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Archaiic

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Posts posted by Archaiic


  1. On 3/31/2022 at 7:35 AM, HC Tuoppi said:

    Hey @Death Addict,

    The skill cape should act as a warm clothing already.

    I think he means more in addition too having a bonus damage reduction perk, this i would be 100% in support of, wintertodt at the moment is extremly underwelming, tbh wintertodt could use with an updated loottable all together. 

    • Like 2

  2. Just now, Death Addict said:

    I know that Jackie is a cop out idea, and WT is a decent place for it. That is also why I put the 1/1k chance for it skilling as another possibility. Maybe even only after skilling pieces have been obtained (prospectors outfit would be included)

    Too be honest another great place too place it could be the star shop. 

    • Zenyte 1
    • Like 1

  3.  

    5 hours ago, Death Addict said:

    I've never understood why dragon skilling items WERE locked behind pvm.

    Jagex made the Dragon axe obtainable from Wintertodt, Dragon harpoon obtainable from Temporos, and have recently said that the Dragon pick is getting removed from the wildy for this reason too.

    We already have the Dragon pick obtainable from the mining guild, so why not the Dragon Harpoon obtainable from the fishing guild?

     

    I suggest that the Dragon harpoon can be purchased from the fishing guild via minnows since they are untradeable. 

    I understand that, like the Dragon pickaxe, it's gotta be a grind. So why not make it 1mil minnows? And add the requirement of full angler worn for shits n gigs.

     

    As for the Smouldering stones, these are by 95% of the time just troll drops. No one ever (that I know of) has grinded to obtain these.

    I also don't understand a 91 slayer requirement for a skilling item. Or a 1/32768 chance for one without the slayer level.

    I would like to see Jackie sell them, where all the other skilling stuff comes from. They are currently trading for 5-7m so why not have Jackie sell them for 10m each? It will make sure the price doesn't crash for people currently with them or who get them as a drop in the future and more obtainable for people that need them.

     

    Post thought: Or Smouldering stones could be obtained via fishing/mining/wcing with a 1/5k chance?

    I really do like the idea of adding the ability too trade lets say 1m minnows ( 25k sharks) would fit with the theme of the dragon pickaxe being obtainable by skilling but making it a serious grind , 100% support this. 


    smouldering stones Im kinda torn about,  I'd rather see them added to the wintertodt drop table rather then just sold at jackie. 

    solid suggestion!.


  4. Personally I dislike the idea of a shop being the way to sink items, there are better and more long term game ways of doing this, 

    1, construction is under development (there's a lot more done then most tend to think)
    2, There's talk of a few other concepts for resources being brought into the game as too but not limited to kingdom of misc, and other ideas.

    however I rather do like concept of perm account unlocks being obtained ingame, that being said, from a shop you earn points for selling items too, this is just too over powered  for a few reasons, 

    1, super wealthy people have full advantage at instant game breaking content.
    2, Alot of the suggested perks sound good on paper but would only ruin the game as you said in a long term, Boss pets are prestigious grinds, (however i am open too perm boosting the d/r of some boss pets, we are an rsps after all, and just recently we gave a boost to skilling pets so its only fair. 
    personally I dislike anything that boosts drop rates of anything above the set drop rates ingame, No real reason on this other then its a personal dislike. 

    3, If I'm not mistaken did cox not already get a boost in drops?, and challenge mode has a custom drop table that from what I've been told is quite good,
      3b, Tob is around the corner, i believe cox should be left alone as of right now. 


    But like i said above, i do like the idea of earning account unlocks, but personally i believe this could be the perfect place to rework the daily challenges system
    this could be easily reworked too include, pvm, pvp, skilling, challenges, that could be rewarded with "relic" type items that grant account unlocks, but sadly i cant get behind a shop being what gives these "relic/perks" especially one that you sell items too, to earn points. 
     


  5. See the source image

    SLAYER GOALS OF 2022!

    hey guys first of all I'd like to welcome you too this year long project, My ultimate goal is to obtain 200m slayer on a 5x account, as of right now I believe I'm on quite a good starting path, this thread will contain all of my progression from level 94 trough out to 200m slayer, the thread will be sectioned by drop goals, pet goals, and experience gain through the year, I hope you enjoy the grinds as much as do. 

    Not Started   Started   Completed 
    PET GOALS 
    crawling hand: kc 0
    cave bug: kc 0
    cave crawler: kc 0
    banshee: kc 0
    rockslug: kc 0
    cave slime: kc 0
    desert lizards: kc 0
    cockatrice: kc 0
    pyrefiends: kc 0
    mogres: kc 0
    harpie bug swarms: kc 0
     killerwatt: kc 0
    Molanisks: kc 0
    Basilisks: kc 0
    Sea snakes: kc 0
    Terror dogs: kc 0
    Fever spiders: kc 0
    Sulphur Lizards: kc 0
    Infernal Mages: kc 0

    Bloodvelds: kc 948
    Jellies: kc 0
    Turoth: kc 0
    Mutated Zygomites: kc 0

    Cave Horrors: kc 1254
    Aberrant Spectres: kc 0
    Dust Devils: kc 2240
    Fossil Island Wyverns: kc 0
    Gargoyle: kc 475
    Nechryael: kc 1248
    Drakes: kc 0
    Dark Beasts: kc 219
    Brine rat : kc 0
    kurask: kc 473
    skeletal wyvern/Ancient wyvern : kc 0
    brutal black dragon: kc 217

    Slayer BOSS PETS

    Kraken ;kc 127
    Thermonuclear dust devil : 28
    Cerberus ; kc 100

    Hydra ; 0

    Guardians; 0
    SLAYER HELM UNLOCKS!

    Dark Claw + Dark mantle perk
    Vorkav head + undead head 
    Turquoise slayer helmet v1.png
    Hydras heads + use more heads perk
    King black dragon heads + King black bonnet perk
    Kalphite queen head + kalphite khat perk 
    Green slayer helmet v1.png
    Abyssal head + unholy helmet perk 


    Current Slayer Tab 
    Jan 6th 2022
    2e1d26ff8eaaade2d0016fe63808e362.png
    Slayer Equipment tab 
    eaac8fb953bab1fd3a415d0b7b33f2ee.png
    (DISCLAIMER TBOW IS A LOAN)
    Total Level-pre Max stats

    1550111898bd28065eec050d695343f6.png

    d88032dd15fd2123c8f7427e95e2ecf7.png

    82a3401d7a2fa7f0e8dfa7336740b106.png

    Ingame brodcasts
    8878b0a3bc83f0f4b881719b3baf1abf.png0487aa41b0e43ca5e42527f869ab3b8c.png

    e4d43ac8f90ef2eb9c25bee719980903.png

    ---the thread will be updated every week - stay tuned! 

    • Zenyte 2
    • Like 2

  6. I love the fact we're talking about making Zenyte fully exclusive content it makes me freaking exited to see what we could pull off as a community, 

    so my take on these upgrade tokens is they could really play a part in making slayer worth money, (how would one obtain these points would it be a viable source or is the price going to out weigh the benefit's they provide, Because I can see it being quite the good source of upgrading your slayer loot too more profitable stuff, But i think it should be capped at dragon. would need more information on the entire concept 

    I love the skilling tool degradable thing, but how are the obtained? this could be an amazing way to rehaul the daily challenges thing into more of an "artisan" minigame (skilling slayer ) with point rewards that allow you too obtain these tools, This i really like the concept of and want more info on 😮 

    Skilling tokens I love the concept i like anything that will get players skilling, And resources flowing >.> (kind of biased ) i want supplies 




    all the rings idc they sound cool too me, but op 

    iunno

    • Confused 1

  7. 12 hours ago, splasher said:

    boss's that i think should have some changes to the drop to buff the amount of skilling matirials that comes into the game.

    cerberus
        wine of zamorak increase from 15 to 45
        grimy torstol increase from 6 to 18
        fire orb increase from 20 to 50/60
        runite ore increase from 5 to 15
        cannonball increase from 50 to 150
        
    Kalphite queen
        battlestaff increase from 10 to 30
        grimy toadflax increase from 25 to 75
        grimy ranarr weed increase from from 25 to 75
        grimy snapdragon increase from 25 to 75
        grimy torstol increase from 25 to 75
        bucket of sand increase from 100 to 250
        wine of zamorak increase from 60 to 100
        potato cactus increase from 100 to 200
        uncut diamond increase from 25 to 50
        
    thermonuclear smoke devil
        molten glass increase from 100 to 300
        coal increase from 150 to 300
        gold ore increase from 200 to 400
        mithril bar increase from 20 to 600
        grimy toadflax increase from 15 to 45
        onyx bolt tips increase from 12 to 36
        grapes increase from 100 to 300
        
    kraken
        oak plank increase from 60 to 180
        battlestaff increase from 10 to 30
        grimy snapdraon increase from 6 to 18
        torstol seed increase from 2 to 6
        sanfew serum increase from 2 to 6 (noted now)
        raw shark increase from 50 to 150
        runite bar increase from 2 to 6 (noted now)
        
    Alchemical Hydra
        battlestaff increase from 8-12 to 24-36
        grimy avantoe increase from 10-15 to 20-30
        grimy cadantine increase from 25-30 to 50-60
        grimy dwarf weed increase from 25-30 to 50-60
        grimy kwuarm increase from 25-30 to 50-60
        grimy lantadyme increase from 25-30 to 50-60
        grimy ranarr weed increase from 10-15 to 20-30
        grimy snapdragon increase from 10-15 to 20-30
        grimy torsol increase from 10-15 to 20-30

    zulrah
        battlestaff increase from 10 to 30
        snapdragon increase from 10 to 30
        dwarf weed increase from 30 to 60
        toadflax increase from 25 to 75
        torstol increase from 10 to 30
        runite ore increase from 2 to 6
        adamantite bar increase from 20 to 60
        coal increase from 200 to 500
        manta ray increase from 35 to 70
        antidote++ increase from 10 to 20
        crushed nest increase from 10 to 30

    vet'ion
        limpwurt root increase from 25 to 75
        oak planks increase from 300 to 600
        magic logs increase from 100 to 200
        sanfew increase from 10 to 30
        gold ore increase from 300 to 600
        cannonball increase from 250 to 500
        mort myre fungus increase from 200 to 400 OR lower its drop rate from 1/263 to like 1/130 ish
        grimy ranarr weed increase from 100 to 200 OR lower its drop rate from 1/295 to like 1/150 ish
        
    callisto
        magic logs increase from 100 to 200
        red dragonhide increase from 75 to 150
        crushed nest increase from 75 to 150
        limpwurt root increase from 25 to 75
        cannonball increase from 250 to 500
        grimy toadflax increase from 100 to 200
        
    venenatis
        magic logs increase from 100 to 200
        cannonball increase from 250 to 500
        unicorn horn increase from 100 to 200
        gold ore increase from 300 to 600
        onyx bolt tips increase from 60 to 120
        antidote++ increase from 10 to 30
        limpwurt root increase from 25 to 75
        grimy snapdragon increase from 100 to 200 or lower its drop rate from 1/213 to like 1/110 ish
     

    corporeal beast
        raw shark increase from 70 to 210
        adamantite ore increase from 125 to 375
        cannonball increase from 2000 to 4000
        antidote++ increase from 40 to 120
        runite ore increase from 20 to 60
        teak plank increase from 100 to 200
        green dragonhide increase from 100 to 200
        onyx bolts (e) increase from 175 to 525
        white berries increase from 120 to 360
        adamntite bar increase from 35 to 105
        ranarr seed increase from 10 to 30

    Thank you for making this, 🙂 hopefully we can see these changes added.

    • Like 1

  8. As a player that does little to no part of this type of content, my opinion is really not that solid, but id say, keep it 1;1 , wiping the team should be a risk, this is end of the game content you either survive or die untill you learn how too survive ! 😮 (learning mode would be a cool concept) though i could support that. if it restricted you from purple loot.

     


  9. Hey guys, I've been wanting to make this thread for a long time but i've been facing some motivational issues, now that those issues are no longer in the way, i figured my plan was going to change, and now that I have a new plan for the account, I wanted to share that with you guys , so the first part of this thread will Be the 6 month plan., second half will consit of a goals list, pictures. ect, 


    September, 1-30th
    Complete 50,000,000 experience in thieving 
    Obtain 99 Herblore
    Obtain 99 farming


    October 1-31
    Complete  50,000,000 experience in cooking.
    Complete  50,000,000 experience in Farming
    obtain 99 Hunter.

    November 1-30
    Complete 100,000,000 experience In cooking.
    Complete 100,000,000 experience Farming.




    December 1-31
    Complete 50,000,000 Experience in fire making
    Complete 150,000,000 Experience in cooking
    Complete 150,000,000 experience in farming.
     


    January 1-31

    Complete 200,000,000 farming experience 
    Complete 200,000,000 cooking experience 
    Complete 100,000,000 experience in firemaking 



    Febuary 1-28th 
    Complete 100,000,000 experience in thieving.


    Red= 1-99 Orange = 100+ green = completed goal 
    ----------------------------------------

    Obtain all the skilling outfits 
    1ea57c946951d198a73f8eaf4deed074.png

    missing prospector XD

    Obtain all the skilling pets 

    95d5ffc222c43d6a58b040414c6f0da7.png
    6/8

    Skill capes obtained
    6a4c8e1d35c11f570a5ec9f38c1727c5.png
    Master Skill capes obtained.
    b705cf42fd719f6ba584e1d0ac3b06ef.png
    Account stats (virtual total/levels)

    829c8bed1da3f1b3e53758fff85ecb15.png
    d602822cf9b7e65249d97cfcf8286a58.png

    October 5th Updated photos
    2b34f438c41afdd6546e79602854c8ed.png
    5e6c96a2283fe086f2fe9e189fae84fe.png
     

    • Zenyte 2
    • Like 4

  10. ayoooo, welcome too the community, if yah need anything feel free to dm me, on any of the fallowing, "archaic, justice, lawful" if you need anything 😛 as the others have said, the help cc, and discord are great assests too our community would be highly recommended joining those for events, update info, and giveaways,. 


  11. only way i can see this working without causing issues, with the main game would be to run essentially a dmm tourny. but make it hcimg , u die your out, no rebuild, not nothing, maybe have it running for 7 days every now and then as a event/promotional events. 


  12. 16 hours ago, Fe Felix said:

    I do to an extent agree with this one. 

    I did at first find it confusing that you'd get rewarded with 10 loyalty points for like 4 hours of in-game time, I'd like to see it increase with time played as well, but I think it should only be increased to a certain point, otherwise players who stay online while they sleep will accumulate a useless amount of points. The thing also is that once you get your first few imbue scrolls and what not, loyalty points are somewhat something that you just forget about until you decide you want to fashionscape it.

    But either way I do agree with a bonus overtime 

     

    iirc you dont gain loayaty points for afking.

    or at least i've never gotten any when i afk'd , however i would like to see an overhall of the system

     


  13. 4 hours ago, BuzzingNoise said:

    I would like to see something more like Kingdom Management in osrs than a simple market. A way to obtain resources without the soul-breaking grinding is a good idea, but I'd like something more than a shop. I'm an ironman, so don't know- but can't you just sell resources on the exchange right now? 

    Maybe the zenyte kingdom management alternative could be scaled to one's levels. e.g. the types of logs you could get is based on wc level, fish on fishing, ore on mining, etc. Total amounts of items obtainable could be based on levels and (perhaps) age of account to prevent using throwaway alts to bypass limits. 

    Maybe if selling resources in general is an annoyance, kingdom management could accept resources into the coffers, and allow you to withdraw other resources. i.e. right now, in osrs kingdom management (hereafter referred to as osrskm)  you deposit gp, and withdraw resources after some time. Maybe the zenyte kingdom could also accept coal, or fish, or logs, etc. and allow you to withdraw herblore seconds or other harder to obtain resources. This would also allow one to sell resources from skills they prefer, and still obtain resources from skills they like less.

    you are a bloody genius im not sure if we have the development power to do it at the moment, but i have faith in gepan, this 100% would be a way better alternative in the game as a whole. 


  14. could make it as a wondering sales guy, who stops in the land of zenyte once a month, to sell some resourses, and will have a per player cap, where the shop will 500-1000 of each supply that you can buy for a marked up value for example, end of the month rolls around , and big moe has returned to the land of zenyte, locate him in one of the major citys, to see his goods, ( sells 500-1000 of a set of supplys, i.e resourses for a marked up value) but the player can only purches a caped ammount meaning the shop will now restock for that player. (if we could do that i see it being well received long term)


  15. hey guys, I've just recently gotten a new computer so that i'm able to pick up my forums activity, so I wanted to let you guys in on my current project, for the next 5 months. 

    Main goals for march -

    -obtain 50,000 gold ore. (10k/50k) obtained. 

    -obtain 99 thieving - (94/99)

    -obtain 400k minnows. - 28/400k

    -obtain access to all herb patches - completed.

    -obtain 85+ farming and 70+ herblore  -

    -obtain 90 hunter (79/90)

    Main goals for April

    - obtain 100000 gold ore

    -obtain 99 farming

    -obtain 90 herblore

    -obtain 800k minnows

    -obtain 99 hunter

    Main goals for may

    -obtain 150000 gold ore 

    -obtain 99 herblore

    - obtain 1.2m minnows

    -obtain 99 firemaking

    Main goals for june

    -obtain 200k gold ore

    -obtain 1.6m minnows.

    -obtain 20m farming.

    main goals for July

    -obtain 250k gold ore 

    -obtain 2m minnows

    -obtain 30m farming 

     

    March screen shots

    e69a04568dbbfa0161690381c9219dea.png

    113b26d1ec1dab19bcfeff10f05063a5.png

    3323394d3e2f1f300cb7e27dcfc47b7c.png

    5f82dd744f6a280b2ebfedae4254c134.png

    • Zenyte 2
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