Jump to content

Liquicity

Emerald Member
  • Content Count

    44
  • Avg. Content Per Day

    0.02
  • Joined

  • Last visited

  • Time Online

    7h 22m 26s

Posts posted by Liquicity


  1. Support on all of these. Encountered every single one doing solo raids and team raids.

    Also there is a layout where you cannot pick from the gourd tree in the farming room before olm. I'm sure devs know about that one though.


  2. Currently going for 200m mining and at all times the Amethyst mine is packed. You can only get 1/2 veins to yourself. I see why keeping the mine limited was a good idea when amethyst was so good money but now it forms as nothing other than a mining/crafting xp method.

    image.png.b17b299f4ab03b1c04cb5eeead410ab3.png

    I suggest expanding the mine further into the cave in the blank area or maybe a ladder going down to a second mine.

    • Like 7

  3. Not a fan of this idea myself comes across quite private server esque (ironic but not this servers feel at all) or RS3-like.

    If the majority want it sure but I agree with the points @Ironytebring up and also the fact that you should not be able to change spellbook via this interface or have it implement the mage capes 5 times a day feature for spellbook changing.

    • Like 1

  4. 1 minute ago, CIA said:

    Totally understand you & your point but after all it would be maybe 5% only which is almost as much as nothing but still something 🙂

     

    Just now, Dayno said:

    even so, the 50% chance for double resources would be amazing without the exp bonus.

    5% is alright tbh, shouldn't apply to wildy xp course though because that will probs push it to better than ardy course which shouldn't be the case.

    50% chance for double resource is great.


  5. Voted for construction. Will be nice to have the skills completed and get to 2277 total. Con is nice to have teles to everywhere in game in one place and to have somewhere you can restore stats without any sort of delay.

    Con will also help the UIM community vastly.


  6. Part of the ironman experience is obtaining all the supplies you need from their respective in game means. Such as farming herbs and secondaries imo. I support the decision to not have supply drops for ironmen.

    There are certain things that are locked behind skills for ironmen and including supply drops completely removes that factor in obtaining supplies.

    38 minutes ago, Ahri said:

    Im under the impression the chance of these is insanely low? Would support if so. Just dislike the fact that you can obtain high-tier supplies while having non-combats untouched. At a small but notable chance of obtaining i can't see too much wrong though.

    The chance to get one is 1/(350 - NPC Combat LvL)

    Max combat level being 300 and min being 50. So not that rare tbh.

    • Like 1

  7. 45 minutes ago, K n C said:

    Daily Tasks:

    I would like to see more rewards to go with this, for example, my daily tasks is to spin 100 flax, I think we should receive daily task points, and have a daily task point shop. I feel it would make more people interested in doing there daily tasks other than just receiving some xp. Also you could think of giving the daily task xp, plus a random reward of skilling supplys for the skill of the task completed.

    Support for the mystery box idea and the daily tasks idea. Maybe have daily task streaks also for people that do their task everyday.

    • Like 1

  8. If you want to trade, make a regular account.

    53 minutes ago, SilverNova said:

    Is it not possible to just use a bond on an ironman in order to grant them the status/credit? Afaik that is how it was done on OSRS. Use a bond on someone, drop-trade them the cash.

    This does work in game and is used by many people. Just put ironman gold onto a reg account and buy bond, use bond on ironman.


  9. 1 minute ago, Nh 0 said:

    You guys then should also take a look at how many challenges one can get in 24hrs or work on a task refresh system. 

    Isn't it just one task per 24 hours? Hence the name daily challenge.

    2 minutes ago, Nh 0 said:

    At this point one could expand the table of daily challenges tasks like:

    Defeat X boss X times (from 3 to 25 according to easy/elite system) 

    Kill X monsters (from 10 to 200 according. to easy/elite system) 

    Kill X monsters in the wilderness (from 20 to 200 according to easy/elite system) 

    Kill X players at edgeville/rev cave/deep wilderness/any level of the wilderness (from 3 to 20 according to easy/elite system) 

    Support for these except the pk ones. Very circumstantial and not always able to be completed.


  10. As long as the criticism is taken on board that is fine, glad you're open to feedback and willing to respond like that - I'm happy with this response and I am willing to delete this post 🙂


  11. I'll grab some tomorrow, I decided to write the report after seeing him answer 3 questions wrong in the span of 10 minutes, them being that salve amulet makes dh hit higher, bone crossbow using adamant bolts and that you keep untradeables in 20+ wild. The latter of the three could both cost new players a lot of time and/or money.


  12. I really think Psyche should be reconsidered as a helper roll. He does answer questions in the CC but about 50% of the time the answers he gives are flat out wrong and most questions he answers he doesn't know the answer and just suggests things. Not really good to see helper rank giving the wrong advice on things.

    Especially when given two answers, one by Psyche which is wrong and another correct answer by a player, the person asking the question is more inclined to believe the wrong answer due to the helper rank. Psyche game and server knowledge just isn't good enough for him to be a helper.

    EDIT: Dealt with accordingly, Psyche is open to feedback and has provided just responses to the criticisms in this post. This post can be removed.

    • Like 1
    • Dislike 1
×
×
  • Create New...