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Posts posted by 5x Fe
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Deserved considered the battle mage ordeal!
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You went for the head and got the visage, congrats man.
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Nice brother I just saw you doing a few runs, didn't know you were UIM.
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Got 3 serps hehe
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Method #1: Stone Chests
SpoilerRequirements: 64 thieving (90+ thieving, 34 crafting recommended).
Location: Portal -> Skilling -> Farming Guild -> Run south
Set up your camera in a way that allows you to click on two stone chests without moving your mouse. Open them until you fill your inventory, keep valuable stackables (fangs, coins, onyx bolt tips...) and drop everything else (cloth, seeds). There's a 1/300 chance to get a xeric's talisman that you can dismantle for 100 fangs. Med clues are 1/100.Cut the gems for free crafting xp, fletching xp and even more bolt tips, or just drop everything for more chests per hour.
You might fail at opening the chests depending on your thieving level (chest just won't open or you get teleported out of the dungeon). All I know about this is that at 99 thieving you can't fail to open them.
Yield: around 9 medium clues and 6.5m/2.6m/1.3m theiving xp per hour.
Method #2: Eclectics in Puro-PuroSpoilerRequirements: 79 magic for Hunter Kit spell (or around 20 impling jars), bind, snare and entangle; 50+ hunter; nature, water and earth runes (rune pouch recommended)
Location: Spiritual Fairy Tree -> Zanaris -> Go northeast
Cast Hunter Kit in lunar spellbook and drop unnecessary items until you have around 21 impling jars (keep one butterfly net).
Look for "Implings" in runelite settings:
There are 4 eclectic spawns in Puro-Puro but, before camping one of them, we must get a magic butterfly net.
Catch 3 gourmet implings, 2 earth implings and 1 essence impling and trade Elnock Inquisitor at the center of Puro-Puro.This new net increases our chances of successfully catching the impling by 7.8% (a high hunter level helps as well).
Now it's time to camp a spawn: use bind/snare/entangle as soon as it spawns or whe it flies away from you.
Catch and open the implings, keep the noted gold bars, oak planks and addy ores you're gonna get. Medium clues are 1/25. Each time you open and impling there's a chance your jar will be consumed. When you have 7 jars left, catch any implings (baby, gourmet, youngs) and trade them for 3 empty jars each at Elnock Inquisitor (at the center), that will give you 21 empty jars to start catching eclectics again. Eclectics spawn every 10 seconds.
Yield: Around 14 medium clues and 280k/115k/57k hunter xp per hour.
Method #3: Fally GuardsSpoilerRequirements: Willingness to spend cannonballs on your med clue grind, cannonballs, dwarf cannon and Medium Falador Diary completed, range gear. (Blowpipe recommended).
Location: Portal -> Cities -> Falador
Set your cannon here and start killing the guards.Yield: If done efficiently clue/hour rate should be similar to stone chests. Around 8 an hour.
Efficient med clue solving setupSpoiler
Max cape is useful for: POH teleports such as Taverley, Relleka, Brimhaven and Pollivneach; fishing teleport to Otto's grotto; warrior's and crafting guild teleport. Alternative: Use home portal for skilling/minigames/cities teleports to these locations.
Xeric's talisman for Glade and Lookout teleports. Alternative: home portal - traning - sand crabs or use fairy ring.
Tome of fire grants unlimited fire runes for non-combat spells. Alternative: just bring fire runes.
Rada's blessing 4 for unlimited Mount Karluum teleport. Alternative: fairy ring at home.
Mud battlestaff for unlimited water and earth rune supply. Alternative: just bring water/earth runes.
Full graceful for run energy. Alternative: recharge run at clan wars/home chest/nardah altar
Dueling ring for castle wars step. Alternative: home portal - minigames - duel arena
Glory for draynor and karamja steps. Alternative: home portal - cities - draynor
Combat bracelet for ranging guild step. Alternative: home portal - skilling - fishing guild
Slayer ring for slayer tower/nieve steps. Alternative: home portal - training - slayer tower/spirit tree
Royal seed pod (configured to grand tree) for northwest (near toads) gnome stronghold step. Alternative: Spirit tree at home
The green necklace is the necklace of passage, an enchanted jade necklace that gives us a quick teleport to the rare step west of training camp. Alternative: Home portal - training -ogres
Ring of wealth is super useful for the song steps in fally park. Alternative: home portal - cities - falador
Spade and whip for digging and killing npcs. Alternative: d scim.
Ardy cloak 4 for unlimited monastery teleport. Alternative: fairy ring at home
Frem boots 4 for unlimited Relleka teleport. Alternative: home portal - cities - relleka
Air, bloods, cosmics, laws and astrals for most if not all teleport spells in the game (with mud staff and tome) and spellbook swap spell (lunar spellbook set as default). 96 magic requirement. Using this spell is highly recommended.
Home tabs.
What to expect from 300 medium cluesSpoiler
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Last day of zulrah (1 onyx, 2 crystal seeds, 4 spirit seeds)
Because today I got the damn magical tooth
Idk why but it feels like I always get the drop I'm looking for when I'm not paying attention at all. -
Rares: https://gyazo.com/4b1669f5ea8bc5d09a4ec3f3f7472e54
Alchables and supplies (18m pc): https://gyazo.com/d53470365b212c8740125c6fd6c2ab84 https://gyazo.com/95aa226032ff766398c15ca18b11a5ec
Ensouled heads (1.8m xp for 5x aprox): https://gyazo.com/a7444165c1ef65c160465f8c46710d60
Also got around 6m bounty hunter points from wildy slayer.
Sorry for gyazo links idk how to display pics here
Wilderness
in Declined Suggestions
Posted · Edited by 5x Fe
Agree with red area, revs boost and runite ore ideas.
Everything else sounds way too OP.
Battle mages' drop rates displayed on the drop viewer should be fixed though.