because it's 100% based on how you treat me.

    Do I enjoy being rude? Absolutely not, I'd prefer having a reasonable conversation instead, but there isn't much else I can do if someone else comes here with their half troll comments instead of caring about the game & actually trying to have a discussion on how we could make it more enjoyable for the players. It's fine if you don't care, because you don't have to, but at least be quiet if you don't have any constructive feedback.

    Again I don't care if you agree/disagree with my suggestions or if you're completely neutral. 

    The only thing I care about is bringing up valid points for why you agree or disagree on something and perhaps if you have any own ideas.

    Other comments are quite useless, because a simple "no" or "I disagree" doesn't help, because it doesn't give any proper feedback on why you dislike the idea & doesn't give any indication to any direction on what the players would want to see if they only come here with a simple "no".

    Collecting data on what players would want is the main idea. What do they like & dislike, but more importantly why?

    You could also show more appreciation towards people that are willing to put hours of their own time into suggestions even if you dislike & disagree unless you simply don't care about Zenyte anymore, but if you didn't care it would be slightly weird why you even comment in the first place on Zenyte forums. So I'm going to assume that you care at least on some level, but maybe I'm wrong.

     

    I also wish you a happy day.

    • Confused 2

  4. 43 minutes ago, Akai Bara said:

    Doesn't this take away from what the server is, 1:1?

    Correct, but this server isn't 1:1 anyway and if you ask my opinion it takes away the "1:1" to a reasonable level that is still a LONG ASS GRIND.

    Drops are 25-50% easier that isn't 1:1

    Xp rates are 5x,10x & 50x25 that isn't 1:1 either

    We have donator ranks which aren't 1:1 

    Our cox boost isn't 1:1

    Our godwars kc system isn't 1:1

    iron accounts can join mass events that DEFINITELY IS NOT 1:1

    I mean the list goes on and I'm fine if you disagree with my ideas because I'm unsure if I like it myself but I wanted to check with the community what they think so I thank you for your feedback although you didn't really give any to be fair but using the "1:1" card is maybe a little old because this server isn't 1:1 with OSRS and has never been to begin with. On the other hand it might be the RSPS that is closest to OSRS compared to others but yeah that's about it..

    Taking inferno waves to 30 isn't exactly doing anything besides shaving boring 15-20min from inferno but it's just as challenging because if you can't complete the first 30 waves you're definitely not going to get to zuk anyway.

    Mutagens being 30-50% easier would still make them 1/5000 for a specific one or something like that (1/2500 for any mutagen) it's not exact numbers but somewhat accurate out of my head with the math I can do at 4:55 am

    Point being: Game remains grindy but on a reasonable level for a RSPS but also skipping the most boring parts.

     


  5. So basically the whole idea is to have an "item sink" in order to unlock some perks in-game. 

    - Reward 1) Pet hunter scroll  (I have two different ideas for this)

    A) Global pet hunter scroll that would be unlocked with X amount of points from selling stuff to new shop: Permanent 20% drop rate boost for all Bossing pets in-game

    B) Bandos scroll (example) means you have to sacrifice = sell 1x of each bandos drop (chest,tassets,hilt or bgs + boots) in order to get the bandos scroll.

    The bandos scroll then would give you 30% pet boost exclusively for general graardor.

     

     

    - Reward 2)  Inside the Inferno scroll unlocked with X amount of points from selling stuff to new shop: Permanently let's you start inferno from wave 30

     

    - Reward 3) Mutagen master scroll unlocked with X amount of points from selling stuff to new shop: Permanently gives you somewhere between 30-50% boost for mutagen at zulrah. Optional: 20-50% more zulrah scales per kill?

     

    - Reward 4) Clue collector scroll unlocked with X amount of points from selling stuff to new shop: Permanently gives you 5% drop boost for all clue scrolls including pet

     

    - Reward 5) Jar juggler scroll  unlocked with X amount of points from selling stuff to new shop: Permanently makes all jar drops 30% more common. You may wonder why anyone would want this but if someone is going for collection log this will definitely help.

     

    - Reward 6) Dragon destroyer scroll unlocked with X amount of points from selling stuff to new shop: Permanently gives you 5% damage boost against all dragons in-game

     

    - Reward 7) Wilderness warrior scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) Making larran's key 10-20% more common, B) Wilderness tasks will give 10 more points per task, C) 10% pet boost for wilderness bosses & D) 10% boost for revs drop table & guaranteed double coins at revs

     

    - Reward #8 Shiny slayer scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) Superiors will be 10% more common, B) Slayer pets 20% more common, C) Brimstone key 20% more common, D) 5% drop rate boost for everything on slayer task

    E) Open up 1 or 2 more block task slots for slayer

     

    - Reward 9) Sneaky skiller scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) 25% chance to smelt x2 cannonballs, B) 10-20% Boost for all skilling pets, C) 20% chance to get double resources for example anglerfish/magic logs/runite ore & so on.

    D) 20% chance to get double crystal when mining/woodcutting/thieving, E) Something else, ideas please?

     

    - Reward 10) Raid rage scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) Allows you to block 1 room permanently or skip one room depending on whatever is easier for Grant to develop (olm not included) if this is too overpowered or difficult to add we could let this person permanently unlock chest inside COX meaning they never need to get planks again.

    B) 10% increased chance for olm pet & 10% increased chance for dust

    C) 25% bigger stack of supplies as reward at COX (including crystal shards)

    D) 25% more common elite clue from raids

    E) 25% more common dark relic from raids

    F) You get extra 3 minutes to complete CM raid (SOLO)

     

    Obviously all of these ideas are optional but I just wanted to throw in bunch of ideas then you can add the ones you like or make some changes to what I suggested.

    Why would anyone sacrifice lots of money for any of this? Maybe not many people would at least not in the beginning but there's a decent amount of players that basically have most if not all of the best in slot gear & weapons unlocked meaning they don't have too much to do on the game at the moment because realistically many people won't bother try to unlock all pets for example on a private server that has 1:1 OSRS pet drop rate or mutagen being close to OSRS drop rates & collection log being 1:1 & 25% easier for certain things and 50% easier for dwh.

    I'm not sure what the best solution is around this though like should it be restricted to high tier items? Common items but they obviously sell for less points? Coins included or not? Mix of everything? Hmm...

     

    So what kind of items could potentially be on the list, that let's you sacrifice them to this shop for points and how much would these rewards cost?

    - Uncut onyx/onyx/amulet of fury

    - Dragon boots & dragon pickaxe

    - Dex & arcane prayer scrolls

    - Zuriel robes

    ^ those should at least 100% be added to the list. 

    -> Potentially add these to the list as well: GWD drops, serp helms, magic fangs, wyvern shield, mystery box?

    I can add more ideas to the list but before I put bigger amount of time into that I'd want to see first if you're even interested in this to begin with..

    Thank you for the idea @Sir Dratron

    • Like 1
    • Confused 1
    • Dislike 1

  6. 3 hours ago, Sir Dratron said:

    A suggestion I have come up with after too much Cider and Stardew Valley, good game go play it.

    I give you a dumb bundle of items trade in idea. Simple premise being to trade in a set of items to an NPC possibly with various theming, for example a bow crafting bundle that requires 1000 yew longbows, 500 magic longbows, and a dragon crossbow or something I dunno.

     

    Numbers and items can be easily adjusted, but main point is whatever can be traded in to an NPC for an untradable token or just points to spend in a special shop. This functions as an item sink and can create demand for whatever items the staff feel like, provided there is a reason to trade in this stuff in the first place. Which brings me to the next point, what do we put in this theroectical shop? Stuff that doesn't add more money to the economy.

     

    Some reward suggestions:

    - A bond type that give credit towards rank but no store credits to spend, working as a decent money black hole but still getting something out of it, been doing this myself basically since I joined.

    - A dumb pointless hat for people to flex with, or just special cosmetic in general, Zenyte themed max cape recolour maybe.

    - Long duration bonus XP tomes

    - 'Blighted' PvP items that are untradable and degrade

    I'm not actually sure what else, this is kind of the bad part of this idea, you have to give people prizes that they are actually willing to dump money away for but don't give them money back, otherwise it is kind of pointless,

     

    Pros: Money and item sink for whatever, creates demand for dead content items, the guy who likes making mith platebodies might actually be able to sell them to other players.

    Cons: Someone has to program this garbage (interface similar to challenge headmaster maybe), pretty hard to balance rewards to actually engage players to use it, I came up with this in 5 mins and will probably hate it tomorrow, I don't really know what items need to be thrown in the trash like Atari ET.

    I think you could be onto something but I might have a different idea around it or let's call it a different approach hmm..

    Okay let's say we do get a new shop that buys different kind of items for different kind of points that can be used to purchase something new or special:

    The shop could have the following stuff:

     

    - Reward 1) Pet hunter scroll  (I have two different ideas for this)

    A) Global pet hunter scroll that would be unlocked with X amount of points from selling stuff to new shop: Permanent 20% drop rate boost for all Bossing pets in-game

    B) Bandos scroll (example) means you have to sacrifice = sell 1x of each bandos drop (chest,tassets,hilt or bgs + boots) in order to get the bandos scroll.

    The bandos scroll then would give you 30% pet boost exclusively for general graardor.

     

     

    - Reward 2)  Inside the Inferno scroll unlocked with X amount of points from selling stuff to new shop: Permanently let's you start inferno from wave 30

     

    - Reward 3) Mutagen master scroll unlocked with X amount of points from selling stuff to new shop: Permanently gives you somewhere between 30-50% boost for mutagen at zulrah. Optional: 20-50% more zulrah scales per kill?

     

    - Reward 4) Clue collector scroll unlocked with X amount of points from selling stuff to new shop: Permanently gives you 5% drop boost for all clue scrolls including pet

     

    - Reward 5) Jar juggler scroll  unlocked with X amount of points from selling stuff to new shop: Permanently makes all jar drops 30% more common. You may wonder why anyone would want this but if someone is going for collection log this will definitely help.

     

    - Reward 6) Dragon destroyer scroll unlocked with X amount of points from selling stuff to new shop: Permanently gives you 5% damage boost against all dragons in-game

     

    - Reward 7) Wilderness warrior scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) Making larran's key 10-20% more common, B) Wilderness tasks will give 10 more points per task, C) 10% pet boost for wilderness bosses & D) 10% boost for revs drop table & guaranteed double coins at revs

     

    - Reward #8 Shiny slayer scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) Superiors will be 10% more common, B) Slayer pets 20% more common, C) Brimstone key 20% more common, D) 5% drop rate boost for everything on slayer task

    E) Open up 1 or 2 more block task slots for slayer

     

    - Reward 9) Sneaky skiller scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) 25% chance to smelt x2 cannonballs, B) 10-20% Boost for all skilling pets, C) 20% chance to get double resources for example anglerfish/magic logs/runite ore & so on.

    D) 20% chance to get double crystal when mining/woodcutting/thieving, E) 

     

    - Reward 10) Raid rage scroll unlocked with X amount of points from selling stuff to new shop: Reward =

    A) Allows you to block 1 room permanently or skip one room depending on whatever is easier for Grant to develop (olm not included) if this is too overpowered or difficult to add we could let this person permanently unlock chest inside COX meaning they never need to get planks again.

    B) 10% increased chance for olm pet & 10% increased chance for dust

    C) 25% bigger stack of supplies at COX (including crystal shards)

    D) 25% more common elite clue from raids

    E) 25% more common dark relic from raids

    F) You get extra 3 minutes to complete CM raid (SOLO)

     

    Obviously all of these ideas are optional but I just wanted to throw in bunch of ideas then you can add the ones you like or make some changes to what I suggested.

    Why would anyone sacrifice lots of money for any of this? Maybe not many people would at least not in the beginning but there's a decent amount of players that basically have most if not all of the best in slot gear & weapons unlocked meaning they don't have too much to do on the game at the moment because realistically many people won't bother try to unlock all pets for example on a private server that has 1:1 OSRS pet drop rate or mutagen being close to OSRS drop rates & collection log being 1:1 & 25% easier for certain things and 50% easier for dwh.

    I'm not sure what the best solution is around this though like should it be restricted to high tier items? Common items but they obviously sell for less points? Coins included or not? Mix of everything? Hmm...

     

    So what kind of items could potentially be on the list, that let's you sacrifice them to this shop for points and how much would these rewards cost?

    - Uncut onyx/onyx/amulet of fury

    - Dragon boots & dragon pickaxe

    - Dex & arcane prayer scrolls

    - Zuriel robes

    ^ those should at least 100% be added to the list. 

    -> Potentially add these to the list as well: GWD drops, serp helms, magic fangs, wyvern shield, mystery box?

    I can add more ideas to the list but before I put bigger amount of time into that I'd want to see first if you're even interested in this to begin with..

    Thank you for the idea @Sir Dratron

     

     

     


  7. 59 minutes ago, HC Tuoppi said:

    Just saying, bringing straight raw gp drops/buffed guaranteed gp on drop tables would only cause an inflation in the long run and devalue gp.

    You're 100% correct, that's a valid point indeed but that's why it's a temporary solution and the cash flow can be adjusted in wilderness but there are also other measures to put in place such as different kind of money sinks. Grand exchange being one example and once we have revision upgrade and trouver parchment etc gets added to protect untradable items in wilderness you could also take advantage of this in order to have another useful money sink.

    There's plenty of ways to do it but as of right now that's not the concern so that's something that doesn't need to be solved yet although it's smart to prepare for it in case we do get updates for more raw cash rolling into the game from wilderness etc.

    It will take a long time though because items keep coming into the game but they never leave the game.

    The only way for example bandos gear could go up in price is if:

    1) more players come to the server (short term price would go up big but in the long term stabilize because more players will also create more supply)

    2) for some reason people start to hoard bandos gear (maybe due to an update or something else)

    But once a drop comes into the game it doesn't leave the game and right now there's too much supply for certain things.

    Dragon pickaxe, amulet of fury, dragon boots, arc scroll, dex scroll = too much supply without any doubt.

    Some items are also close to join "too much supply, too little demand" but they are being bought out of ge by merchers but in the long run it won't work because they will end up holding too many sets that can't be sold unless they crash the price.


  8. 3 hours ago, Hexae said:

    I understood the first one, because it was well explained. However, the structure of your sentences, in your second post, confused me. That's all. No need to be passive-aggressive towards individuals replying in the opposite direction of your point of view.

    By the way, I don't really like you telling me ''I should take your friendly advice''. I feel like you downgrading me, which seems pointless here. You might need to lower down a little bit, friend.

    What comes around goes around. If you're complaining about me being disrespectful (if I understand you correctly) perhaps you should be taking a good look at yourself first. It doesn't matter to me if you're agreeing, disagreeing or completely neutral as long as you're respectful & capable of explaining your point of view.

    "I didn't even try to understand" isn't exactly the kind of comment that is going to get you any respect. You may as well keep yourself out of the discussion then instead of giving useless comments. I expected more from an ex staff & veteran player.

    "Newish" had a reasonable response for example but he didn't exactly agree with me or at least not on everything anyway.

    He was also capable of admitting that he doesn't have a better solution to present at the moment either which is why he received some extra kudos for that.

    Not exactly my problem if you feel offended because I went down to your level with my response. 

     

    • Dislike 1

  9. 10 hours ago, Gepan said:

    Hello,


    Thank you for providing some feedback - However some of the supply and demand issues come directly from players being inconsiderate and hogging resources.  Reference the screenshots below of an actual bank.  I will look into some of your other suggestions in the thread but simply indicating that players are not holding onto items for self benefit is unfortunately not the case. 

    I think one thing that we could consider in the sense of a suggestion is holding each other accountable when it comes to things like price gauging and being selfish or self motivated when it comes to suggesting updates and the take on the economy aspect.  An example of a self motivated suggestion would be adding increased drops to the wilderness for certain monsters. We have already added PVP armors, noted drops, a resource dungeon and the list goes on into the wilderness.  How about we consider taking a step away and adding 5 noted rune bars as a drop to Rune Dragons or a instant 1m drop each time someone kills a slayer superior? 

    There is ways we can look into improving the economy and drops without using the wilderness because again we are wanting to boost the economy not boost the player count in the wilderness from my understanding of your suggestion but all of your answers seem directly reflectant of content the wilderness has to offer. 

    Perhaps you could enlighten me on this?




    image.pngimage.pngimage.png
     

    Thank you Matt for taking your time to read & give a proper comment.

    Your comment about rune dragons made me think of something..

    Perhaps on an ACTIVE slayer task you should be able to get double rune bars from rune dragons.

    Also the idea around superior giving coins isn't a terrible idea either, I wonder why nobody has suggested that before (as far as I know) maybe 500k?

    What's sad though is that you only see me as a pker when I do many other things on this game as well? 

    1) I've completed almost 250 cox on CIA & Ashihama combined not to mention the completion of 3-4 infernal capes.

    2) CIA has 900 kree kc & 350 zulrah kc. Ashihama has killed around 1200 demonics, almost 1300 hydra, almost 3000 shamans, +250 kree and almost 600 zulrah.

    3) Ashihama has total xp of like 1740m (50x25)

    Yet somehow each time I suggest something (basically anything) related to the wilderness I get attacked by you?

    As if I'm only trying to suggest in terms of serving myself?

    Perhaps you're not looking at the bigger picture:

    1) The economy needs some sort of support at least with the cash + supply flow (you seem to agree with this) but yet you don't agree with wilderness being part of the solution. 

    2) I agree that wilderness doesn't have to be the entire solution for it but wilderness does not have much to offer which is also why jagex has made revs a hot spot for cash + supplies to increase activity around there. Still nobody is forced to go there.

    3) You can already at this point get so many things outside the wilderness so I wonder why would the extra boost for cash + supplies go there though when wilderness clearly still isn't anywhere near as rewarding as it should be.

     

    Just to give you an example (this is also depending a bit on gear etc) but somewhat realistic & not too old data either way: Bandos GWD

    Gear or skill requirements aren't exactly high and you can make an average of 2.5m / hour there on OSRS. But - like 500k supplies

    However it's much higher gp/hour on Zenyte because:

    1) We have 25% easier drops = the gp/hour is increased by 25%

    2) Our bandos in-game costs way more than it does on OSRS. Bandos hilt, bcp & tassets are like x2 higher price. So what does this mean?

    Firstly you multiply 2m PROFIT X 2 = 4m + the increased drop rate (25%) = bandos gwd is approximately 5m/hour on Zenyte

    At what cost do you get that? 0 risk because it's not wilderness & not too high gear required or PVM skill. 

     

    Another example would be hydra (3700k gp - 700k supplies on OSRS) = 3m per hour.

    Lance on OSRS like 50m and here it's 150m (x3) + 25% increased drop rate.

    So on Zenyte you can kill hydra for an average of like 11m/hour and this is with basically a blowpipe & anguish (80-100m gear) + not in wildy (0 risk).

    Same thing & math is applied to many other bosses & especially COX.

     

    Why wouldn't you want to increase the reward in the wilderness as well to a reasonable/fair amount compared with the risk that you're taking from potentially being killed by a pker that will take ALL of your loot? 

     

    Perhaps you could enlighten me and the rest of us? Or are you just 110% against wilderness and pking for no good reason?

     

    The whole idea is basically this:

    1) Most of the gear & weapons in-game are obtained outside the wilderness and obviously it should remain that way as well.

    2) Most of the resources are also obtained outside the wilderness from farming,fishing,herblore etc but BH shop is also supporting the potion flow which is good but maybe we could keep things the way they are outside wilderness since most of it is balanced & almost 1:1 with OSRS? 

    However your rune dragon idea wasn't bad at all combined with my suggestion of double runite bars on task which is more of a down to earth amount in my opinion. We do not want to overflow the economy either and make all supplies crash in price and become worthless. That's not good either. This is why wilderness is also good because people get interrupted by pkers which stops stuff from coming into the game for a moment at least.

    3) There's not too much money coming into the economy as of right now but it's at a reasonable level outside wilderness from alchables, boss coin drops, enchanted chest & so on. That's how it is on 07 too. That's why wilderness is the perfect place for RAW CASH and consistent cash as an option instead of killing a boss for 10 hours to reach the average amount of kills to hit the drop table. 

    Do I want more pvmers, skillers & pkers into the wilderness? Of course, there's no question about it and why would I try to hide that or lie about it?

    The wilderness can be an extremely fun, enjoyable and exciting place if it's done the right way so why wouldn't I want it to become more active?

    We need to motivate people to go there though (RISK REWARD) not force anyone but also not just sit on our hands hoping for people to go there for absolutely no good reason because they won't unless there's money to be made.

    I want wilderness to be active just as much as I'm looking forward to TOB, construction, group ironman, HD, revision upgrade & many other great updates that Grant will bring to us. Why does wilderness have to be an exception? Why can't you just allow it to be the fun & a rewarding place for those people that decide THEMSELVES to go there? Just because you would make wilderness reasonable gp/hour wouldn't mean that anyone is offended by it or feel forced to go there. They can go there if they want to or then they can just place the game like they always have. Nothing changes for those people that don't want anything to change. 

    The people that have gone to wildy will continue to do it and maybe even more than normally or at least they will be more happy about the received loot.

    Why are you so afraid of at least trying to make wilderness a fun,rewarding & enjoyable place? What's the worst thing that can happen? What can you possibly lose from at least trying? Absolutely nothing.


  10. 37 minutes ago, Hexae said:

    I would really like to understand this post, but I don't.. lol not that I tried, Anyways

    Quite a pointless response then?

    1) You firstly claim that you'd really like to understand this post

    2) At the same time you admit you didn't understand

    3) Then you also admit that you didn't even try to understand it although you just said that you really wanted to understand it?

    In other words: Your "wanting to understand" and "didn't try to understand" comments are in conflict with each other and therefore your

    response was simply nothing else but USELESS.

    I on the other hand did try to understand your logic behind replying to something that you weren't capable of understanding meanwhile you really wanted to understand but which you didn't even try to understand?

    So with what result did I end up after trying to understand & analyze your logic behind your extremely weird response?

    I'm simply not going to say it because I rather not insult your intelligence. Have a good day

     

    Oh and next time you bother commenting on something you may want to decide whether you want to try to understand it or not, just some friendly advice for the future so that people may take you seriously.


  11. 8 minutes ago, Fe Felix said:

    Not a shabby idea,

    Although if we are going to bring in a new Ironman Mode, I would much prefer to see it in the form of something most of us would be keen on. GIM - or something closely related to that, a whole different approach to being an Ironman.

    Thanks, having GIM doesn't mean we couldn't also have this more of a challenging mode. Right? It doesn't necessarily have to be one or the other only.

    • Like 1

  12. According to my knowledge which might be incorrect, but I believe it should be relatively easy to add a new game mode? 

     

    "Elite HC ironman" & "Elite ironman"

    Basically the idea is to get people motivated again to actively grind & compete on Zenyte.

    This new mode would look like this:

    - One life, if you die you'll become an elite ironman which is the same , but your in-game helm icon would change color.

    - Only one experience mode option for this game mode: 15x15 would be my suggestion but I'm open to other ideas as well such as 8x8 or 12x12?

    - Dying on an Elite HC ironman ANYWHERE in-game will make you lose your status (Inferno,fight caves & COX included as dangerous)

    - This game mode CAN'T join any mass events under any circumstances & you need 100% damage on NPC to be able to receive the loot in your name.

    Thoughts? If you have any suggestions around this idea I'd appreciate to hear your suggestions. 

    Also please comment down below which experience you would want to see for this game mode? 8x8,12x12,15x15 or something else? 

     

    Edit: Reason for one experience mode only is because the competition will be bigger then rather than people competing with each other on three different xp modes.

    • Like 2

  13. On 1/17/2022 at 6:58 AM, Hexae said:

    Double donations is a marketing tactic that (a) works and (b) brings, in the end, new players to the server as well as new items. I do not see why stopping it would be really that beneficial? It has obviously pros and cons, just like pretty much anything, but the pros of it surpassed the cons.

    That's short sighted which will maybe be beneficial in the short term but have a negative impact on the economy & server itself in the long run.

    Getting players at what cost? Making the economy worse? Many players play Zenyte because it's a good economy (FOR NOW) but having constant double drops etc will hurt the game in the long run. 

    The best way to get players is by bringing quality updates. Double donations might be a marketing tactic but it doesn't have to be DOUBLE? It could be 25-50%.

    What you think is maybe working in the short term but will simply turn Zenyte into any other RSPS in terms of economy being bad with too many items in the game that aren't bought by players because they already have them since obtaining everything is too fast and that also leads to people becoming bored and leaving the game if there's not enough to do.

    Marketing with donations boost is important & having different kind of events but the reward must be more significant than the damage both short & long term.

    That's why double donations isn't a good idea at least not more than 1-2 times a year but I'm not against donation boost being slightly more common especially if it's 20-50%.

    I also think we need a different solution for double drops.

     


  14. Okay so just to make it clear I don't mind if Zenyte isn't 100% 1:1 with OSRS but I personally want it to be 80-90% to OSRS and the rest 10-20% that is different/custom still needs to make sense & be balanced. 

    90% of these suggestions goes against every reason I play Zenyte, I can tell you right now if there's some sort of double drops or x2 easier drops I will 100% quit this game the second that update goes live. 

    I'm not sure what exactly is supposed to be achieved with these ideas and I'm trying to be as friendly and respectful as I can in the moment of anger & disappointment.

    You should be keeping your focus on TOB/Construction/Revision upgrade/Group iron man/Wilderness updates/fixing wilderness combat system/fixing dding & many other things instead of this.

    Sure we can have some skilling events, why not.

    The voting shop is good but surely some changes can be made.

    If you're looking to have more items added into the economy you need to make updates so we get people excited to grind & new players to come instead of having some weird x2 drops/rolls or whatever.

    Another option is to solve two things at once which I've already suggested many times: Put for example demonic gorillas into deep wildy with 25-33% boosted zenyte shard drop rate. 

    Makes wildy more interesting for people & brings more zenyte shards into the economy.

    Same thing can be done with basilisks and maybe few other monsters.

     

     

     

    • Like 7

  15. On 11/9/2021 at 4:06 AM, Fe Felix said:

    Reducing the chance to get a PvP item on task by this much would half the amount of PvP gear coming into the game, yes we could increase it from bosses, but a 1-man team can check all of those bosses in like 5 minutes and have them all cleared, unfortunately we only have the server so when there's a pker checking the bosses, its not even worth it for a pvmer to go there.

    I would like to see perhaps a slight decrease in chance from slayer and a bit of a buff to the bosses but halving the drop rate on slayer is too much. Another thing to consider is - being skulled for extra loot can't necessarily be the answer for everything, it could get stale.

    As far as the skilling ideas go, I like them quite a lot but they could be worked on a little, I feel like giving 5k per chin caught is a little too custom, as well as the resource area proposal. Most of the items gathered from the wilderness however are pretty useless. Chins go for nothing and anglerfish / other trees & ores are of abundance in game, so currently farming them is quite pointless. 

    How do we make them more rewarding? The shards is a really good idea and would 100% make players want to farm them, although free GP per gathered item is a little whack

    Thank you for your feedback on each of my post.

    I will take your feedback and re-work & re-build my suggestions into even better.

    • Zenyte 1

  16. 18 minutes ago, CoX Prodigy said:

    @Gepan @Grant@Itzcnote100@HC Tuoppi@Fe Felix@AshihamaDear Staff management/developers. It has been 3months since we have such a good suggestion from Qanso, I wonder why the staff team is not on it? It actually indicates that we and our ideas are not valued (it has been already 1 week on my crystal seed suggestion aswell, yes ofcourse i did had positive feedback from the staff team,BUT its still not agreed by management which means it can take 3 months to get in progress) . Either positive or negative the staff team supposed to move suggestions forward to APPROVE or DECLINED suggestions because this makes us as players dissmotivated. I wouldnt suggest anything further if its gonna take 3 months to decide to agree it or decline it.

     

    Sincerely CoX Prodigy/Godzilla

    We appreciate your feedback but those past 3 months Matt has been our only Dev & he's busy IRL as well with work & family.

    That doesn't mean that he doesn't care or want to give us updates which is why he wanted to find someone like Grant although he does have a life as well but having two developers with a life is better than just having one with a life. 

    Updates are coming and there has been quite a few lately but Matt has to prioritize which ones to do first and in which order.

    I think the future of Zenyte is starting to look more bright each day and the best thing we can do to support Matt is by being patient, playing the game, helping other players, voting & simply try to build up this community.

    Considering the small resources Matt has been working with I think he has done more than a fantastic job and obviously that doesn't mean that you can't expect more but you should still be realistic about your expectations although the fact that Grant has joined us has changed things so we will just have to wait and see.

    Slow & steady wins the race!

    • Zenyte 2

  17. 1 hour ago, CoX Prodigy said:

    I dont know if that is the case of 07, but i am complete positive that on zenyte if you have multiple emblems in your inventory that the upgrade on the emblem is given random (i.e not always the highest tier mysterious emblem)

    Actually it's the one that is highest up in your inventory that gets upgraded, the tier number of the emblem itself is irrelevant.

     

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