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One

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Posts posted by One


  1. My addition to this suggestion is, it should run on a 4-6 time period for events.

    There should be one PvE, Wildy, and Skilling event running at a time (rotating every 4-6 hours)

    Examples already listed above, but such as:

    [PvE] Double loot from (boss), no GW req for GW, X% loot increase for X boss/NPC

    [Wildy] Double PKP active, Revenants increased drop rate, Wildy bosses increased drop rate, 

    [Skilling] Double resources from (Trees, ores, fish), Chance for not consuming resources (Firemaking, fishing resources, herb supplies),

     

    Of course, this is just examples I've thought of and I'm not trying to hijack your thread.


  2. As said above, I know the current Runelite settings allow it to look a little better but I would love to see an OpenGL setting or an HD setting available. 

    Anything that is toggle is a good suggestion in my book, some players may love it some players might not like it and they can choose to have it or not.

    • Like 1

  3. 2 hours ago, Jop said:

    Active QA Testers who consistently go out of their way to bug test, find faults and generally are active within reporting bugs will be rewarded. Monthly evaluations take place to ensure this is kept consistent.

    That’s the hardest part. We have many testers, but if there aren’t really any awards or incentives to test then people won’t want to consistently test it. 

    As said above, these people are taking time out of their day to ensure our patches are bug free.


  4. On 8/19/2019 at 8:35 PM, Trey said:

    So, I've been thinking lately about how the server was when I joined and how it has changed since.

     

    To my surprise, not much has been done in terms of content; Mobile was a huge release and it definitely was a good move.

    However, I thought of a few things that may help boost player charisma and motivation.

     

     

    • Add a "Beta" World, similar to the tournament worlds on osrs, that is only up during the weekends.  This will not only showcase new updates and give the players some promise, but also help weed out bugs as you go through the development process. "But Trey, A tourney world would be full of people just standing around and admiring the spawned gear they have!" Yea, you're right. What could you do to change this? Oh, Easy. A weekly ''bugsplat" event that will reward players for submitting a bug. You'd host the event for a certain update and limit the tourney world to -just- that content. Every legitimate bug found could be posted on a thread for said content, but for a reward. It could something as simple as a few vote tickets, or 5 donator points to be used in the shop. With the forums integrated with ingame usage, you could even add a button for a certain usergroup(admin+) and add a small button that just says 'reward.' Once they click it, it'll add 5 donator points to the users store credit. It'll get players motivated to play the new content and report bugs they find, Just as an example. Even if it captures 20% of the players currently playing, you'd end up with more 'testers' than previous, and honest reviews from some of the most loyal players.  I understand you have a QA team.  Lets be honest though. I work 55 hours a week, I play games to have fun. I want to help the server grow as much as possible, but I don't want to have to be obliged to commit to a team of individuals, without pay. I feel like this is a direct reason behind the lack of QA tester applications. With this suggestion, you'd be moving through the process of development much quicker than you would with just a few.

     

    • I think we all agree, the economy is currently f$#@ed. Yea, things are stabilizing, but there's no set price on any skilling supplies, there's hardly a market for anything, and the closest thing you have for a new player to find a price is the zenyte cc, which could or could not be active. How could this be changed? No, no economy resets. Instead, Change the current GE into a more P.O.S oriented hub. Almost the exact same as the ge, but when you search, it shows you the lowest prices available. This will help stabilize prices of everything, as people will sell around what others are selling for. Once the economy gains a grip, reverting back to the GE would not be a problem, but at this time the GE is hurting the economy. I have bought many of items that are thrown in the GE at OSB price, which I could easily turn around and sell for 5-6k more each. This happens because people don't know the price, so they just chuck it in there. 

     

    • Lastly, Clue scrolls. Clue scrolls are needed. Not only do they spice up bossing and slayer tasks, they also introduce rares that are not otherwise accessible. They'll add many new items to achieve on the collection log as well. It adds a secondary grind to the main grind. It's content. 

     

    Thank you for your time. ❤️

     

     ~Trey

     

    Beta world: I wouldn't necessarily mind this, but I do not know how much content would actually get squashed out of this. I recognize your award suggestion, but I feel as if the people who would be chasing the awards are the same people who've applied and put work into the QA team application/process. Maybe my opinion is wrong, and thats okay, but its still what I believe.

     

    Economy: The server is still fresh, and the economy will have time to grow. We have lots of different players playing different XP rates, and of course when there are a lot of players on the lower end having less accessibility to supplies and items. As more and more players are maxing, which there are a lot, the availability of items will increase. As others have pointed out, I believe we are already working on a centralized GE system. 

     

    Clue Scrolls: I believe everyone wants clue scrolls, it just takes time to implement them. They're coming Soon(tm).

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