Jump to content

Echo

Dragonstone Member
  • Content Count

    478
  • Avg. Content Per Day

    0.21
  • Joined

  • Last visited

  • Days Won

    24
  • Time Online

    3d 10h 35m 34s

Posts posted by Echo


  1. ideally its what the instances are for, to practice the waves that you are having difficulties doing. 
    i do see the struggle in getting max gear and what not to do attempts and stuff, but as stated above, we can't have accounts in max gear / max stats roaming around confusing the economy.

    However, maybe we can lower the cost on instances? Will have to be brought up to developers and get their take.

    • Like 1

  2. 8 hours ago, CIA said:

    I thought of a couple more things that I decided to throw into a separate thread so here they are quick and easy:

    Hiscores for:

    Wilderness slayer tasks completed (optional)
    Wilderness kills
    Wilderness killstreak record


    Another BH shop reward:
    Trouver parchment: 3m bh points
    (Helps you to unlock & imbue certain untradables)
    For example if I were to use it on my fire cape it would be protected on death even above
    20 wilderness but it would cost me the scroll for 3m bh points & 1m coins
    (Player who kills me would receive 500k from my fire cape protection money)
    Meaning they make more money from killing me but 500k gets also taken away from the economy
    After I die I would have to get a new scroll for the item to be protected (meaning the scrolls will always remain in demand = emblems as well)
    (You can have multiple untradables protected at the same time)


    Emblem upgrade chance from wilderness slayer task completion & guaranteed emblem upgrade upon player kill in wilderness
    normal/sapphire/emerald: 50% (what it currently is for everyone I believe) & every 25th kill
    Ruby/diamond/dragonstone: 55% & every 20th kill
    onyx & zenyte: 60% & every 15th kill

    Next time just attach them to your other thread. helps keep everything together.

    • Like 1
×
×
  • Create New...