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Psyche

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Posts posted by Psyche


  1. This is a proposal with hopefully some help from you lot regarding Supply Drops and what's in them.

    See link here for current list:  


    Here is my proposed slightly enhanced list, with a couple extra additions.

    Potions:
    Super Combat Potion(4) (25-50)
    Prayer Potion(4) (25-50)
    Super Restore(4) (25-50)
    Saradomin Brew(4) (25-50)
    Super Antifire(4) (25-50)
    Stamina Potion(4) (25-50)
    Anti-venom+(4) (20-45)
    Sanfew Serum(4) (20-45)

    Thrown Ranged Equipment:
    Red Chinchompa (175-450)
    Black Chinchompa (500-600)
    New addition in place of grey chinchompas. 
    Dragon throwing knives (175-450)


    Crossbow Bolts:
    Ruby Bolts (350-550)
    Diamond Bolts (350-650)
    Dragonstone Bolts (375-425)

    Herblore Secondaries:
    Eye of Newt (200-375)
    Limpwurt Root (250-600)
    Swamp Tar (25-200)
    Snape Grass (250-600)
    Chocolate Dust (25-200)
    Jangerberries (250-600)
    Mort Myre Fungus (250-600)
    Potato Cactus (250-600)
    Red Spider Eggs(250-600)
    White Berries (25-200)
    Dragon Scale Dust (250-600)
    Goat Horn Dust (250-600)
    Unicorn Horn Dust (25-200)

    Miscellaneous:
    Crystal Keys (5-15)
    Crystal Shards (100-350)
    Purple Sweets (25-125)

    Food:
    Shark (100-300)
    Sea Turtle (100-300)
    Anglerfish (100-300)
    Dark Crab(100-300)
    Manta Ray (100-300)
    Tuna Potato (100-300)

    Uncut Gems:
    Opal (100-175)
    Jade (100-170)
    Red Topaz (125-180)
    Sapphire (100-175)
    Emerald (100-175)
    Ruby (100 - 175)
    Diamond (50-100)
    Dragonstone (10-30)


    Any and all suggestions are welcome! 


  2. Slayer master rewards and task re-work list.
    ------------------------------------------------

    1) The increased minimum of set tasks -
    The player dependant on donator rank can set a minimum amount of npcs to kill per task.
        Sapphire: 50
        Emerald: 75
        Ruby: 100
        Diamond: 115:
    etc, This is a "task" unlock you buy this ability via points.
        This can increase the amount of superiors you get per task by a factor of 5-10% dependant on current factors.

    2) Increased amount of superiors/superior only tasks.
    The player buys/unlocks the ability to buy superior only/superior enhanced tasks.
    This means that the player spends 4-800 points for tasks that include an increased amount of superiors.
        - This means that the player spend 8-1600 points in obtaining superior only tasks - maybe lock this behind the unlocking of all previous unlock rewards,
            Allowing for a prestige sort of system, every prestige gives different unlocks and tasks to do.
                This also highers the minimum amount of amount per tasks.
        
    3) A change up whilst still having the current slay helm changes.
    Once a player has changed slay helm upgrade, allow it to change to a different upgrade (same slot via rewards tab)
        -For the allowance of additional pets, allow some pets to  be bought via slayer points, but only if player has the subordinating pet, Pet changes into pet.


    4) Extend via slayer master -
    The current extend tab npcs to be changed for others, or enable a secondary page to be added.
    This could be constructed by completing one page to unlock another.
        Allow for extending to a players own extent.
            Player can allow a Maximum Minimum task to be set (Dependant on Donator rank, say for example Dragonstone +  Can set a mimimum of 500)
                Slayer masters block list has an integer of (2,147,483,147))|

    5) Allow for more than 5 blocked tasks to be placed for non-donators.
        Allow for more every donation tier that is passed.
            Allow for an increased rate of RDT from tasks once they have bought this perk from slayer master.

    6) In regards to ironman/women slayer:
        Allow for additional supplies to be drop via npc similar to the drops of supply ::topic 555 for more information.
            These drops can be organized in a way as to not disrupt the role.
                These can be drops of sherlock notes/tomes of experience.
                    OR these can be rune drops to help with the alleviancy of runecrafting as a perk for doing so much slayer.


     

    • Zenyte 1
    • Like 3

  3. Considering we have already have a patch on wildy recently.
    We're not looking to do any whilst waiting for tob.

    There are plenty of other projects running currently undertaken by Grant.  And besides the wildy isnt exactly major content as there is only one  - 5 players that actually yield anything from it. 
    There are far better things for the developers to be spending their time on, like finishing the rest of this revisions updates and continuing forward with their current and next years goals.

     


  4. 2 hours ago, Fe Felix said:

    I look forward to seeing what else you + the community could come up with here.

    However I do have to say the current suggested ones are a little lack-luster / a bit out of the ordinary...

    I totally agree, I do think a whole overhaul and total renovation could be worth doing. A lot of work I know but I think a proper change is needed. 


  5. So. In the spoiler you will see the list of the donator benefits that have been here since the start of Zenyte.


    Here are a couple of idea sprung from the community I've asked for prior to this post. I've also tried to put my own addition into some of them and elaborated the best I can on how these would work/ why etc.

     

    • The ability to note thieving loot. this could start at a reasonable 5% chance of initiating, increasing every other donator rank by 5-10% 
    • The potential to obtain more gold ore + tiers from the Motherload mine.  With an increased odd of acquiring Clue scrolls if wearing prospector outfit in the upper level.
    • Allow for Supply caches to be rolled for double dependent on the tier of the donator. // allow for the general base percentage of supply drops to be increased.
      (same rate as osrs atm i think)
       
    • Re visit the amount of vote bonus per tier.  Allow for the chance of getting High tier Emblems etc.
    • Add bonfire for firemaking for donators..

      IN relation to this thread I posted a while ago, a conversation between me and grant on discord. ()
    • The use of Auras, like vampyrism, Festive aura, equilibrium aura, Second Chance aura, for irons/hardcores that die. These aura perks could be allowed to be used dependent on donator status. There are a plethora to choose from and have easy implementation where as we can add them to various stores dependent on use.  (https://runescape.wiki/w/Aura)
       
    • A generalization/base percentage for the allowance of a roll for an item from skilling/drop/random to be doubled increasing to a maximum of 15% for Zenyte members.
    • More instances available. Have the ability to teleport to a personalized instanced zone filled with pre-purchased instanced NPC. (Would be nice to see a list/poll of potentials we could have)
      These NPC's could be slayer monster tier 75+ or those with any sought after drops/even from old events/minigames/higher revisions. 
      Would cost to buy and have the NPC in the zone. However the zone is timed to allow a drip of stuff entering eco, instead of gushing into the economy also this has a cooldown set. 
    • The opportunity to set all traps in inventory simultaneously. without doing it one at a time.  
    • More bank space/ duplicate bank interfaces with the ability to unlock and change which opens via bank teller dialogue options.


      ~~~I will continue to add more throughout this week. 
    Spoiler

    Donator-Perks-2021.png

     

    • Zenyte 1
    • Like 1

  6. Quote

    What kind of future content are you most interested in seeing added?

    I would like to see after current major projects have been finished. a new log to be started listing distinguished content that's been vetted already/Constantly asked for
    along side a booming list of bit of everything stated in this question. 
     The order in which is given it's importance could be polled at a later date. 

    • Like 1

  7. In regards to Upgradeable Tokens. Definitely not there are bountiful ways to obtain the upgrades that have been listed.
    If you potentially took the skill/upgrade tokens concept as a whole, I would:

    Change the use of upgradeable tokens entirely to what's been originally suggested in main post to tokens which can be transmuted into, useful item boxs' for instance a secondary herbs box yadda yadda..
    These tokens can be handed in to an NPC where there could be a dialogue choice of a certain set of skills.
    Upon choosing a skill for example:
    Runecrafting > allows for sets of combination runes/ 10 most popular spell runes. 

    ---------------

    The skilling tokens I would maybe think of more as a donator benefit perhaps which allows for the member to be able to acquire an additional item whilst skilling or to smelt a bar whilst mining. 

     


  8. 2 hours ago, Fe Felix said:

    Agreed, if at some point in time the Clan Wars minigame is somehow implemented, wether or not that be with different mechanics / rewards or not, gambling will need a new location.

    Burthorpe games room sounds perfect!

    Considering Gambling is at Castle wars currently. 😄 And isn't as much of a hotspot as it was is there much point in doing this when it distracts developers from more meaningful content that's been addressed already, or currently left unfinished from the previous developers. 


  9. On 11/1/2021 at 1:12 AM, Fe Felix said:

    What exactly were you thinking would be a good baseline for store credit / vote amount ratio?

    I think the credits should be able to be received on a single vote claim.  But have a rarity drop rate of a potentially 1/250+ (it is a couple of minutes after ive woken up im writing this) But I would like to see it be a noticeable attribute when voting every other day perhaps. 
    Obviously A lot rarer than the chance of obtaining additional clues/points. 
    Although it would be nice to maybe see if you can disreguard the additional vp and scrolls to be able to roll for creds as well.

    Even having a message when you've missed your chance, similar to when you've had a funny feeling you would've been followed.
    "You have unfortunately missed the chance to be awarded with a store credit(s).. Maybe next time!"

    Maybe allow this to also be re-rolled for a cost x amount of vote points.  say 10 vote points for a re-roll chance but if successful you get a reduced amount of credits.  


  10. 9 hours ago, Fe Felix said:

    I don't mind this idea, 

    Would the chance of obtaining a store credit be increased with donation rank? Like how donators get X more points from voting

    It's possible you could have this, but I do believe a baseline introduction amount to test it out before giving people additional percentages just to see if it does initially boost voting.
    Higher donor ranks could allow for additional things like the event tokens, a bulk amount of loyalty points or something in-game like emblems.


  11. So I was just sitting here thinking, looking at the voting top lists  and I thought how could it be a little better here maybe.

    So..  Bare with me through this, I might link in the loyalty points as well to this. or various other content (vote/event/loyalty/BH (emblems)

    When we vote, and take time to go through the process, the rewards have to be enticing enough for it to be a more common action on an more regular basis.
    (Different people at the top lists every month, creating competition)


    So perhaps being able to reward avid voters with the potential chance to gain an X amount of store credits,
    The increased time of actual gameplay over 10+ consistent hours should as well yield such a reward like event tokens as they're participating in a lot of content over a 10 hour stretch. (This I would only have enabled at weekends/holidays or as a special event.)

    These would stack so when people claim their months worth of votes, they can have an increased chances of obtaining Store credits.
    - So you'll claim your 80 votes or whatever, and say each vote yields a chance of 5% you'll have like 0.588 chance per vote to get a credit.  (dont flame cuz maf )

    Event tokens could be given out rarely by just playing the game potentially training something for X amount of hours, or completing X amount of dailies in a week.

    I'll add more to this when I can. 

    Thanks for taking the time to read this.

    Feed back welcomed.


     

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