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Posts posted by Nh 0
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Just make a different tab for yell @ chat window
Yell filter doesnt filter the mods anyways
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The thing is that the grind doesnt back up the loss @ a death in pvp
Thats why there is no edge pking
One has to work 2 hours just to get one set for a simple melee fight, that's a mood killer even thought that's the only thing that makes pking profitable
There should be easier and faster ways of making cash ingame, like the pre nerf amethyst mining, not as broken and superficial as it was tho.
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Can we get a 10hp skillcape?
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Kevin is bad but oh gosh this combat system is even woorse lol!!
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Tried suggesting changes to this months ago, gl
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Thats hella expensive
Just grab full melee gear and a whip and fill half of your inv with food
It works like a charm if you are 126 combat
99 pray is enough if protection is needed
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No one ever mentions chests, bleah
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U can choose task on twisted league if im not wrong
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Straight forward, simple, clear and complete. Gj sir.
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Would be nice to be able to ask the npc that holds the diaries rrwards which tier we want him to give us
There is one diary thay rewards you with banners. As I was claiming them the lower tier banner would always be replaced with the higher tier one, so instead of having 4 banners I only have a purple one
I don't remember if that happens on osrs aswell tho
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2 missing rewards from wilderness diary
Lesser fanatic has no chat option to toggle the option of noting lava bones
Lundail has no chat option to claim free runes
Could you guys check if other rewards/functions from other diaries aren't missing too?
Ps: I'm a player who continuously finds flaws, missing content/missing functions in the game and never saw them fixed (not a big deal), I wonder what the beta testers do in the beta server...
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*cough*duel_arena*cough*
Gz ting
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1 hour ago, ACPKingZ said:i fully support, but it would be nice too if they add a daily challenge streak like on slayer tasks
I like the streak idea
If im not wrong there are 3 challenges a day atm soa maybe a score system could be added where after a player completes all 3 tasks 1 point is obtained
After completeting daily challenges 3 times one gets extra 5 or 10 points like the slayer system as mentioned by @ACPKingZ
With the score system one uses the points to generate a 4th challenge, that being the limit of max challenges per day
The 4th task could have a cost of 3 points
@HxrdcoreThis is for the case where daily challenges stays as a simple and minimalist feature.
One question emerges tho, should daily challenges have a limited amount of challenges (3+1)or should a refresh system be added where after completing every 4th task one gets 3 new tasks, dtill being able to purchase the 4th task again and again
This could become a great money making method and also a great way to create stocks of supplies in the grand exchange
We should consider if to cancel/resetva challenge one has to spend coins or points of the score system
I think that something from 25k to 150k/200k should be a good cost, corresponding to the challenge difficulty (easy/med/hard/elite). This would make the cash reward less Op.
For pvm challenges make it give slayer xp along with the cash reward
For pvp challenges make it give emblem store points along with the cash rewards
Also add slayer tasks as challenges, like get a slayer task from X slayer master
Devs gotta then divide into categories the slayer masters and match them to the corresponding difficulty system of the daily challenges system (easy/med/hard/elite)
The skilling rewards are fine as they are, skilling xp along with the cash reward
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2 minutes ago, Life said:I 100% support Wilderness challenges, although if they were to be boosted to 500k for each challenge, then I'd like to see a larger number of NPC's you'd have to kill, or resources you'd have to obtain. At the moment, the challenges are EZ as.
Agree, also the easy/elite system has to be twicked
At the moment its rolled based on combat level, thus once you get close to 126 combat you only get hard/elite tasks
It would be interesting seeing easy/med tasks for high combat too instead of only hard/elite. It makes the cash income not Op.
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10 minutes ago, Liquicity said:Isn't it just one task per 24 hours? Hence the name daily challenge.
Support for these except the pk ones. Very circumstantial and not always able to be completed.
1- I see it more like challenges of the day...? You might be right tho, 2 tasks of each doesnt make sense in that case, plus the challenges are set to 3 a day so yh maybe I exagerated there
2- Thats why I pointed out the money sink system where one can reset a challenge if one doesnt feel like doing it
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Add to daily challenges the chance of getting cash reward like the wildy slayer tasks give the chance of upgrading wildy emblems.
The rewards could go from 50k to 500k.
(maybe 500k sounds a lot but if one works well with chance system + amount of cash rng it wont come introduce too much cash to the game.
If by testing it 500k comes out being too much then just lower the value of the max reward.
[You guys then should also take a look at how many challenges one can get in 24hrs or work on a task refresh system.] - Dont comsider this one for now
One could also add a money sink system where one pays like 100k for a new challenge or 100k to change a challenge one doesnt feel like doing. )
At this point one could expand the table of daily challenges tasks like:
Defeat X boss X times (from 3 to 25 according to easy/elite system)
Kill X monsters (from 10 to 200 according. to easy/elite system)
Kill X monsters in the wilderness (from 20 to 200 according to easy/elite system)
Kill X players at edgeville/rev cave/deep wilderness/any level of the wilderness (from 3 to 20 according to easy/elite system)
At this point one could make 1 or 2 challenges of each time be generated every day (skill challenge, pvm challenge, pvp challenge which goes for pvm in wild, player kills in wild and skill in wild.
Pros of buffing daily challenges:
Increase economy (this works well if player based increases)
Get players to actually do the challenges since the xp reward is not encouraging enough
Hope to get pvp in edgeville active
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13 hours ago, hox said:I support this but in another form. Instead of possibly seeing a bunch of scrolls in-game, I'd rather it just be a website based action. I know I've made a name for myself here as hox but the name ive used on steam and other platforms for roughly 15 years is npk or napkins. Would be nice to be given a 1 time name change option as a donation. Maybe have it on there for X amount but gray out / remove itself after being purchased once, or have it on its own separate page.
Idk why i didnt think about the "via website" method, it would work well for the case where this is a free feature available once every 30 days
Also, i dont mind it being sold on ::store but i think it be obtainable with ingame currency different from coins like emblem points. For a price between 1M to 10M emblem points
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Add a scroll that alows one to change its ingame (only) name once x time to emblem shop or ::store or to vote or loyalty shop
Make it either tradable or not
Price it around 25 store points or 1m points if adding it to emblem shop
25 store points is a good price, it can then be trade between players for 1M-3M which is a good price for a name change (if one adds a timer x [7 days or 14 days like in rs])
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21 minutes ago, Cael said:We won, thanks for fight guys.
Sure
You werent even there to be opening your mouth
You guys got cleared in under 5min
Returns werent even discussed
None of our clan died, not even one
At the end me and @Rolex went back to catch Zizi (something like that) and got caught with little food/pots
If you call that a victory then gf, wp
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The start of a long road of dominance!
Thx #Zengaming for the fight
Thx @Rolexfor time & effort you put in this and good job!
Join #NoMercy clanchat
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Nice vids man, the Hamz one is the one i like the most
These are my old vids, a bit shitty but hsd my fun making them =P
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3 hours ago, Hexae said:I believe it's already in development: https://zenyte.com/hiscores/pvp
Im talking about an ingame addition
Also, if you guys check osrs development blog you will see that they brought it up to osrs too just today
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2 minutes ago, Korex said:A nice idea but personally, I think things like that can make the server look tacky. Zenyte tries to replicate OSRS as much as possible which in turn gives us this feel of 'Cleanliness' so to speak.. I just feel that things like this could ruin that.
Runescape has such a thing and it is found between grand Exchange and the bridge that takes you to edgville. It's Rs2 but I'm pretty sure it doesnt change the game that much if not at all.
It is good to promote wilderness activity.
Regarding DScims and Ironmen
in Declined Suggestions
Posted
EasyScape kids will always be EasyScape kids