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Psyche

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Posts posted by Psyche


  1. 1 hour ago, Rank One said:

    I’ll give you whatever I can to help you get it finished, if it’s publicly accessible anyway. 
     

    dev time/cash/help. Just ask and it’s yours.

    I really appreciate the offer, I may PM you soon. Got any Dev experience?


  2. I am currently working on my own version of CML/Runetracker to be used here, housed in lovely GUI alongside an event coordination Interface/webapp. This will be purely dedicate to Zenyte, and Am thinking of various benefits to be adding to this as well. 

    No ETA on it ofc, but I will be working tirelessly to get this out, it's been a goal for me to do, on the last 2 servers I staffed on.

    Mainly I wanted this for EXPERIENCE tracked events over hours/days/weeks/months, especially for the lower experience modes.

    • Like 1

  3. 7 hours ago, Krokodilchik said:

    Lmao literally copy pasting and best thing is i actually worked thru all of them and there's at least 9 not working ones.

     

    Maybe list them out?

    Another thing some stash units re bugged as well. Maybe list those out as well. You know could've put some down.. you know them 9 you found.. Would've helped more than, this comment tbh.

    Yeah I've asked for the broken ones, which is why i already have a broken list put up on there? Just waiting for confirmation.


  4. logo-nav.png

    Store Things And Stuff Here (STASH)

    STASH Units are storage units for emote clue items, saving on bank space alongside trips for players who're frequently doing our Treasure Trials.

    There are 108 stash units, but a couple are unavailable due to them clues not working either. But don't fret, there are still plenty of others in this guide!

     

    At current time STASH's use your Crafting level instead of Construction.

    Non-working as of right now:

    Spoiler

     1 medium stash, the one with Bruise blue snelm

     

     

    The locations of these are initially labelled as 'Inconspicuous: Bushes/Crates/Holes/Rocks.' And once built because usable STASH Units. Players can check which units they've already built/filled by visiting Watson (Misc teleports via portal north of home.) And reading the noticeboard within his house.

     

    Materials

    Spoiler

     

    The materials and level requirement to build these inconspicuous objects into STASH Units depend on the tier of Clue Scroll they relate to (Boosts can be used, including Crystal Saw.) A hammer and a saw ARE required for the construction of STASH Units.

    All 10 nails must be made of the same metal. Since nails cannot be bent whilst constructing STASH Units, bronze nails are the best option for them.

    image.png

    The experience rate shown on the last column, is the experience rate on x5 for building the STASH Units.

     

     

    Types

    Spoiler

     

    Depending on the scenery the emote clue is located in, STASH Unites may differ in appearance as inconspicuous as possible.

    image.png

     

    List of STASH Units

    Spoiler

    Each beginner STASH requires a hammer, saw, 2 planks, 10 nails, and level 12 in Crafting icon.png Crafting.

    image.png

     

     

     

    Easy STASH units

    Spoiler

    Each easy STASH requires a hammer, saw, 2 planks, 10 nails, and level 27 in Crafting icon.png Crafting.

    image.pngimage.png

    EASY STASH Unit (QUICK BUILD)image.pngimage.png

    Medium STASH units

    Spoiler

    Each medium STASH requires a hammer, saw, 2 oak planks, 10 nails, and level 42 in Crafting icon.png Crafting.

    image.png

     

     

    Hard STASH units

    Spoiler

    Each hard STASH requires a hammer, saw, 2 teak planks, 10 nails, and level 55 in Crafting icon.png Crafting.

    image.png

     

    Elite STASH units

    Spoiler

    Each elite STASH requires a hammer, saw, 2 mahogany planks, 10 nails, and level 77 in Crafting icon.png Crafting

    image.png

     

    Master STASH units

    Spoiler

    Each master STASH requires a hammer, saw, 2 mahogany planks, 1 gold leaf, 10 nails, and level 88 in Crafting icon.png Crafting.

    image.png

     

     

     

    • Like 4
    • Dislike 2

  5. logo-nav.png

     

    An easy and informative guide into the fully implemented and functional skill cape boosts/perks we currently have here at Zenyte.

     

    All of the different capes of Accomplishment provide the same bonuses, with the exception of untrimmed and trimmed skillcapes. Where the trimmed and max cape versions provide a +4 prayer bonus, whilst untrimmed have the stats that resemble the obsidian cape.  This will contain some perks we don't currently have, be patient, and they'll be added in good time!                                                                                                                                                                 
     

     AGILITY   |||   Agility cape(t).png   Agility cape.png   Agility hood.png   -   A substitute for a graceful cape, and once per day, restores 100% run energy and provides the effect of a stamina pot for one minute. 

    Attack   |||   Attack cape(t).png   Attack cape.png   Attack hood.png   -  When worn. No warrior guild tokens are needed to access the cyclopes within the warrior guild.

    Cooking   |||   Cooking cape(t).png   Cooking cape.png   Cooking hood.png   -   Food will never be burnt by cooking. Also a substitute for wearing a chef's hat into the cooking guild. 

    Defence   |||   Defence cape(t).png   Defence cape.png   Defence hood.png   -   Acts as a ring of life, Can be toggled on/off.

    Farming   |||   Farming cape(t).png   Farming cape.png   Farming hood.png   -   When worn, harvesting herb patches will have a 5% increase in yield (stacks with the magic secatuers.) Also unlimited teleports to the farming guild.

    Firemaking   |||   Firemaking cape(t).png   Firemaking cape.png   Firemaking hood.png   -   Acts as an inextinguishable light source. Alternatively, warm clothing for Wintertodt.

    Fishing   |||  Fishing cape(t).png   Fishing cape.png   Fishing hood.png   -   Unlimited teleports to the fishing guild alongside Otto's Grotto's

    Fletching   |||   Fletching cape(t).png   Fletching cape.png   Fletching hood.png    -   Can be searched for a mithril grapple and a bronze crossbow three times a day!

    Herblore    |||   Herblore cape(t).png   Herblore cape.png   Herblore hood.png   -   Zarhur in Nardah will create unfinished potions for 200gp each. Allows grimy herbs to be used in creating unfinished potions; doing so gives the experience of cleaning the herb, can be searched for a pestle and mortar.

    Hitpoints   |||  Hitpoints cape(t).png   Hitpoints cape.png   Hitpoints hood.png   -  Natural Hitpoint restoration is doubled. The effect does not stack with the Rapid Heal but does stack with Regen Bracelet.

    Hunter   |||   Hunter cape(t).png   Hunter cape.png   Hunter hood.png   -   Five teleports to the Black/Red Chinchompa hunting location per day. 

    Magic   |||   Magic cape(t).png   Magic cape.png   Magic hood.png   -   Permanent spellbook change five times per day.

    Crafting   |||   Crafting cape(t).png   Crafting cape.png   Crafting hood.png   -   Allows Unlimited Crafting Guild teleports Allows use of the crafting guild bank chest without the need of completing Falador hard diary.

    Mining   |||   Mining cape(t).png   Mining cape.png   Mining hood.png   -   While mining  ore up to Adamantite ore, there is a 5% chance of recieving an extra ore while mining; stacks with varrock armour.

    Prayer   |||   Prayer cape(t).png   Prayer cape.png   Prayer hood.png   -   Acts as a holy wrench, does not stack with holy wrench or ring of the gods (I).

    Ranging   |||   Ranging cape(t).png   Ranging cape.png   Ranging hood.png   -   Acts as an ava's accumulator, or ava's assembler with vorkath's head is used on it.

    Runecrafting  |||   Runecraft cape(t).png   Runecraft cape.png   Runecraft hood.png   -  Allows access to any runecrafting altar without the need of tiara's/talismans. Also prevents runecrafting pouches from deteriorating.

    Slayer   |||   Slayer cape(t).png   Slayer cape.png   Slayer hood.png   -   Provides a 10% chance of receiving the previous task when getting a new task from a slayer master. 

    Smithing   |||   Smithing cape(t).png   Smithing cape.png   Smithing hood.png   -   Makes a coal bag capable of holding 36 coal instead of 27, and acts as a pair of goldsmith gauntlets.

    Strength   |||   Strength cape(t).png   Strength cape.png   Strength hood.png   -   Unlimited teleports to the warriors guild.

    Thieving   |||   Thieving cape(t).png   Thieving cape.png   Thieving hood.png   -   Additional 10% chance of being successful when pickpocketing. 

    Woodcutting   |||   Woodcut. cape(t).png   Woodcutting cape.png   Woodcutting hood.png   -   Additional 10% chance of a bird nest falling whilst chopping trees.

    Construction   |||   Construct. cape(t).png   Construct. cape.png   Construct. hood.png   -   Unlimited teleports to Player Owned House or any Player owned house portal. 

    Music Cape   |||   Music cape(t).png   Music cape.png   Music hood.png   -   Unlimited teleports to falo the bard

    Max Cape   |||   Max cape.png   Max hood.png   -   Combined perks of all skillcapes excluding the quest point skillcape. achievement diary and music capes.

     

     

     

     

     

     

     

     

     

    • Like 5

  6. A very well put together guide, with intuition pre-installed. I like it, 

    Hopefully this will be a decent addition to our golden guides perhaps? You're very right there is a clear distinction between the traffic we have in-game and what you see on forums in the way of activity there is no match, hopefully this guide will help newer members and the older ones utilize this to the best of their ability.

    • Like 1

  7. Welcome Lps! Glad you're enjoying yourself so far, there is plenty more where that came from as well!

    Hope you stick around to see what the future holds, if you need any assistance, please don't hesitate to PM me.

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