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CIA

Zenyte Member
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Posts posted by CIA


  1. 8 hours ago, Fuck Fagex said:

    Champions challenge only if scrolls drop rate gets nerfed

     

    Pvm kc 250->200

     

    Collection log shouldn't count towards cape imo

     

    Otherwise great work

    Thanks for the feedback 🙂


  2. Skilling/Miscellanious requirements:

    - Must have a minimum of 3000m total xp (50x25) / 1500m (10x10) / 750m (5x5) or something similar so that it's fair/balanced for other xp modes.

    On top of this you'll obviously need to have 2179 total level (99 in everything besides construction)

    - Must have obtained at least 3 Skilling pets

    - Must have opened at least 500 enhanced elven chest

    - Must have opened a minimum of 500 clue scrolls

    - Must have opened the Brimstone chest at least 50 times (optional)

    - Must have opened the Larran's chest at least 50 times (optional)

    - Must have completed the Champion's Challenge (optional)

    - Achieve 200m experience in at least 1 skill (optional) and obviously a person with 3000m (50x25) would have that automatically but it's simply a task for 10x10/5x5 I guess.

    - Must have completed all diaries in-game

    - Must have unlocked all songs in-game

    - Must have unlocked at least 50-70% of collection log slots (optional)

     

    PVM KC:

    - Kill each GWD boss at least 250 times (Kree, Zilyana, K'ril & Graardor)

    - Kill Zulrah & Vorkath at least 250 times each

    - Defeat each slayer boss at least 250 times (Hydra, Thermy boss, Cerberus, Kraken, Grotesque Guardians)

    - Kill a minimum of 250 Glough's experiments (Demonic Gorillas)

    - Defeat the Corporeal Beast at least 100 times

    - Kill each relevant wilderness related boss at least 100 times (Callisto, Vet'ion, Venenatis, Scorpia, Chaos elemental & KBD)

     

    Other PVM tasks:

    - Must have obtained at least 5 different slayer helms/heads (optional)

    - Must have completed inferno at least once

    - Must have completed at least 250 CA tasks / All tasks up to Master tier

    - Must have obtained at least 3 PVM pets

    - Complete Chambers of Xeric at least 150 times (Normal mode)

    - Complete Theatre of Blood at least 100 times (Normal mode)

    - Complete Chambers of Xeric at least 50 times (Challenge mode)

     

    • Like 2

  3. 7 hours ago, Death Addict said:

    There are many normal players, that just like to skill. And even new players like to skill to make gp early game. If you could buy consumables straight off starting a new account, you lose the ability for that player base to make profit, specially when you can just kill things for alchables, and use that gp to buy food/pots.
    I'm just looking at this from a whole ecosystem point of view.

    It's fine we can have different opinions and I know you care about the server but if you would do your re-search you would find out that this isn't the best for the game even if you feel it might be. My suggestion still doesn't change much because people will need to get resources for level 99/200m xp in herblore.

    People can sell the potions cheaper than the store (the prices could be even higher than what I suggested) + it's a much needed money sink.

    Small and I mean very small amount of players are doing this for gp and that might be fine early stage but in the long run it'll become annoying when you can't get yourself quick supplies to do pvming, which means there's less items flowing into the economy from bosses due to this. It slows down people & demotivates people.

    Also if the revs buff would take place people would be there instead of making silly potions for barely any profit.

    Anyway, I'm not trying to argue or anything and I don't doubt that you want what is the best for the server but I don't think you have done the re-search.

    On top of this you're only playing iron account as far as I'm aware so that makes it even more challenging for you to understand the point of view of a regular player. I know I can also be put into this category due to my wealth & time I spend on my HCIM accounts but I've actually been speaking with lots of early stage players to see how they feel about this. 

    Also to make another point, which should be somewhat obvious: I personally don't care about this supplies shop because I already have what I need but it's about making it easier for the average player meanwhile it doesn't hurt me so I have nothing to lose from this. I think it would make the game more enjoyable for other players and thanks to that maybe our player count could increase. 

    If I have some extra motivation/energy at some point I might put some effort into creating a new account and starting from scratch (will be allowed to trade with other players) just to see how things are in this economy so that I may get an even better understanding of regular players & the situation of our eco. Will have to see about this one..


  4. 18 minutes ago, Fe Simon said:

    Drop rates are fine. 

    That's coming from a guy who is 4x drop rate for a magic fang atm btw.

    Other than that I feel like you suggested all this a million times already but yeah, gl again maybe this time they read it.

    Weird because you've been complaining about cox purples if I'm not mistaken (at least before you got tbow) & you were complaining about g/e prices when you tried to buy things on your regular account. 

    Ye np if you don't mind being 4x drop rate dry but I'm trying to think about the overall server & potential new players.

    I'm trying to think about the people that go 2k dry for a whip/black mask or someone who goes 20k basilisks dry for a jaw.

    Drop rates hardly matter to me because I already have all the items in-game basically (at least on my main) but it's not about me but the overall server.

    There's a few more details in here and some new stuff & everything put together but yes most of this has been suggested already, thank you for reading it for a milion times.

    I don't think the problem is them not reading it but finding the time to do it. I'm sure they're doing their best with the current resources they have available to them.


  5. 26 minutes ago, Death Addict said:

    I don't agree with most of step 1, apart from lowering the voting gp.
    By adding all those things in a shop, you are basically making it not worth skilling to make them, making skillers useless, and any drops leading towards those consumables not worth the time collecting then making them.
    I agree with all of step 2.


    Step 3, ge offers not expiring I 100% support. But I think all drop rates are good as they are. When we get more people coming into the game, more items will too. And that will help maintain a decent price for them.
    Step 4 I'm indifferent about, I feel like pet hunting is an extreme end game thing, and they're just cosmetics. 


    Step 5 is being talking about how to implement it already, GIM wont happen without highscores being fixed first. Once that is done then GIM will probably be high priority. Nightmare items will most likely be introduced only with nightmare being added in game, if it's possible.


    Step 6, I agree with having collecting logs being completable, but again, I'd rather id be added in with the content it's supposed to be from so
    Youngllef - from chest  = no
    Herbi - from herbivore = yes
    Inferno dust I think fits well
    Demonic pet = no
    Sire pet + jar from abby demons = no.
    More CA rewards, yes.


     

    Thank you for the feedback.

    Having high prices will still leave room for skilling. These would be available for non irons only. It's by far more important to have people ready to pvm instead of afking at bank to make potions. Tbh not many players do those for gp anyway. They do it because they have to since there's no shop. Perhaps you can re-consider your position on this. Won't impact your gaming either since you're an iron. Why force regular players to make potions lol.

     

    Who's going to do Nightmare for us though and when? Let's just be realistic lol + Matt already said he was going to add Nightmare items or at least inquisitor and everyone's waiting on that tbh. We're not getting revision upgrade so yeah let's not be unrealistic.

     

    Demonic pet = no from you I don't even need to hear arguments because I can agree with that point of view due to it being something that doesn't exist on OSRS either. It's just matter of an opinion but yeah it's not something I personally "must have" on this game but I'm not against it either anyway.

     

    Ok so who's going to do sire for us & actual gauntlet? Gauntlet requires revision upgrade as well. You'll never see that in-game but instead you'll see more people leaving the game because things like that doesn't get added because of a very few players having unrealistic dreams about content where it's supposed to be from. Revision upgrade isn't going to happen. 

     


  6. Zenyte in many ways is truly a great & fun server but some things that worked in 2019 are not working anymore, for example the restoration pool at home change is more than welcome. Some things are simply "outdated"

    This is a good start towards the right direction but there's lots of other things that need to be done/changed along the way.

    New players login on Zenyte and they will see this:
    1) Difficult/challenging to get potions (regular accounts)
    2) Bonds are insanely expensive (vote gp is too OP = devalues money)
    3) Hard to do bossing because it's difficult to get boss scrolls.
    4) Drop rates are by far harder than any other RSPS (good but maybe too rare?)
    This leads to people going super dry & being demotivated & locked at places longer than needed.
    Also leads to not enough items being sold on the g/e meanwhile cash is being pumped into eco from votes.
    5) Pet rates are same as OSRS (why play rsps then?) should be rare but not same as OSRS.
     

     

    Step #1: Solving ^ Problem 1,2 & 3

    Quality of life for regular accounts & money sinks: New shop

    - Reduce voting gp but increase vote points received from voting instead
    Sanfew serum (4) 25k each
    Super combat (4) 20k each
    Vial of blood 15k each
    Anti-venom+ (4) 15k each
    Saradomin brew (4) 15k each
    Super restore (4) 12k each
    Stamina potion (4) 10k each
    Mithril seed 10k each
    Bones to peaches 10k
    purple sweet 8k each
    Phoenix neck 5k each
    Ring of recoil 5k each
    Black chin 5k each
    Zul-andra teleport 5k each
    Dragonstone dragon bolts (E) 5k each
    Opal dragon bolts (E) 5k each
    (No pvm dragon bolts like diamond/ruby) so they still have to be made.
    Slayer skip scroll 500k
    Boss scroll 2m each
    Inferno skip scroll 10m

    This will make pvming more enjoyable for regular accounts instead of demotivating & punishing, which will help to bring more PVM items into the economy.

    At the same time we will have less cash in the eco, which will fight against inflated bond prices.

     

    Step #2: Wilderness

    We still do not want to have 0 coins going around in the eco, because that isn't good either. This is why we can solve two issues by doing only thing.

    Make wilderness more rewarding = makes wilderness active & brings raw cash into the economy.

    1) Buff revs (x2 rune items, x2 dragon items, coin drops should be lil bigger and more common, make the artifacts 50% more common, rev weapon drops+avarice 30% more common) this means people will have a new way of making really good gp/hour that is actually worth their time vs risk, which leads to more players in the wilderness. People have to work for their cash instead of just being afk 99% of the time and just ::vote twice a day for insane gp.

    2) Buff bh shop (I can give ideas later on if needed) & I'm sure others can help too.

    3) Maybe a wilderness boss

    4) Make wilderness skilling more rewarding (rogues chest, black chins, dark crab fishing, wcing) some changes/improvements needed there.

    5) If you don't want to add boss scroll to a shop maybe callisto, venenatis, vet'ion, scorpia & chaos ele could drop them?

    6) Buff ^ those bosses. Decent coin drops & other stuff.

    7) BH system & making rev cave 100% revs only (deeper = more dangerous = higher level revs with better drops) above 30 deep.

    😎 Remove wilderness player count. It's actually harmful now that I've thought about it, for example (unlikely to happen on Zenyte right now but still there's a point to be made) if two players are killing one guy in wilderness = player count is 3 and let's say that guy being killed calls for his team/friends say 5 people = player count goes to 8 in wildy. If these two pkers chasing him are smart they will notice something isn't right and logout/leave wildy or be careful to run multi & so on. This just isn't healthy for wilderness at all.

     

    Step #3: Drops & G/E?

    1) Offers in G/E should NOT expire after 7 days or whatever. This does not help the game at all.

    2) Some drop rates could still be changed to have more items flowing into the economy.

    A) Alchemical Hydra: Claw 1/500-550 (atm 650) & leather 1/300-335 (atm 385)

    B) DKS: Rings 1/100 (atm 128) & Zenyte shard 1/200 (atm 225)

    C) I believe occult, whip, black mask are 1/384 atm could be 300-325. Some irons go really dry on black mask/whip.

    D) KBD & Vorkath: Draconic visage 1/2000 (atm 2500) & skele vissy could be changed to 1/1500 (atm 2000) as vorkath is only place for it.

    E) Basilisks: Jaw 1/2000 same as dwh (atm it's 3009) & Zulrah uniques 1/384 (Could be changed to 1/330-350) some irons go insanely dry here (hi kal33m1 & simon)

    F) Dwh 1/2000 might be fine as it is or maybe 1/1700-1800? Bandos/Arma pieces 1/288 (Could be changed to 1/250) & gwd hilts are 1/381 they could be 1/330-350.

    G) Cerberus: Crystals 1/384 (could be 330-350) & COX purple could be 5-10% more common than it is atm.

    H) Corp: Spec/arc could be 1/700 (atm 768) & ely could be 1/2100 (atm 2304) but this isn't a must in my opinion (least important out of all)

     

    Step #4:

    1) Pets should not be 1:1 with OSRS but that doesn't mean they shouldn't be rare. Make all collection log PVM pets in-game 15% more common for everyone.

    2) Not enough donator perks, especially when restoration pool is being lowered to emerald I think. Could use some new perks.

    I don't have ideas atm besides pet boost:

    Sapphire extra 1%, emerald 2%, ruby 3%, diamond 5%, dstone 8%, onyx 11% & Zenyte 15% (could be less/different but you get the idea)

    Let's take dagannoth kings for example or gwd pets 1/5000 (15% easier would mean 1/4250 for everyone) & if you're a zenyte rank it would be 1/3500 (if the math is 15%+15% = 30% from 5000 = 3500) that's still super long grind for just one pet on a private server even with the best donator rank in-game.

    Pet hunting will become far more appealing after this for more players that want to do it but it will still remain as one of the most time consuming challenge on this game if not the most time consuming challenge (if you ignore full collection log completion) It's still after this by far more challenging on Zenyte than any other RSPS, which means we'll remain to stand out from the rest & remain as a grind server. Just want it to be slightly more realistic & reasonable compared to OSRS rates.

     

     

    Step #5:

    GIM & Nightmare items & a ring with same effect as lightbearer.

     

    Step #6: Missing stuff & more CA rewards!

    - Add Youngllef pet Elven Crystal Chest 1/1000

    - Add Herbi pet

    - Add Inferno Dust that let's you turn your zuk pet into any of the monsters you can find in inferno (obtained from either GM CA tasks or sub 50 min inferno required)

    - Demonic Gorilla pet 1/1000? If people think it's too custom then maybe not needed tbh

    - Abyssal sire pet from abby demons 1/5000 & jar 1/2500 (so people can get that collection log done)

    - More CA rewards (I've suggested some before but can mention them again if needed)

     

     

     


  7. 16 hours ago, xxx hcim xxx said:

    not a fan of this idea good incentive but i dont think more rng stacked on rng stacked on rng is what this game needs atm put this idea on TOB

    You think the problem is having these items from rng? Literally all items on this game are from rng basically.

    Tob wouldn't be any different either because that's also rng if you hit the drop table or not...?

    With your logic it should be put into donator store/vote shop/pest control or something where it's guaranteed to get.

    TOB is rng too just like cm cox or any other piece of pvm content. TOB will already be rewarding enough. CM isn't.

    Also locking them behind TOB would make it unreachable for 99% of the players.

    I don't think you read my post.


  8. 6 hours ago, Mobile Woox said:

    This is the closest idea to make me support it but still it is a no for me. No nightmare - no inquisitor/nightmare staves.

    Thank you for your honest feedback.

    Just to let you know the other alternative is never having it or having to wait probably 6-24 months for the actual content.


  9. Some existing content isn't rewarding enough and Zenyte getting the real Nightmare boss anytime soon if ever is too far away, which is the reason of this suggestion & because Nightmare items are fairly important piece of the game. So what are these new Relics and how do you get them?

     

    Infernal Relic would be obtained by completing the inferno with a 1/10 chance when successfully defeating Zuk.
    It's too hot for you to open it, which is why you'll have to pay a npc 5m coins to open it for you (money sink).
    When you open it you'll have the chance at the following things:

    - Nightmare staff 15/100
    - Lightbearer ring 12/100
    - Infernal Cape 11/100
    - Inquisitor helm 10/100
    - Inquisitor body 10/100
    - Inquisitor skirt 10/100
    - Inquisitor mace 9/100
    - Volatile orb 7/100
    - Eldritch orb 7/100
    - Harmonised orb 7/100
    - Zuk pet 2/100


    CM Relic can be obtained by completing a CM cox within the required time for your team & it must be deathless.
    By doing this you'll have 1/15-20 chance at the CM relic. (Only one person per team can get it)
    This Relic has some type of curse on it, which is why you won't be able to open it by yourself.
    You'll need to bring it to a npc and pay 5m coins to open it for you.
    When you open it you'll have the chance at the following things:


    Nightmare staff 20/100
    Lightbearer ring 12/100
    Inq helm 12/100
    Inq body 12/100
    Inq skirt 12/100
    Inq mace 8/100
    Vola orb 8/100
    Eldritch orb 8/100
    Harm orb 8/100
    Olm pet 1/100
    Dust 1/100


    In case someone thinks it's "unfair" to lock these relics behind such challenging content..
    I suppose we could also have a Nightmare Relic from the regular cox.
    However, you'll need to have a deathless raid in order to have a chance at this relic.
    By successfully completing a deathless raid you'll have a 1/50-60 chance to get this relic.
    This relic will be slightly less rewarding though since less skill & gear is required but maybe you would be able to open this relic by yourself without paying 5m to a npc.
    When you open it you'll have the chance at the following things:


    Nightmare staff 25/100
    Ancestral ornament kit 13/100
    Twisted slayer helm ornament 13/100
    Inq helm 9/100
    Inq body 9/100
    Inq skirt 9/100
    Inq mace 7/100
    Vola orb 5/100
    Eldritch orb 5/100
    Harm orb 5/100

     

     

     

    • Like 2

  10. 21 minutes ago, Fuck Fagex said:

    I'll flip my vote when you add something for Easy/Medium

    There's not much to add there sadly because they are called easy/medium for a reason and almost everyone can do them so you can't expect them to be insanely rewarding anyway lol. I personally couldn't come up with anything for those two so far that would be worth adding. However if you have any ideas feel free to comment below.

    One option could be access to CA shop right after easy completion but you'd be limited to recoils, phoenix neck, bones to peach, black chins.

    Medium would unlock purple sweets, slayer skip scroll, sherlock notes.

    Hard could be required to buy inferno skip scroll & maybe include something else in there as well.


  11. 5 minutes ago, Fe Simon said:

    Whatever you suggested as rewards I will personally totally leave in the middle, some of them seem nice (like the blood arrows and new character skin colors) but others seem a bit too custom-y (for example the zuk/lava theme recolor and CA mutagen).
    But...
    If they ever consider adding stuff like this, I would actually be motivated to grind combat achievement tasks, because as for now, the rewards seem not grind-worthy.

    Ye it's a bit custom gotta agree 100% but my thinking behind it:

    1) If they make it look really nice then yes

    2) Zuk helm has only uses for slayer tasks so it would be nice to have a cosmetic mutagen for serp from CA that you will wear at tob & maybe even cox

    It's still just a cosmetic item but at least it would have more uses than zuk helm and hopefully look good.

    Appreciate the feedback 

    • Zenyte 1

  12. More CA rewards:


    Hard
    Access to CA shop (can buy noted & have a buy option for X amount) or at least like 50,100 & 1000
    A) Ring of recoil 3k each & black chin 3k each
    B) Phoenix neck 5k each & bones to peach 5k each
    C) Purple sweet 10k each
    D) Inferno skip scroll 10m each
    E) Slayer skip scroll 500k each
    F) Sherlock note 800k each

    Elite:
    A) Jad slayer helm buff 17% (melee) & 15.5% range/mage (normal helm is 16.67% melee & 15% range/mage)
    B) Unlock yellow skin color for your character in-game
    C) Jad slay helm gives 3% boost for b2b task (stack with slay cape)
    D) Ghommal's blessing 1 (custom made) +3 prayer. Would cost 1m

    Master
    A) Ghommal's blessing 2 (custom made) +4 prayer. Would cost 2m
    B) Ability to make Blood arrows from dragon arrows + vial of blood. Would be like 2 extra max hits and very small accuracy buff.
    C) Salve ring EI (10% melee damage vs undead & 5% range/mage damage vs undead) would cost 10m. BIS for Vorkath, Bloat, Mystics, Vet'ion & Revenants 🙂
    D) Vampyric slay helm 17.5% (melee) & 16% range/mage
    E) Unlock orange skin color for your character in-game
    F) Vampyric saly helm gives 6% boost for b2b task (stack with slay cape)

    GM:
    A) TOA yellow avas max cape from OSRS (custom made) because we can't have original 1 from OSRS. Would cost 10m
    B) CA mutagen for serp (black custom made) would cost 10m
    C) Ghommal's blessing 3 (custom made) +5 prayer. Would cost 3m
    D) Zuk slay helm 18% (melee) & 16.67% range/mage
    E) Unlock red skin color for your character in-game
    F) Some sort of Zuk/lava themed recolor for bofa/saeldor. Cost 5m each
    G) Zuk slay helm gives 10% boost for b2b task (stack with slay cape)
     

    After this it should be rewarding enough for people to try to complete as many CA tiers as possible and if people still are demotivated then at least the people that want to do their CA will get more rewards for their efforts.  + as you can see some stuff will cost money and act as a money sink at the same time including the CA shop.

    The shop will act as QOL update & money sink. Should it be open for iron accounts too? Should all of it be buyable for iron accounts? I'm not against it but if others are then I think we should listen to them as well. At least give normie accounts the chance to buy those 🙂

    • Like 1

  13. Great ideas David 🙂

    The ones I would disagree with are:

    Ability to recolour crystal armour (Will look like a mess when 20 players running around with different crystal arm color :D) that's just my opinion
    -Barrows degrades a lot slower (not needed imo so not worth to put dev time into this)

    And I agree with twisted recolor for lance & vorkath recolor for lance but the others already exist or look to similar to existing ones.


  14. 14 minutes ago, BurninLove said:

    Blood money is a big no, revs cave with revs and nothing else - debateble. I would agree on Demonic gorillas being added somewhere in wildy, as much as i dont like it - id agree purely for more zenyte shards being received in the game

    Care to explain why you're against blood money or why you think rev cave being revs only is debatable? Would like to hear your thoughts behind those.

    You explained why you could agree on demonic gorillas even though you're against it. Thank you for explaining this at least, maybe you could do the same with ^those two other things so that we can understand your way of thinking 🙂


  15. Ty for the feedback Simon, always appreciated. 

    You're right & wrong about revs (so was I) 


    At least when it comes to revenant dragon (too lazy to check others atm)

    Rune items always x2

    Dragon dagger always x2

    Dragon long always x2

    Dragon legs/skirt can be 1x or 2x (random)

    But I think it could be double always from any revenant tbh because many of our supplies don't sell for much like magic seeds for example.

     

    • Like 1

  16. Bounty Hunter details:

    1) You can receive a person as a target that has 10 higher/lower combat level than you. For example if you're 116 cb you can get target with 106-126 combat.

    2) You should be able to toggle bounty hunter target ON/OFF but having it turned ON will give you better rewards:

    A) You'll have a chance at wilderness slayer caskets (if you're on a task).  B) You'll have a small buff at revenants (coins, emblems & weapons). C) You could receive some sort of experience boost like 5-10% & crystal shards from fishing/hunting/thieving in wilderness & 50% chance at double resources. D) 10% buff for dragon pickaxe, wildy boss rings, pvp weapon box (if we remove arm and put all weapons inside of a box) that can be opened for vls/swh/zur staff. (Always lost on death to player who kills them in wildy)

    3) You should receive Blood Money on a successful target kill. Blood Money will act as a wilderness currency and it can be used to buy stuff from a new shop.

    4) You should also have 50% chance at upgrading your emblem (if it's with you in your inevntory) if you successfully kill your target

    5) Your amount of blood money received from target kill should scale based on your risk that you've brought with you into the wilderness.

     

    Other stuff to consider/think about:

    1) Blood money could be obtained outside of targets as well but maybe required to kill a player above +30 wilderness in order to receive blood money & the amount should be significantly lower than the amount from a BH target. Your risk could scale with amount of blood money received?

    2) We might need to add a rule about farming blood money (killing your friend / alt) + make some stuff to prevent ppl from doing that.

    3) We could maybe make pvming/skilling in wilderness more rewarding if you're skulled. Remember (bigger risk = bigger reward) but nobody is forced to do this.

    A) Small chance at wildy xp lamp from skilling in wildy if you're skulled? Small resource buff? B) Small drop rate buff? Small buff for wilderness caskets and larrans key? If Cres thinks this could be a good thing then I'll dig deeper into this to make it enough rewarding but not too overpowered.

    4) Daily wilderness task system? Could have different tasks for example: Kill 5 Vet'ion, open 50 rogue chests, open 5 larran's chest, open 2 gods chest, complete 3 wildy slayer tasks, mine 15 runite ores in wildy, kill 50 revenants, complete 10 laps of wildy agility and so on. Reward could be blood money/sherlock notes/slay skip scroll/coins/wildy xp lamp?

    5) Blood Money drop maybe from killing higher level revs (deep in rev cave +30 deep), blood money from callisto, venenatis, vet'ion and maybe chaos ele/scorpia?

    6) Maybe add some revs to like 50 level deep (near icy area) north of ghorrock/44s so that they aren't only located inside of 1 cave? This area could have only high level revs with some sort of buff because escaping from a pker will be significantly harder in this area which means the reward must also be better so that the risk is worth it.

    Reventant cave:

    1) Remove all current monsters besides revs
    2) Replace the whole cave with 100% revs only
    3) Give all revs x2 dragon & rune drops (same as osrs)
    4) Buff rev weapon drop rate by 30% (same as other stuff in-game)
    4) Buff rev emblem drop rate by 30% 
    5) Buff coin drops for revs (higher level = more coins)
    6) Higher deep in cave = higher level revs
    7) Give extra emblem drop rate buff to higher level revs around 30-38 deep ish
    8.) Add blood money as a drop for revs + 98 combat (higher level = higher amount)

     

    Wilderness slayer:
    1) The monsters from revenant cave should be put into different areas (mage bank staircase, 44s lava maze surface & maybe even inside dungeon, maybe 45-55 north of ghorrock near icy area & close to wilderness agility course)
    2) During wilderness task you have a chance at wilderness casket (open for coins) tradadable.
    3) Coin amount will scale for donator ranks? (nothing massive though)
    4) Add abyssal demons, nechryaels etc for wildy task?
    5) Maybe add basilisks & demonic gorillas to like 45-50 deep wildy with buffed drop rate? Good coin drop & buffed wildy casket drop rate.
    6) Make wilderness +1 single everywhere (pj priority for players > monsters) if not doable then make all wildy npcs non agro.
     

    Blood Money Shop: (irons can't access but blood money could be dropped to an alt because blood money should be tradable)

    Mithril seed
    Staff of light (doesn't devalue sotd/tsotd)
    Dragon crossbow
    Ballista
    Dark bow
    Blessed spirit shield
    Dragon defender
    Armadyl godsword/hilt
    Karils set
    Ahrims set
    Dharok set
    Verac set
    Torag set
    Tome of fire
    Burnt pages
    Rune pouch
    MA2 cape
    Trouver parchment (when/if it can be added)
    Ancient godsword MAYBE? (when/if it can be added)

    All of the items should be somewhat expensive because we don't want to have 5000 of them into the game. Will need more ideas for the shop though so if you have any ideas please let me know 🙂

     

     

    EDIT: Maybe the well could also have some sort of buff for wilderness that can be activated? Let me know if you have ideas!

     


  17. Kalphite Queen - DEAD CONTENT
    100 crystal shards 1/15
    Dragon pickaxe 1/150
    Dragon harpoon 1/150
    Smouldering stone 1/150
    Blood shard 1/180
    Lightbearer ring 1/300 (add a ring with similar effect = x2 faster spec recharge when worn)
    Zaryte vambraces 1/400 (add some sort of vambraces with similar stats)

     

    Grotesque Guardians - DEAD CONTENT
    Double Granite dust (guaranteed)
    100 crystal shards 1/15
    Blood shard 1/150
    Inquisitor's great helm 
    Inquisitor's hauberk 
    Inquisitor's plateskirt
    Inquisitor's mace

    Corporeal Beast - Could be a more fun, rewarding & popular boss for mass event (permanent or exclusive to weekly corp mass only)

    Nightmare staff
    Eldritch orb
    Volatile orb
    Harmonised orb

     

    Combat Achievements

    We need more rewards for CA in order to motivate more people to complete the tasks, which is why the cosmetic helms need a small buff:

    1) Hard reward: Keris dagger [give same stats & effect as Keris partisan from OSRS]

    2) Elite reward: (jad slayer helm): 17.5% melee & 16% range+mage

    3) Master reward: (Vampyric salyer helm) 18.5% melee & 17% range+mage

    4) GM reward: (Zuk slayer helm) 20% melee & 18% range+mage

    (Normal slayer helm is 16.67% melee & 15% mage+15% range)

     

    Other changes:

    Change the basilisk jaw drop rate to 1/2000-2500

    Change the thieving rate for blood shard to 1/2000-2500

    Buff the larran's chest & wildy rogue castle thieving chests

    Block PVP arm from being used inside COX (at least vesta & statius) in order to give a bigger use for inquisitor set

    Inquisitor set or set+mace could be CM drop table instead. Same with all orbs or only harmonised orb just as long as we finally get it in-game. 

    Removing PVP arm from wilderness wouldn't be a bad idea until you figure out what will be done about it so that more don't enter the game.

    Another idea could be a KQ boss with increased hp (255+255 regular) but the stronger one could have 1200+1200 & drop zaryte vambs, lightbearer ring, inq stuff & maybe orbs? idk

     

    Thank you for reading and please comment below if there's something you really like / really dislike or if you have any questions. If you have an idea how to improve some of my suggestions please feel free to help by commenting below.

    • Zenyte 1
    • Like 3

  18. Jad slayer helm should only be wearable after completing elite CA tasks. However I do agree with what Splasher is suggesting.

    If possible we could have a yellow jad slayer helm (like the 360 mager from wave 62) which, you can get from fight caves.

    (You should only be able to make the yellow version if you've completed elite CA for the original jad helm)

    So they both require elite CA but the yellow one also needs the imbue scroll from fight caves.


  19. Completed/in middle of challenge/not started

     

    Subdue the Wintertodt 10 times.
    Kill Hespori 5 times.
    Kill Bryophyta 5 times.
    Kill Obor 5 times.

    Kill Skotizo 5 times.

     

    Open the Barrows chest 25 times.
    Kill the Giant Mole 25 times.
    Kill the King Black Dragon 25 times.
    Kill the Chaos Fanatic 25 times.

    Kill the Crazy Archeologist 25 times.
    Kill Chaos Elemental 25 times.
    Kill Scorpia 25 times.

     

    Kill Dagannoth Prime 25 times.
    Kill Dagannoth Rex 25 times.
    Kill Dagannoth Supreme 25 times.

     

    Kill Callisto 20 times.
    Kill Vet'ion 20 times.
    Kill Venenatis 20 times.
    Kill the Kraken 20 times.
    Kill the Thermonuclear Smoke Devil 20 times.

     

    Kill the Corporeal Beast 50 times.
    Kill the Grotesque Guardians 50 times.
    Kill the Kalphite Queen 50 times.

     

    Kill General Graardor 100 times.
    Kill K'ril Tsutsaroth 100 times.
    Kill Kree'arra 100 times.
    Kill Commander Zilyana 100 times.

     

    Kill Vorkath 100 times.
    Kill Zulrah 150 times.
    Kill Cerberus 150 times.
    Kill the Alchemical Hydra 150 times.

     

    Complete the Fight Caves 5 times.
    Complete the Inferno 5 times.

     

    Complete the Fight Caves in less than 20:30 minutes. 
    Complete the inferno in less than 65 minutes. (47:57 pb so far)

     

    Complete Chambers Of Xerics 150 times.
    Complete Chambers Of Xerics Challenge Mode 25 times.

     

    Kill Zulrah in less than 54 seconds, without a slayer task.
    Kill Vorkath in less than 54 seconds.
    Kill the Hespori in less than 36 seconds.
    Kill the Grotesque Guardians in less than 1 minute 20 seconds.

    Kill the Alchemical Hydra in less than 1 minute 20 seconds. 

    259/265 tasks completed. 7/9/2022

     


  20. I'm hoping we could see some of this in the next server update: (Mostly looking for Zuk helm, bofa/saeldor recolor, youngllef pet)

     

    Donator store / Vote shop changes:

    1) Either remove Xeric's wisdom from vote store or increase the cost from 25 vote points to around 50-75 vote points. It's currently far too cheap considering it's 100 credits in donator shop (25-35m value) in donator shop vs 10-13m value in vote shop. More people will need to vote to get one & this motivates people to buy them from donator shop as well.

    2) Remove ALL partyhats from donator store or replace them with christmas cracker, which would be 1000 credits each. Remove partyhat set or increase the price to 5000 credits.

    3) Add inferno skip scroll to donator store for 50 credits each & lower the price in vote shop to 30 credits from 45.

    4) Lower ALL boss teleport scrolls in donator store to 30-50 credits each & lower all of them in vote shop to 40 points.

    5) Add 40x Slayer Task Skip Scroll package to donator store (100 credits). Currently you can buy 8 X for 25 (32=100) bigger package = better discount (same as xeric + crystal key)

     

    Elven Crystal Chest & Elder Elf Trader changes:

    1) Add the youngllef (gauntlet) pet to the Elven Crystal Chest 1/1000

    2) Add Crystal scroll to the Elven Crystal Chest 1/300, which you can take to the Elder Elf Trader in Lletya and use it to buy a color upgrade for your bofa/saeldor.

    The Elder Elf Trader will sell the following color upgrades:

    A) Crystal of Meilyr (grey, no donator rank required, costs 1m coins) + 1x Crystal scroll

    B) Crystal of Amlodd (blue, must be +sapphire donator, costs 1m coins) + 1x Crystal scroll

    C) Crystal of Cadarn (green, must be +emerald donator, costs 2m coins) + 1x Crystal scroll

    D) Crystal of Hefin (red, must be +ruby donator, costs 3m coins) + 1x Crystal scroll

    E) Crystal of Ithell (white, must be +diamond donator, purchase for 5m coins) + 1x Crystal scroll

    F) Crystal of Trahaearn (purple, must be +dragonstone donator, purchase for 10m coins) + 1x Crystal scroll

    G) Crystal of Iorwerth (black, must be +onyx donator, purchase for 15m coins) + 1x Crystal scroll

    H) Crystal of Crwys (yellow/gold, must be +zenyte donator, purchase for 20m coins) + 1x Crystal scroll

    In case it's too much effort to do this way you could simply put the Crystals inside the Elven Crystal Chest at 1/800 making it 1/100 to roll one of them since there's 8x at 1/800.

    Can also ignore the coins requirement or make it same for every Crystal in case it makes your job easier @Cresinkel

    When you get one Crystal you simply use it on the bofa/saeldor and it turns into that color. What matters the most, is that we get the color upgrades in the first place 🙂

     

    Other changes:

    1) Change the TzTok-Jad drop rate to 1/100 & TzTok-Jad slayer helmet drop rate to 1/110. (You should get 2 keys from jad if you complete it below 22 minutes if it can be coded)

    2) Change the TzKal-Zuk pet drop rate to 1/60 off slayer task & 1/50 on slayer task & same for cape gamble.

    3) Add Zuk key drop & infernal chest, which will give you 1/90 chance for the zuk slayer helm (per chest open).

     You should get ONE key per zuk, TWO if you finish below 90 minutes and a THIRD key if you finish below 70 minutes.

    If it's too difficult & too much effort to code the zuk key system I suggested, then I'd recommend just doing 1 key per zuk kill but making the helm drop rate from chest 1/60 instead of 1/90.

    + I'd also like to see inferno skip scrolls added inside the infernal chest as a 1/6 reward.

     

    Thank you for taking your time to read this!

    Oh and the Tekton boss would still be nice to have if possible! 

    • Like 1
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