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faggetman

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Posts posted by faggetman


  1. presets would be fireeeee

    stuff like farm runs and corp sometimes i just cant be asked doing because i dont wanna gear up for it. 

    I definitely agree with the # of presets scaling up based on donor level. Adds more benefit to higher donors which has been much needed.

    not sure how I feel about the reload timer thats been suggested. Not sure how no-cooldown would be abusable for skilling

    Like if ur banking for herblore it prob takes the same amount if not, less time to just normally bank for the unf potions and secondaries compared to using a preset for it. I dunno. Maybe if someone could maybe give an example of it.


  2. fully support. BUT is it possible? 

    I know on 07 they said its not possible which is why they dont update it on there. If it is possible I really see dont see why this isn't added already 🙂

    But yeah thigns like seed vaults and when construction is added should help clear some space as well.. 


  3. honestly I dont think any of these suggestions for the 10k donor are overpowered. Most are pretty useless already like wintertodt, crystal chest, marks of grace. They won't make you an insane amount of money. The only one that might be argued to be op is the 2.5x vote, but i think it scales nicely to reward a 10k donator.  I mean its only a 0.5x boost for donating another 5000 dollars.. 

    Fight caves, I think should remain at wave 31 or w/e its at currently. And be the same for anyone whos donated, even at the $10 level. 

    Inferno skips seems to be the hot one judging by the comments. Personally I don't think it's unreasonable to skip to wave 20. Ideally you would skip to wave 18, the first wave you see rangers. Similar to the fightcave perk where you skip to wave where the magers start spawning. 

    Skipping to wave 18 realistically only saves 15min, maybe even less, and you'll still have 1-2hrs of inferno to go. So personally, I don't think its that op. 


  4. Just now, Tzhaar Kaj said:

    Loyalty shop: yes, buff please!

     

    "killing any random player should result in a tier upgrade" : big no no, people will boost using alts...

     

    I don't think this is the server to play if you like to PK so i would ask devs not to spend time developing stuff like BH over firstly, fixing broken existing content, secondly, developing new PvM content simply because atleast 95% of the players are PvM oriented. However, I'm not against PvP updates.

    If there are PvP updates, just make sure it's actual PvP (Pker vs Pker), not Pker's farming PvM'ers with 50k risk...

    I understand that the majority of the server is PVM based. But there is a pvp community even though its small. As long as devs know that we are here and here to stay, they should toss us a bone once in a while. 

    As far as BH ruining your PVM experience, the wild should not feel safe. I already pre-addressed the fact that a BH teleport - direct teleport to target would be too OP for a server with 1 world and only 20-30 people in wild at one time. Instead of shutting down the idea completely, we should have an open discussion about other ways to implement a way to upgrade emblems via PVP. 

    The fact that emblems are only upgradeable via PVM is just wrong. Emblems were introduced in Oldschool as a PVP reward. 


  5. Loyalty/Vote shop buff:

    I think the loyalty shop in particular needs new rewards. There are only a few high ticket rewards like diango's claws (5K) and the monkey backpack (7.5k). I also think that 4 toy horseys and leapord toys are repetitive and should be removed.    
    These are some of the items I think could be added. I noted which shop either vote/loyalty they should be added to, but feel free to swap as needed, and please suggest some more high ticket items! 

    trouvers parchments - vote shop (i think 15-20 votes is reasonable)
    chompy hats - loyalty shop
    Bring back the other Naval Set colors ??! (dunno why they were removed in the first place.. and leaving only purple *spits*)
    barbarian assault pet - loyalty shop - a high ticket item deserving for those who play zenyte for a Loooong time
    recolour graceful scroll - sell a scroll that changes the color of 1 piece of graceful (similar interface to the emote scroll) - loyalty shop (i see this is being made in the dev blogs, i think loyalty shop would be a great place to put them)
    can pick from any of the current colors on osrs: white, purple, gold, red, green, blue, black(?)
    castle wars armour decorative melee sets - loyalty shop another high ticket item
    druidic wreath - vote shop (an osrs holiday item)
    anger weapons (cosmetic) - possbily another high ticket item for loyalty shop 
    add emotes to emote scroll: hypermobile drinker, smooth dance, crazy dance, sit up, push up, star jump, jog

    Another idea I had is for people to gain loyalty points through the forums. I think activity in the forums should relate to in-game rewards, not just badges on forums. 
    - gain loyalty points for forums post and comments
    - forums post gets more points than a comment. 
    - possibly cap the # of earnable points per day, to prevent farming points. 

    Other rewards: 
    -Maybe you guys were saving these items for future holidays but I think the Easter Basket and Sled are two very fun/desireable items. 
    --Possibly add them to the donator shop, and/or add them to mystery boxes with a similar rarity to the scythe. 
    -mime outfit, camo outfit, gravedigger outfit, princess/prince frog outfit, zombie outfit - loyalty shop (probably less popular but im sure some people want the option to have them)


    PVP SUGGESTIONS

    Bounty Hunter:
    I brought up this suggestion in the past, but I do hope that it's added eventually. 
    a few additional thoughts:
    - I don't think it should work on an actual "target" system
    - Instead, killing any random player should result in a tier upgrade. The reason for this is two-fold: 

    1. If there were a target system, we would inevitably need a BH teleport to target scroll. On a small server, it would really hinder a pvmers ability to play in the wild since a pker could tele to them instantly. 
    2. If we had a target system, but with NO teleport scroll it would be pretty frustrating on the pkers end to have a target, search the wild for 20 mins and the target ends up just leaving the wild.  

    - Personally I think no target system, no teleport to target, but killing any one in the wild with an emblem in your inventory will upgrade your emblem, is a happy medium. 
    - Of course this will introduce the need to prevent "emblem farming"


    Some potential ways to combat emblem farming: 
    min 75 combat, min 250k risk, cannot kill the same person twice and recieve an upgrade for at least an hour. This would slow down the upgrades to a similar rate at which you would get them during wildy slayer. 

    Even if none of my suggestions are well thought out, there has to be a way to upgrade emblems through PVP. It's crazy that only pvmers get emblem upgrades.. like what??

    Unique PK Rewards: 
    If a version of bounty hunter is ever added. In addition to getting a tier upgrade for killing your target, it should work on a point system to create an extra incentive. For example:
    1 kill = 1 point
    5 kill streak = 15 points
    25 kill streak = 50 points
    - These points will be spent at a "pk shop" npc, say Mandrith located in the achievement hall, and will unlock certain rewards. 

    Reward Suggestions for Pk Shop:
    Last Man Standing Rewards:
    - guthixian icon (tradeable when added to a staff of the dead) - simply a cosmetic upgrade
    - trouver parchment (tradeable)
    - dmm armour (untradeable) 
    - swift blade (untradeable)
    - new halos (untradeable) - arma, brassica, ancient, etc 

    New Bounty Hunter 2.0 rewards:
    - godsword gold specs
    https://www.youtube.com/watch?v=uelZL9faJs0
    (timestamp: 16minutes)

    Also within this shop, some prestige rewards can be added for Total Kill counts:
    - lms capes 10 kills, 50 kills, 100 kills, 500 kills
    - bounty hunter hats 
    - unique pk pet? Chompy chick pet or maybe another custom pet like a pet revenant? (should be awarded at a very high kill count like 1000 kills)

    Other rewards suggestions:
    Ivandis flail (quest item, used as a welfare mage staff with a spec bar)
    pvp mystery box? (holds supplies, defender, firecape, runepouch, maybe pvp weapons if they were added in future)

     

    Notes: 

    For the most part, all of these rewards are fashionscape aka non eco breaking. I believe it will be a good way to reward people for being active in the wild.
    I also think adding trouvers parchments into both the vote shop and pk shop is necessary. This way a useful item is not "locked" behind pking which a large amount of people don't do.
    Also trouvers parchements leave the game instantly when used on an untradeable so there would be a demand for it and pkers alone may not be able to fill that demand.

    Personally i dont think the actual LMS minigame should be added on Zenyte. I think splitting activity between a Minigame and the real wild will only make the wild less inactive. Either that or LMS will become dead-content very quickly. So the Lms rewards should be added to the general pk shop.

    Adding these additional pk rewards would prove that Zenyte cares about the pvp community. I think it will add more depth and give more of an incentive for others to get out there and give it a shot. 

    Other PVP updates:
    - Bring back daily/weekly automated tournaments - im gonna keep suggesting this till i see it happen! Manual pvp tournaments are just not sustainable
    - pathing/following still needs to be worked on 
    - crossbow animation needs delay
    during a dd on 07: 
    the xp drop will happen, then the crossbow animation, then a step out will happen in quick succession
    during a dd on Zenyte:
    step out will happen first, then xp drop/crossbow animation happen at the same time
    the crossbow animation should be delayed. Xp drop first, then crossbow animation. This allows for proper dding mechanics as well as sliding around your opponent more easily because of the delay.
    - buff claws accuracy!

    Please don't take hyper offense to any single suggestion. I just compiled all my thoughts together to get the ball rolling in the right direction. There have been hardly any PVP updates since the release of the server and I hope we can see some updates soon! 

    @everyone
    Feel free to offer up additional suggestions or offer feedback on the ones I've posted here. 


    EDIT: I think with emblem upgrades and Pk shop, it could even bring more activity to classic edge pking not just nhing/multi fights. 

    • Like 7

  6. @Otoris

    You're talking about alternative money making methods. and telling people they should make an Ironman so we don't get mad at these types of updates? 

    Of course you're entitled to your own opinion, but most of what you talked about has no relevance to the original post. The point is that the nerf is unfair

    On OSRS, they don't change the value of items when something needs a nerf. They change the rate at which you can get it, or increase the difficulty of obtaining it. Like the farming contract nerf on OSRS, for example. There were way too many valuable/high lvl seeds coming into the game, so they nerfed the rates of those seeds and made them much more rare. 

    In this case, Zenyte chose to change the actual value of amethyst rather than nerfing the rate at which you can successfully mine amethyst. 

    It seems they can't even agree on what the true purpose of the nerf was. @rolex thinks it was because of bots, while @life believes it was because there was too much money coming into the game. 

    Either way, or even both cases, the actual value of the item should stay the same, but the method to be able to mine amethyst or the successful mine rate of amethyst should have been nerfed. 

    • Like 2

  7. 49 minutes ago, Life said:

    Staff patrols areas like this 24/7. Botters weren't the issue, Amethyst brought WAY too much gold into the game, and needed the nerf.

    Multiple options were proposed to our team on how to decrease the influx in gold from said ore, and this was the one that was fool proof, this wasn't a split decision by the developers, but a talking point that has been around for a bit. Although I'm not too keen on the nerf, something needed to happen.

    were botters really not the issue? if the intention was to truly decrease gp from coming into the game at such a fast rate, then the nerf should have been on the speed at which you can mine amethyst. 

    6e3e1b60261d179cf277cc25c50b99bc.png
    https://gyazo.com/6e3e1b60261d179cf277cc25c50b99bc

    I've never tested it myself but i've heard people say that amethyst mining is 3-4m+ per hour. Both afk and safezone. Yes I agree that at that rate the gp/hour should be nerfed, but the price of the item shouldn't change. 

    If osrs rates are 300k per hour, then zenyte should have matched that from the beginning. Due to the buff of increasing amethyst mining speed, people went hard on amethyst for several weeks. In my opinion, devs are at fault. And now instead of going to the root of the problem, it really does seem like a "quick band-aid fix" as @glitchput it. 

    Still very upset with this and I hope that this post doesn't just get swept under the rug. Please look into a better solution. 

    • Like 2

  8. 12 minutes ago, Rolex said:

    Make it so you need 2k+ total lvl to mine here - Totally would take this content out of the game for skillers

    Make it so you can only mine it with dragon pickaxe - very customised and will make the dragon pickaxes price rise even higher, or just make it dead content 1/2 - will probably piss out more people

    Teleport to target - can just transfer amethyst to combat 3 or low level alt

    Make the mining speed slower - I believe this was discussed but that really doesnt stop the mad level botting its receiving right now

     

    Honestly, the reduction in that big of a scale quite was surprise for me aswell, but these solutions you mentioned are nowhere close better than the current solution that was implemented. Also had in my mind to put it behind falador hard diary but that would kill it for the skillers aswell. Need better solutions to possibly make Kris change his decision on that, for now thats the best solution that can be used. Wildy shop was filled 1b worth of amethyst javelin heads within 4-5 days of uptime

    all im reading here is that my being pissed off doesn't matter 

    my providing quick suggestions weren't to be an end all. The point is that it feels like this nerf is mainly targeted towards botters, but it's hurting legitimate players. And that shouldn't be happening. 

    • Like 1

  9. idk who to talk to about this but i'm pretty fking tilted about the amethyst nerf. 

    4abbc229ce894c6450f2c131d5bf0ede.png
    https://gyazo.com/4abbc229ce894c6450f2c131d5bf0ede

    I've manually mined 60m+ mining xp at amethyst. I also was one of the first few people to merch amethyst, javs and arrows in the grand exchange. 

    I invested over 100m gp into amethyst stuff over the past month or so, aiming to make a 20-30% profit. 
    https://gyazo.com/241281cbda008eff1a988a79392519fd

    There are other options to prevent botting. Even just thinking for a few minutes I came up with a few:
    - Make it so you need 2k+ total lvl to mine here (making a bot acc harder to create, and if it were banned they would lose more)
    - Make it so you can only mine amethyst with a dragon pickaxe 
    - Do some wildy updates, like teleport to target, so that selling amethyst to the bandit camp is more dangerous. God knows no one is going to alch 400k amethyst jav heads
    - Make the mining speed slower 

    You guys instead choose to reduce the price by 75%, hurting legitimate players, rather than finding a real way to deal with amethyst mining bots. 

    honestly never been cucked so hard in my got damn life.

    • Like 4

  10. life had nothing to do with L's hcim death. 

    i was in voice with Kodak and he was doing a wildy sweep. He said "yo theres ssomeone at firegiants i need a tb at magebank"
    Neither of us knew he was a hcim till he was dead. Kodak was there just right place right time. 

    Also a "promise" saying "i wont sell tbow and ill loan u anytime" i can see why that may be considered 'baiting' or something but him going back on his word and selling it a few days later is just fair play lol it's his tbow. In all fairness, I personally dont think that reflects anything, positive or negative, on Life's staff position. If there's bitching about gambling between staff members then they shouldn't gamble each other. 
     


  11. On 12/5/2019 at 5:41 AM, Kris said:

    I do have plans for creating instances, however I'd like to do so with a nice interface behind it. The interface alone would be a few days of development time. Alongside that, for something such as Godwars dungeon instances, we would need to create a lobby system(to avoid getting hit by npcs while building the instance) and something to reclaim the lost items from. 

    Awesome man. Definitely looking forward to it! 


  12. I agree with most of your suggestions here, Cia. Most of them I've had on my mind as well so thank you for sharing them here.
    **I still haven't really decided for myself whether or not PVP weapons will be a good thing for the server, so I won't talk about it here. 

    Aside from that, most of your suggestions are to bring more skillers/pvmers into the wildy. Bonus xp, resources, and money. If these were added into the game, it would definitely bring in more activity into the wild, but I have to agree with @Schrute Farmthat it won't be a long term solution for wildy revival. 

    The foundation of your argument is true. That people don't enter the wilderness because there is simply not enough reward for the 'risk'. 

    It's my belief that a focus on Pker vs Pker interactions needs to be pushed in order to keep wild alive in the long run. Rather than Pkers vs skillers/pvmers. We need to encourage new players to learn pking. I think reviving Edge wilderness or adding PVP instance (or PVP Tournaments) would be the best place to start for that. I don't know the best way to implement this, but they have to be profitable and relatively safe for introductory pkers. 

    A while back, I thought Teleport to target would be good, but with a low player count in wilderness the seasoned pkers would pretty much bully anyone who enters. 

    I also think that Pkers should have the ability to upgrade their emblems if they kill someone in the wilderness. Currently, only pvmers can upgrade emblems with wilderness slayer. My reasoning for this is, Pking should be more profitable for the Pkermen as well. There are a fair few pkers, I'm sure, that are simply on Zenyte for PVM content because pking is literal dog shit when it comes to making money. 

    Finally maybe a rework in the BH shop would be cool. Like adding LMS capes for KDR for example. 

    I'm a little scatter brained with my notes here, but i hope yall see where I'm coming from. It's gonna take a lot of work and more conversations like this till we find a true solution. 

     

    • Like 1

  13. 1 hour ago, Mikal said:

    Absolutely. 100% agree. Been crashed several times, (and done some not so proud of crashing myself) at GWD. It's a pain, and can halt a player's account progression. I'm in favor of multiple bosses getting and instance, but for the time being, I whole heartily support the idea of instanced Godwars!! Fantastic suggestion, and superb presentation. 

     

    Upvote!

    Yeah I totally feel that man. I hate being crashed, but sometimes I have to do the crashing as well.. thanks for the upvote


  14. Preface:
    current list of instance bosses:
    -zulrah. grotesque guardians, vorkath. alchemical hydra, kbd, kraken, obor/bryophyta, hespori, corp

    bosses that could use instances:
    -God Wars Dungeon
    -cerberus
    -DKS: has slayer only cave (not instanced), meaning there are 2 sets of dks in game
    -KQ (no slayer only, no instance, only 1 KQ in game)
    -Thermonuclear Boss (no slayer only, no instance, only 1 in game)

    other "bosses" like shamans or Demonic Gorillas are excluded from this list
    - shamans has Lizardman Canyon (off task) and Lizardman Caves (on task)
    - Demonic gorillas are bountiful

    The focus of this suggestion is on adding INSTANCES to God Wars Dungeon ONLY.
    -KQ rarely has any players due to the lack of uniques aside from pet/slayhelm/dchain
    -DKS already has two sets of daganoths, while GWD only has 1 - maybe if enough people want a Slayer only INSTANCE it can be added too
    -Cerberus has 3 rooms and can only ever be done on task

    Potential Ways to Implement:
    - Cash requirement to create the instance (cash dump for unrestricted players, gives gp more usefulness for Irons)
    - Adding Instance Tokens/Scrolls to either ::Store or Vote Shop (or Both! like the new Xerics Wisdom scroll)
    - (if instance is found to be too OP, then maybe a slayer task only room similar to DKS)

    ___

    Introduction:

    Loot from God Wars Dungeon bosses is some of the most desirable gear upgrades and highest level end-game content before Raids (also instanced).
    With a growing number of players, demand is increasing for gwd uniques. Making PVMing more and more profitable

    Only a small percentage of players are "raids ready" in terms of gear or ability, making GWD the more popular choice and therefore more crowded 

    Benefits of the Instance:

    Prevent 'Crashing'
    - There's toxicity or at the very least, some tension, when two groups of players want to do GWD at the same time.
    - on OSRS there are multiple worlds, so this can usually be avoided. But on here you have to duke it out by trying to get the most DPS and discouraging the other group enough for them to leave first. 
    - I believe that adding GWD instance would alleviate some of that conflict and create more enjoyable gameplay. 

    Ironmen
    - This goes kind of hand in hand with the previous note. But Zenyte has a large community of Ironman players. 
    - They would still have the option to use the un-instanced God room, but if they want 0 chance of being crashed they can purchase an instance. 

    More Votes/Donations
    - if adding to the vote store/donor store, it would be yet another USEFUL item to encourage donations and voting for the server. 


    Rebuttals:

    Am I over exaggerating the need for this instance?
    - Even if Godwars dungeon is empty for a large amount of time, there are still times when multiple groups/solo players want to do a specific GWD boss at the same time.
    - I can agree that GWD is not overly crowded, but I don't see any harm in giving people the OPTION of an instance. 

    Will it 'break' the ECO?
    - If GWD instances were added, I don't think the amount of people doing GWD will increase that drastically. 
    - With a growing player base, demand for GWD uniques will still be high keeping prices high (with the exception of pkermen items like the Staff of the dead)
    - If staff can keep track of trends, and the Instance tokens/scrolls are found too OP they can be removed. 

    Crashing is just a part of the game though
    - I can agree with this to a certain extent. But with playing other servers with 600-1000 active with no instanced GWD it's one of the most toxic gameplay i've ever experienced. 
    - And Zenyte #'s are climbing by the day. And with more quality content being added in the future, i believe it will hit a much higher player count. And it will be a bigger problem then.
    - It can save a lot of headache for devs to be Active instead of Reactive. 


    Closing Statement:

    I know that a lot of content still needs to be added to 'catch up' with OSRS. The last thing I want to do is take the devs' focus away from more priority content. 
    IF this is not something super difficult/time consuming to add I think it would benefit the community and the server, create more enjoyable game play for normies and ironmen alike, and not break the eco. 

    I'd love to hear other potential solutions or opposing opinions from players/staff.

    • Like 7
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