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Posts posted by vx
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So, this will be, if well received, the first of several visual displays of drop tables that we don't have weights available to us in-game. The idea behind this comes from my own preference of seeing exactly what the odds come out visually. Hopefully, seeing the loot helps everyone give relevant opinions, suggestions and any other feedback they may have for Zenyte's content as we go forward.
EDIT: The chest will be getting BUFFED, sometime in the near future. I'll amend the results once the table changes but, make sure to put in suggestion posts if you have ideas!- No double loot chance or potential exists for any loot from Enhanced Crystal Keys.
- The chest's loot table is not currently set in stone. It is something staff is currently working on balancing.
- As it stands, Mining is currently the fastest method for Crystal Shards, followed by Thieving and finally Woodcutting.
- Bossing can be a fairly reliable source of Crystal Shards. But, is limited to select bosses.
Here's the result!
Having seen how just the 3 crystal seeds are balanced, I don't think they should drop in the overall number of seed drops in relation to keys used. But I do think rebalancing them so the amounts are even odds is something that makes sense. I don't see any reason why tool seeds would need to be 2x the rate of the other two seeds, or more.
I'll leave a handful of my suggestions that would apply to the table regardless of any weighting changes.- Dragon Bolts should be Dragon Bolts (unf). This follows the other Fletching related ammo.
- Add Uncut Dragonstone.
- Add Redwood logs.
- Add seeds and herbs for: Toadflax, Dwarf Weed, Cadantine.
- Add Amethyst ore.
- Remove the following (all arguably irrelevant to the stage of the game you would be opening the chest): Raw Tuna, Raw Lobster.
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22 hours ago, vx said:All the bowls were intended to be @ very top of home. While it'd work, 1) they weren't placed 2) I might have a more appropriate placement?
For reference, here's some easily locatable areas.- To the bottom left is the enhanced chest cave.
- The bottom being the entrance to Lleyta.
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Top right being the farm and bank areas.
EDIT: Stick him dead center of all 3? Or allow bowls to serve the singing, recharging, creating and said bowl's related seed shop?
EDIT: Maybe an NPC, kills 2 birds with one stone using crystal store guy, to provide a brief snippet in-game when this content might not be fresh to us all, but might be to newer players
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All the bowls were intended to be @ very top of home. While it'd work, 1) they weren't placed 2) I might have a more appropriate placement?
For reference, here's some easily locatable areas.- To the bottom left is the enhanced chest cave.
- The bottom being the entrance to Leeyta.
- Top right being the farm and bank areas.
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You're right. I guess I only noticed clues vs not clues xDD Anyhow, would be nice to see it on his drop table
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Thanks! And its not so much as adding an item to his table as just allowing him to count for the boss dropping elite clues with RoW(i) on specifically. He shouldn't drop clues otherwise, which is where I assume that oversight happened xD
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Vet'ion's wiki page.
He does have the RoW(i) tertiary drop listed here. But he doesn't have it in-game and definitely doesn't drop any clues. Would love to see him get clues added to table too! ♥ -
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Had some ideas of my own:
Spoiler- Maybe a potential for an increased tier (based on supplies for the task's tier) supplies reward? Scaled for IM would be a bonus for balance.
- Some style of leaderboard for the "current" streak highscore? (Current meaning something that obviously is constantly changing, resetting..)
- Chance, based on your current streak, to be assigned a new task upon turning in a task. (With a hard cap on potential % increases to keep from getting unruly.)
And I 100% agree with:
SpoilerAbility to toggle a skill post-99.
On 1/30/2021 at 3:16 AM, H0ax said:add the black graceful outfit
On 10/2/2020 at 8:07 AM, Sir Hassan said:Instead of disabling it for a skill you already have 99 in, give the ability to toggle it on or off, because once you're maxed it makes more sense to want those tasks back. Also have some type of point system which allows you to redeem cosmetics or skilling cosmetics/items, and have a streak system where if you consecutively keep it up it'll be more and more rewarding and worth while.
If you really wanna bump it up a notch, you could introduce a sort of skilling "battle pass" where the rewards cycle and change each month.
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This would be a ton of fun. And it would be a nice boost to tide the server over for a bit until ToB gets back on track. I do have a few concerns, but just as how it would impact the server if implemented poorly.
• Due to the numerous buffs the league offers, it would need to be isolated from the core server as far as items and other progression goes.
• Depending on how often its available, as is or with new alterations, would determine if it was worth consuming server resources for a extra world.
• If it was an ongoing option, I would heavily lean in the direction of not isolated game worlds.
• I think it would be neat to have cross world friend's list and pm capabilities. Just so it doesn't negatively impact the core game.
• That being said, if it were to be an ongoing availability for players, I would think forcing the boosted characters into instances is more than fair. These instances being off limits to non-participants.
• If it were done that way, their items should not have the opportunity to make it to the normal economy, in any way. Balancing that with Wilderness implications would be difficult. But worth it for the longevity of Zenyte's economy.
• As an offshoot, but seeming even easier to implement with other game mode changes, group IM would be nice. ♥
• Community polls for new additions/redactions would be really sweet.
• Its something the Events Team could go buck wild with making new events, challenges and unique competitive scenarios.
• If anyone has ever play Path of Exile, a cycling league calendar would be a huge bonus. (At least for an avid PoE addict ♥)
• Implementations for tweaking and specifically restricting players to a new playstyle, whilst competing with one another, would be something to seriously consider sorting out. Especially if its something that can be setup without server downtime, developer time away from their current goals or noticeable negative side effects is something no other server has anything close to. Its been done, years and years back on differing revisions, but I've not seen any comparable system in a long while.
Overall, the idea would be a blast. Full blown game mode modifying systems or just a separate world to go all out on every so often, yes.- 2
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Instances have a reclaim feature when you die.
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On 9/10/2020 at 11:58 AM, Hexae said:I would personally like to have few teleports available in the Nexus portal while not being, at the same time, added to the Zenyte portal we currently have at home. I feel like it would add more sense and make it more special. For example, teleports unlocked by the scrolls could be one of this feature (I say could, don't throw me tomatoes me please).
If not too big of an ask, maybe even some form of binding for a handful of teleports of a player's choosing?
Or stuff for clues?
Or let us convert a Master scroll book options into a portal?
Maybe something that requires a minimum killcount of a specific or overall killcount of bosses in general to unlock one? -
@EchoSaid work together, get a thread started to pool ideas. So, yeah..
Vote Shop:
Highlight red/spoiler them. Please keep in mind spelling and organization, especially if your list is long.
Loyalty Shop:Highlight blue/spoiler them. Please keep in mind spelling and organization, especially if your list is long.
Supports Changes, So long as Changes Occur
Current Lists!
Vote List:- Flippers
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Crab claw & Crab helmet
Loyalty List:
SpoilerQuoteSupport, Would be nice to see Flippers added as the mudskipper hat is already available in shop and also the crab claw / crab helmet from the underwater part of recipe for disaster. 2 great cosmetics id love to see for ironman access. @Worry
Supports Changes, So long as Changes Occur:
SpoilerSpoilerMy Example/Ideas:
- Ice Gloves
- Any missing skill outfits we cannot get
- Missing skilling outfits/QoL items
- More supply options (Herb box, but with ores/logs/raw food/etc
I'll update this post w/ a complete list of what we come up with. Thanks!
Wilderness 4
in Declined Suggestions
Posted
This, without the cave overhauls OSRS included with their spawning changes, is the worst idea I've seen in a while. Not only would Rev killing become less efficient, but now the cave is more or less a novelty for Slayer purposes (If a rule for boxing x-NPC existed, it would have to apply cave wide. As well as be enforced. This could cause a few issues as a slow kill may subjectively be seen as boxing, etc..). Both of these decrease the amount of players there to begin.
This, while not my first thought, would probably work out well. What if the cave was even just given a +10 to Wilderness level it falls within. Revs would be about 10 blocks above the 30 line and 20 blocks above the 20 teleport line, making escape to the South that requires Agility much more useful. And escape to the North or Northwest, would increase in difficulty just due to the level your combat allows to be attacked/to attack.
EDIT: Utilizing Amulet of Avarice to access the Slayer table off task might be a variable to play with. Being in 40 Wildy perma-skulled isn't without risk.
Would either have to be disallowed within the caves entirely, or allow Revs to be farmed with a cannon. Again, drawing the losing group being people who use the cave to do Slayer, excluding the Revs as of now.
Red: Ankou
Green: Black Dragons
Yellow Line: Can already hit some Revs, lowest 2 level, with Cannon if they path slightly west after spawning.
Very Top Left (NW): Emblem Trader, conflicts slightly.