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Kris

Zenyte Member
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Posts posted by Kris


  1. Correction: This is one of the things that will never come to Zenyte.

    The XP wells are a tacky feature that servers implement for the purpose of purging the economy, as they actually _need_ to do it. We don't, quite literally. The economy is slow-paced, everything sold in shops is capped to specific quantities and sold at rather expensive prices. There are cash sinks all around the game, most of them small but overall, frequent use of them still adds up to quite large quantities.

    Player-controlled experience boosting is also a dangerous path if you think about servers which actually have highscores for the point of fair-competition. Giving players the control over the experience flow in the game could easily turn the table and help those able to afford it progress much faster, giving them an unfair advantage over the rest of the players, especially within competitions.

     

    If we're to ever add any sort of experience boosts, it will be in controlled environment where the players do not have control over it, giving everyone the same fair advantages. Much like the semi-frequent experience-boosting weekends I've done since the release, roughly once a month.

    • Like 1

  2. HD implementation is not planned at the moment, there are far too many obstacles to implementing it:
    1) It is a massive undertaking to implement the new renderers into the client; What's even worse is every time we upgrade runelite, we would have to re-implement the renderers.

    2) Models were all re-adjusted by Jagex when HD was first released; If HD alone was implemented, you would see a lot of priority fighting - this basically causes multiple faces of models to flicker between one another, as priorities of which model to display are unclear to the renderer.

    3) Misc. changes such as water; RS introduced a new layer for underwater maps; This basically means that in shores you can see through the transparent water in HD mode, the actual sand and whatnot underneath it. Without this bottom layer, shores would look very odd.

     

    It is not planned for any time soon, nor am I considering implementing this at all right now.

    • Like 1

  3. 4 hours ago, SilverNova said:

    Updated a bit. @Kris @Coreyand @Tommehany thoughts/input?

    It's decent, I'm a fan. Large variety of benefits yet nothing too powerful. Enough incentive for players who are actually interested in grinding lower game modes to actually choose one.

     

    Only thing I have to point out is the "-2/-3 payment for crop protection", this would rather be done in percentages as a lot of the payments are actually singular items and those would be unaffected by that.

    • Like 3

  4. Looks good. Noticed an issue with pathfinding at the end of the video, kept running you towards Zulrah. Not 100% sure if it's an issue but I'll have a look at it, if it is I'll be sure to patch it.

    Also fixed up your defence icon size, appeared massive.

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