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Zini

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Posts posted by Zini


  1. 8 minutes ago, Charms said:

    Hi Guys,

     

    I recently joined a few days back. I haven't been in the RSPS realm for years and took it upon myself to look around for a new server to play. I stumbled upon Zenyte and have loved the gameplay thus far.

     

    I'm looking forward to seeing everyone in-game!

    Welcome to Zenyte, if you need any help feel free to pm me at any time, hope you enjoy yourr stay


  2. 49 minutes ago, 200M Dancing said:

    Absolutely outstanding efforts Zini thanks for following through on your promise, mad respect to you. I'll be sure to use this guide when the time comes.  As far as this guide goes, are you able to provide some information/gear suggestions/inventory setup for the lower tier players? More or less a welfare set up is what I'm trying to go for.

    yes as said its only close to done so that will be provided


  3. 1db036bd9afe8eb8d792acae3a27db35.gif

    The Big Bad Inferno Challenge on Zenyte 

     

    Table of Contents

    1Getting into the inferno and the npcs

    1.1 Getting there

    Spoiler

    Equip a dramen staff and use the fairy ring at home with the code BLP

    image.png.001f3e2c7a79f50ed5cc58cff73d18b0.png

    If this is the first time use a fire cape on the npc TzHaar-Ket that is a non attackable npc then go through the "Hot Vent Door" and follow the map to the bank  which is the yellow $ sign and to go into the minigame go to the red star on the map.

    image.png.442453964dae2b52d8af2a8e52e49c0c.png

    To be able to enter the minigame a player must talk to the npc outside and say "Can i go down there" to do this they must sacrifice a fire cape.

    1.2 NPCs in the Inferno

    Spoiler

    Monsters inside the Inferno

     

    Jal-Nib.png Nibbler:  Jal-Nib
    Several of these creatures spawn per wave and can cause damage to three pillars found within the arena. Once a pillar is damaged enough, it will fall.

     

    Jal-MejRah.png Bat:  Jal-MejRah
    Jal-MejRahs function similar to a Tz-Kih, except rather than draining prayer points with their attack, they drain their run energy instead. They drain 3 run energy per hit. They are also able to drain your combat stats and improving their own at the same time.

     

     Jal-Ak.png Blob:  Jal-Ak
    When a Jal-Ak dies, it splits into 3 smaller versions of itself, each using a different style of the combat triangle: 

    • Jal-AkRek-Xil (Ranged)
    • Jal-AkRek-Mej (Magic)
    • Jal-AkRek-Ket (Melee)

     

    Jal-ImKot.png Melee:  Jal-ImKot
    Jal-ImKots only use melee, but make up for it with extremely accurate and damaging attacks.
    If a Jal-ImKot cannot reach the player, it will burrow into the ground and resurface next to the player.

     

    Jal-Xil.png Ranger:  Jal-Xil
    Jal-Xil is very similar to the Tok-Xil from the Fight Caves, the only difference is that Jal-Xils boast higher combat stats.

     

    Jal-Zek.png Mage: Jal-Zek
    Jal-Xil is very similar to the Ket-Zek from the Fight Caves. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health.  Jal-Zek will only use its respawn mechanic while in combat. Nibblers and mini Jal-Ak's will not be revived.

     

    JalTok-Jad.png Jad:  JalTok-Jad
    Stronger version of TzTok-Jad, and similarly attacks in all three forms of combat where the player must use the appropriate protection prayers before the attack hits.

     


    TzKal-Zuk.png                Final Boss: TzKal-Zuk               Jal-MejJak.png
    On the 69th and final wave, TzKal-Zuk will break free from the prison. Floating in the lava and moving back and forth between it and the player is a small piece of the wall, which must be utilized as a shield to protect from TzKal-Zuk's attacks. If it attacks the player, it cannot be protected against and it has an extremely high max hit of 251, which has a high chance of killing even a fully healed player. Throughout this fight, other monsters spawn periodically and on cues. Jal-Xil and Jal-Zek will regularly spawn behind the player, attacking the shield until they are attacked, whereupon they retaliate. When TzKal-Zuk is below 480 Hitpoints, a JalTok-Jad will spawn behind the player, similarly attacking the shield. When TzKal-Zuk is below 240 Hitpoints, four Jal-MejJaks are spawned, rapidly healing it. When they are attacked, they stop healing and attack the player with area-of-effect blasts.

    1.3 Gear setups

    Spoiler

    Beginner / First Cape's

    Max set up TBOW for beginners and first-time capers 

    image.png.c951f296a9861fffeb6ece7ff89fd38c.png

    image.png.9e3f09fd9d355fe772fb6a9e7eb906a9.png

    image.png.7a151155f61c26b07b9a10effd768d2b.png

    Max set up ACB for beginners and first-time capers 

    image.png.2c24faeb2b16841dbeff501d7091df69.png

    image.png.542384d0d8c210650561873b0644adf7.png

    image.png.7a151155f61c26b07b9a10effd768d2b.png

     

    Beginner Advanced Setups

    image.png.a8487f34269279b4a046ae41196e9518.png

    image.png.cdee5fe275ece876c33bfaf214bf023b.png

    image.png.7a151155f61c26b07b9a10effd768d2b.png

    Disclaimer all ammo types must be correct to the respected weapon and Blowpipe should be dragon or rune darts always.

    This is a guide for beginners only meaning no low level setups/wierd strategies

    Item Changes

    Kodai vand <- Master wand "if bringing master wand remember to bring water runes"

    Elysian Spirit Shield <- Crystal Shield "yes crystal shield gives -range and mage but the bonuses for accurracy is not a big deal compared to def bonus it gives ove Arcane Spirit Shield etc."

    Ancestral <- Ahrims "Ahrims is fine if you cannot get you're hands on Ancestral it is slightly worse though"

    1.4 setting up tile markers

    Spoiler

    Make sure to have the runlite plugin tile indicators enabled, you want the following tiles marked by holding shift down and right click mark tile.

    tile for starting the waves and tiles where nibblers spawn: image.png.73ed46732f480e5dcde50d19c9ab6c12.png

    Bat safespot tile:

    image.png.9b075fc766f1ed89910e85dd9bd37e24.png

    Corner safespot tile:

    image.png.eeaf868e407be29c670341dafd3139b2.png

    Attacking mage/range stack behind north pillar tile:

    image.png.64e6f7cd0c5b40d006fe4132170e721e.png

    Zuk Shield Tiles:

    image.png.d73a7c28597c92f46d21941a51d0d3a4.png

    2. The waves

    2.1 Waves 1-9

    Spoiler

    Waves 1-9

    Inferno works like the fight caves with the way the amount of npcs increase

    Starting Every wave you want to kill the nibblers that spawn in the tiles shown in 1.4 by ice barraging them, try to kill them asap since they deal damage to pillars.

    After killing nibblers you want to make sure that you kill the bats and try to avoid them attacking you if possible since they will drain stats and run energy.

    3 nibblers pr wave except for waves 3, 8, 17, & 34

     

    • Wave 1: 3x Nibbler, 1x Bat
    • Wave 2: 3x Nibbler, 2x Bat
    • Wave 3: 6x Nibbler
      • Jal-Ak (Blob) will start to appear in the next round.
    • Wave 4: 3x Nibbler, 1x Blob
    • Wave 5: 3x Nibbler, 1x Bat, 1x Blob
    • Wave 6: 3x Nibbler, 2x Bat, 1x Blob
    • Wave 7: 3x Nibbler, 2x Blob
    • Wave 8: 6x Nibbler
      • Jal-ImKot (Melee) will start to appear in the next round.
    • Wave 9: 3x Nibbler, 1x Melee

     

    2.2 Wave 10 - 17

    Spoiler
    • Wave 10: 3x Nibbler, 1x Bat, 1x Melee
    • Wave 11: 3x Nibbler, 2x Bat, 1x Melee
    • Wave 12: 3x Nibbler, 1x Blob, 1x Melee
    • Wave 13: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee
    • Wave 14: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee
    • Wave 15: 3x Nibbler, 2x Blob, 1x Melee
    • Wave 16: 3x Nibbler, 2x Melee
    • Wave 17: 6x Nibbler
      • Jal-Xil (Ranger) will start to appear in the next round.

    2.3 Wave 18 - 34

    Spoiler
    • Wave 18: 3x Nibbler, 1x Ranger
    • Wave 19: 3x Nibbler, 1x Bat, 1x Ranger
    • Wave 20: 3x Nibbler, 2x Bat, 1x Ranger
    • Wave 21: 3x Nibbler, 1x Blob, 1x Ranger
    • Wave 22: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger
    • Wave 23: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger
    • Wave 24: 3x Nibbler, 2x Blob, 1x Ranger
    • Wave 25: 3x Nibbler, 1x Melee, 1x Ranger
    • Wave 26: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger
    • Wave 27: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger
    • Wave 28: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger
    • Wave 29: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger
    • Wave 30: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger
    • Wave 31: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger
    • Wave 32: 3x Nibbler, 2x Melee, 1x Ranger
    • Wave 33: 3x Nibbler, 2x Ranger
    • Wave 34: 6x Nibbler
      • Jal-Zek (Mage) will start to appear in the next round.

    2.4 Wave 35 - 51

    Spoiler
    • Wave 35: 3x Nibbler, 1x Mage
    • Wave 36: 3x Nibbler, 1x Bat, 1x Mage
    • Wave 37: 3x Nibbler, 2x Bat, 1x Mage
    • Wave 38: 3x Nibbler, 1x Blob, 1x Mage
    • Wave 39: 3x Nibbler, 1x Bat, 1x Blob, 1x Mage
    • Wave 40: 3x Nibbler, 2x Bat, 1x Blob, 1x Mage
    • Wave 41: 3x Nibbler, 2x Blob, 1x Mage
    • Wave 42: 3x Nibbler, 1x Melee, 1x Mage
    • Wave 43: 3x Nibbler, 1x Bat, 1x Melee, 1x Mage
    • Wave 44: 3x Nibbler, 2x Bat, 1x Melee, 1x Mage
    • Wave 45: 3x Nibbler, 1x Blob, 1x Melee, 1x Mage
    • Wave 46: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Mage
    • Wave 47: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Mage
    • Wave 48: 3x Nibbler, 2x Blob, 1x Melee, 1x Mage
    • Wave 49: 3x Nibbler, 2x Melee, 1x Mage
    • Wave 50: 3x Nibbler, 1x Ranger, 1x Mage
    • Wave 51: 3x Nibbler, 1x Bat, 1x Ranger, 1x Mage

    2.5 Wave 52 - 68

    Spoiler
    • Wave 52: 3x Nibbler, 2x Bat, 1x Ranger, 1x Mage
    • Wave 53: 3x Nibbler, 1x Blob, 1x Ranger, 1x Mage
    • Wave 54: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger, 1x Mage
    • Wave 55: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger, 1x Mage
    • Wave 56: 3x Nibbler, 2x Blob, 1x Ranger, 1x Mage
    • Wave 57: 3x Nibbler, 1x Melee, 1x Ranger, 1x Mage
    • Wave 58: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger, 1x Mage
    • Wave 59: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger, 1x Mage
    • Wave 60: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
    • Wave 61: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
    • Wave 62: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
    • Wave 63: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger, 1x Mage
    • Wave 64: 3x Nibbler, 2x Melee, 1x Ranger, 1x Mage
    • Wave 65: 3x Nibbler, 2x Ranger, 1x Mage
    • Wave 66: 3x Nibbler, 2x Mage
      • Any remaining pillars collapse at the end of the wave and do 49 damage if the player is within one tile.
    • Wave 67: 1x Jad
      • The JalTok-Jad summons five Yt-HurKot at half health.
    • Wave 68: 3x Jad
      • The penultimate wave. The Jads attack three ticks apart. Each will summon three Yt-Hurkot at half health.

     

    2.6 Wave 69 ZUK

    Spoiler

    TzKal-Zuk.png                Final Boss: TzKal-Zuk               Jal-MejJak.png
    On the 69th and final wave, TzKal-Zuk will break free from the prison. Floating in the lava and moving back and forth between it and the player is a small piece of the wall, which must be utilized as a shield to protect from TzKal-Zuk's attacks. If it attacks the player, it cannot be protected against and it has an extremely high max hit of 251, which has a high chance of killing even a fully healed player. Throughout this fight, other monsters spawn periodically and on cues. Jal-Xil and Jal-Zek will regularly spawn behind the player, attacking the shield until they are attacked, whereupon they retaliate. When TzKal-Zuk is below 480 Hitpoints, a JalTok-Jad will spawn behind the player, similarly attacking the shield. When TzKal-Zuk is below 240 Hitpoints, four Jal-MejJaks are spawned, rapidly healing it. When they are attacked, they stop healing and attack the player with area-of-effect blasts.

     

    3 Scenarios in the inferno and how to deal with them

    3.1 Scenarios 

    Spoiler

    Corner safespotting

    Inferno_safespot_diagonal.png?3596a

    Blob range behind North pillar

    Inferno_blob_and_ranger.gif?2108c

    Blob melee flick

    Inferno_blob_and_meleer.gif?492a4

    Range mage behind pillar Furthest away attacks first

    Inferno_ranger_and_mager_pillar.gif?524b2

    3.2 Tips and tricks before entering

    Spoiler

    Make sure to prepot with the following before starting an inferno run

    Range pot -> Imbued Heart -> Angler fish -> Stamina Potion

     

    If you have brought a falador shield make sure to drop it when it is out of uses and make sure to use it when below 5 prayer points

     

    If the bats get you're mage level below 94 or 92 be aware that trying to autocast mage spells can drag you out of eventual safespots

     

    Make sure to autocast blood barrage before entering

     

    3.3 Questions & Answears

    Spoiler

    Q: Why did you not put occult in all setups?

    A: It is not worth it untill you get the hang of Inferno all it does is speed it up not make it more easy.

     

    Q: Reccomended stats?

    A: 90+ def 96+ prayer 94+ range 94+ mage 96+ hp "75+ attack 90+ str if using sgs"

     

    Q: What is the average attempts for a new person at the inferno?

    A: Hard to say but for a beginner at Inferno with max gear estimate between 10 and 80 attempts.

     

    Q: How many runes will i need pr run?

    A: I would say 2000+ barrage casts to be safe

     

    Q: How many darts/arrows/bolts should i bring pr run?

    A: 1200 and you should be safe

     

    Q: Is there similar content to the inferno? 

    A: Yes there is, fight caves is similar but not as hard as the inferno.

     

    Q: What can i do to prepare before attempting the inferno?

    A: Try to learn the tick system, practice prayerflicking on slayer tasks in raids and at other bosses.

     

    The guide is not finished yet but rather close

    • Like 3

  4. no support, first of all with 2fa you make alot of money from voting and 2nd of all the amount of items droprate like ones u suggest would put into the game is way too high, you should vote for the money and voting points anyways there is a lot of great stuff to get from voting actually this server have some of the better vote rewards i have seen if you have 2fa 🙂


  5. 5X main road to raids main

    So i have been playing this game since release and now i wanted to try something new again a 5X raiding main.

    will be updating this post on a daily basis, and will be streamed daily on Mixer

    If you have any questions regarding my goals feel free to ask them down below same with the methods i will be using.

    Total playtime: 3 days

     

    Goals:

    Current goal and time spent: Base 90 melees

    stats:

    Stats: 

    Attack icon.png 95/99

     Strength icon.png 96/99 

    Defence icon.png 99/99

    Prayer icon.png 96/99

     Magic icon.png 99/99

     Ranged icon.png 99/99

     Hitpoints icon.png 99/99

     Agility icon.png 50/99

    Farming icon.png 83/99

    Herblore icon.png 90/90

     

    Items:

    Vorkath's head.png 1/1

    Fire cape.png 1/1

    Imbued guthix cape.png 1/1

    Infernal cape.png 2/1

    Dragon defender.png 1/1

    Elite void top.pngElite void robe.pngVoid mage helm.png: Inventory image of Void mage helmVoid melee helm.png: Inventory image of Void melee helmVoid ranger helm.png: Inventory image of Void ranger helmVoid knight gloves.png: Inventory image of Void knight gloves 5/5

    Pets:

    Olmlet.png 0/1

    Jal-nib-rek.png 0/1

    Metamorphic dust.png 0/1

    Update log:

    unknown.png

    Imbued Cape unloCked

     

     

    • Like 2
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