-
Content Count
28 -
Avg. Content Per Day
0.02 -
Joined
-
Last visited
-
Days Won
1 -
Time Online
15h 26m 22s
Posts posted by Song
-
-
So far, the only hunting working spot is in Feldip Hills, but there's actually two additional spots where players can hunt Chompies if Feldip Hills is too crowded. These spots are also more efficient than Feldip Hills since they're void of aggressive NPC's. These two spots are located south and southwest of Castle Wars. I was wondering if we can get a fix for this so these areas are also available to use if people need to do Chompy Hunting.
-
Welcome back
- 1
-
Just thought it would be a nice minigame to add for people to do off to the side. It's a minigame found under the Champion's Guild in the basement which players can do if they ever find a Champion's Scroll.
The Champion's Challenge - OSRS Wiki
The rewards are a Champion's Cape and a Champion's Lamp. The cape is merely cosmetic, and the lamp grants 10x experience points.
The cape is rewarded by Larxus after all champions are defeated, including Leon D'Cour.
The lamp is rewarded after every Champion fight in the Chest of Champions.
- 3
- 1
-
Finally, some new guides are coming out I like it.
- 1
-
I voted for PvM updates. As much as I would like there to be more POI's in PvP Content... Larran's Key isn't so much a big deal to me, to be honest. Neither is the Wine Spot in Deep Wildy. PvP Tournaments sound really nice but we still haven't gotten Raids 1 and 2 yet. Let alone Treasure Trails, Mimic, Forthos Dungeon, Infeno, Gauntlet, etc. I personally think we need to catch up on Skilling and PvM Content before anything else.
- 2
-
Song's Safezone Survival Guide: Zulrah
Zulrah is a benchmark for newer players to see if you're ready for any harder content in the future, such as Chambers of Xeric or even Theater of Blood. That being said, Zulrah is --- or was also often marked as the 2nd hardest boss in Old School Runescape right underneath Corporeal Beast if we're excluding Raid Bosses and Minigames such as The Inferno, The Gauntlet and possibly other recent inclusions. This is usually due to the fact that Zulrah has 3 forms, 4 spots, 4 different rotations and a Jad Phase in each rotation. To those who have already learned most of Zulrah, he ( or she... ) is mostly farmed for the covenant Tanzanite Fang, Magic Fang, Serpentine Visage and the Pet Snakeling. Killing Zulrah for the first time will also advance your step towards obtaining your Elite Void Set, provided that you have another 80 Pest Control Commendation Points.
Zulrah
Spoiler* Note: On Zenyte, it's 1/384 for any of these drops, including a Dragon Halberd and a Dragon Med Helm.
Combat Details
SpoilerZulrah has THREE different forms, one form disguised to be the " Jad Phase ", this also means that Zulrah's defenses also change and that you have to adapt accordingly if you want the most out of your kills. It's also important to know that Zulrah and her Snakelings can inflict Venom! Below will be details about each of Zulrah's forms along with additional details of her mechanics.
This is Zulrah's starter form and will always use Range. When Zulrah switches back to this form, she will continue to use Range throughout. So using Protection to Missiles is very advised to avoid damage. It's also important to know that her Range form is weak to Magic, so switching to Magic Gear is suggested for optimal damage.
At the end of Zulrah's Rotations, she will switch to this form but it'll be disguised as a " Jad Phase " where she will fire between Range and Mage, or vice versa depending on the rotation. Rotations will be discussed in another section below which will easily indicate when and how it'll happen.
** Jad Phase Warning
Due to some issues, make sure to change prayers DURING the projectile animation. If you see Zulrah's Range Projectile in mid flight, change to Protection to Magic immediately and vice versa.
This is Zulrah's Mage Form and will switch between a majority of Mage or Range. It is completely random but it's advised to put up Protection to Magic for the entirety of the phase since she hits harder with Magic. In terms of defenses, Zulrah's Mage Form boosts her Magic Defenses but lowers her Range Defenses. It's best to switch to Range Gear prior to her switching to this form.
This is Zulrah's Magma Form, she will stare at the player's current position for a few seconds before she goes into a " Tail winding " animation. After the animation, she will whip her tail at the player and deal up to 30 damage and inflict a stun if they do not move 2 or 3 tiles away from the position. On Zenyte, she sometimes cover an entire section. Aside from that, there are safespots to avoid it entirely which will also be discussed in another section below.
Snakelings
Zulrah also occasionally spawns Snakelings by spitting out a slow moving white projectile at random spots of the area. These Snakelings have a Combat Level of 90, but only have 1 Hitpoint and can hit very often with either Magic or Melee. It's highly recommended to wear a Ring of Recoil or charged Ring of Suffering (i) so that you can completely ignore them and focus only on Zulrah.
Toxic Fumes
Zulrah will also occasionally cover a large portion of the area in toxic fumes or poison clouds that will deal damage to you over time if you're within their proximity. She can do this in any form and will combine it with spawning Snakelings most of the time. These fumes will stay in their targeted area for a few seconds before disappearing.
Minimum Requirements
80+ Hitpoints
75+ Magic
80+ Range
45+ Prayer
* Note: 45 Prayer will allow you to use Protection to Missiles & Magic, Eagle Eye and Mystic Might.
Defense is technically not needed as Zulrah is highly possible with just 1 Defense. Of course, higher defense means the fight will be easier.
SpoilerThe image above is just a rough estimate of what you should have. Some gear can be downgraded further and aren't shown due to not having a copy of the item. Toxic Trident of the Swamp is a perfect example of this and can easily be downgraded to a Trident of the Seas if you only have that instead. Elite Void can also be thumbed down to Basic Void Set. Crystal Shield (i) can be replaced with a Damaged God Book if you prefer to have more Prayer Bonus over defenses, likewise with Mage's Book if you can't get your hands on one. You can use other sets like Mystic / Dragonhide if you need a cheaper, easier access method, but that would mean you need to add more to your gear switching between phases. Void Setup is a better recommendation for players who are trying to get through the learning curve.
For Combat Statistics, we need enough to deal optimal damage and to survive against Zulrah. 80+ Hitpoints is ideal for mitigation and high enough to survive combined hits from Zulrah and her Snakelings. We want at least 75+ Magic which will allow us to use the Trident of the Seas dropped from Cave Krakens and Kraken himself. 80+ Range to be accurate enough to hit Zulrah while having Eagle Eye on and Ranging Potion bonus. With 45+ Prayer, we have enough to use all the necessary Protection and DPS Prayers to deal with Zulrah. However, lower prayer means more you'll be using more Prayer Potions.
This is my personal preference for the recommended setup above. Anti-Venom or Anti-Venom+ is necessary, otherwise you'll be chugging down potions and possibly food for the whole entire fight. If you haven't done your diaries, you can downgrade to using a Ring of Dueling combined with a Zul-Andra Teleport to get back to Zulrah quickly. Otherwise, you can use a Zentye Teleport Tab and use the Boss Teleport or Fairy Ring Code B J S ( Agility 76 required ) instead. Combo Food via Karambwans with Sharks, Manta Rays, Sea Turtles, Dark Crabs, etc will help you get your heatlh back up if you get hit hard by Zulrah or even by one of her Snakelings too. Feel free to make any adjustments that works best for you. Take a food out and bring a Dramen Staff if you don't have Zulrah Teleport access.
* Note: If you don't have the Agility to get over the obstacle at the Fairy Ring, simply take any Charter Boat to Port Tyras and run south to Zul-Andra. There's a Charter Boat in Catherby.
Runelite Tile Marker Setup
* Note: This image is facing North, all rotation images will be facing South.
SpoilerWhere to run right after starting Zulrah's fight.
Tiles to use during certain Magma Forms.
Above is an image of my Tile Marker placements. Feel free to use it as guidance when using the rotations images in one of the sections below. You'll always run to the most upper right tile, closest towards the right tip of the U shaped arena when starting Zulrah. The two sets of tiles in the upper left and right corners are for moving during some Magma Forms when you're in these spots. The off centered tile at the bottom is for one of Zulrah's Magma Rotations.
Zulrah's Rotation Cheat Sheet
SpoilerAbove is a condensed, less detailed version of all of Zulrah's Rotations that you can use. It all fits on one image and you can easily read where you need to stand at some extent. If you want individual pictures that you can open up in a resize-able image program, here is a link for larger and further detailed images of all of the rotations.
Detailed Versions of Zulrah's Rotations
You can then have your images set up side by side like this:
With all the tools and knowledge now at your disposal, you're now ready to start taking on Zulrah! Good luck!
- 4
-
A Guide to Agility by Song
Agility is one of the most painful skills to level in Old School Runescape but also provides you a sufficient amount of utility that transitions through almost all aspects of the game, especially certain skills such as Runecrafting. Not only that, but it also has other perks such as Faster Run Energy Restoration or providing access to shortcuts across the world of Runescape. During your training to Agility 99, you'll also be given the chance to obtain the covenant Graceful Outfit from Grace's Graceful Clothing in the Rogue's Den located underneath Burthrope's Bar. For others who prefer not to go to Agility 99, the ideal level is Agility 89 for those interested in Revenant Farming and Agility 88 if you're only interested in non-wilderness content.
~ Table of Contents ~
1.a : Starting Off: Going Light
2.a : SPEED, MOMENTUM: The Training
3.a : Crash Course: The Courses
The End of the Journey
* Note: Use Ctrl + F to quickly jump to sections!
[ 1.a ] Starting Off: Going Light
It is almost highly recommended that you train your agility with as little weight as possible, which is measured in kg via Kilograms. Kilograms is measured by what you're wearing and what you also have in your inventory and will have an effect on how fast you drain your Run Energy. However, the rate of how fast your drain your energy is only determined between 0 kg to 64 kg, so being anything outside of the weight range will not effect the drain rate any further. Should you hit 64 kg or higher in weight, you will lose Run Energy at TWO TIMES the rate.
Unfortunately, there are no weight reduction gear before a Graceful Outfit or Agility Cape as of right now. So your best bet is to just go naked, wear lightweight gear, or just chug down Stamina Potions to reduce downtime.
Here's also some fun facts about the weight system in Old School Runescape!
Spoiler- The highest obtainable weight is 1022.2 kg --- the heaviest piece of equipment being the Golden Helmet!
- The lowest obtainable weight is -47.5 kg! This is obtained using the Graceful Set and an inventory full of Pufferfish!
[ 2.a ] SPEED, MOMENTUM: The Training
Training Agility is pretty straight forward, it's just a matter of attentive clicking on all the green highlighted objects that RuneLite does for you. However, you'll start off with the basic Agility Courses and quickly ( or slowly... ) transition into Rooftop Courses after Agility 10. Once you're doing Rooftop Courses, you'll eventually run into Marks of Grace that appear randomly on the rooftops that you're running. RuneLite will notify you when a Mark of Grace has appeared on your Rooftop Course by changing the green highlighted objects to red.
SpoilerOn Zenyte, you need only 104 Marks of Grace for a full set of the Graceful Outfit and 10 for every pack of Amalyse Crystals which are used to turn Super Energy Potions into Stamina Potions. Marks of Grace can be traded in to Grace in Burthrope underneath the trapdoor hidden in the bar which leads to the Rogue's Den. On the map, the trapdoor is indicated by the Red Star icon. You can easily get here by using the Cities Teleport in Edgeville.
Here's some more fun facts about Marks of Grace and other stuffs pertaining to this section!
Spoiler- It cost 260 Marks of Grace to trade in for a full set of the Graceful Outfit in Old School Runescape!
- In Old School Runescape, you can recolor your Graceful Outfit to any of the cities of Great Kourend, provided that you have 100% favor with them!
[ 3.a ] Crash Course: The Courses
All courses below are set in order by progression and level requirement, some will be highlighted a different color as alternatives!
Courses will also be marked with a to indicate that these courses drop Marks of Grace at a reliable rate!
Some courses will also have some additional notes!
Tree Gnome Stronghold Agility Course - Agility Level 1 - 10
Draynor Village Rooftops Agility Course - Agility Level 10 - 30
Al Kharid Rooftops Agility Course - Agility Level 20 - 30
Varrock Rooftops Agility Course - Agility Level 30 - 40
Barbarian Outpost Agility Course - Agility Level 35 - 45
Canifis Rooftops Agility Course - Agility Level 40 - 60
Wilderness Agility Course - Agility Level 47 - 60
Falador Rooftops Agility Course - Agility Level 50 - 62
Seers Village Rooftops Agility Course - Agility Level 60 - 80
Rellekka Rooftops Agility Course - Agility Level 80 - 90
Ardougne Rooftops Agility Course - Agility Level 90 - 99
The End of the Journey
SpoilerYour fingers hurt, you're out of things to watch on Netflix, Hulu or even Amazon Prime. Your brain probably developed a type of tumor by now but you're finally here at Agility 99! You can now wear your glorious, covenant Agility Cape with style which can now replace the Graceful Cape piece for only 99,000 Coins! Not only that it acts as a replacement, but it also gives +9 to all types of defense with a prayer bonus of +4 when it's trimmed. It also has the ability to restore 100% of your Run Energy while giving you the same effects as a Stamina Potion ONCE per day! Good job, you made it!
Congratulations!
- 3
- 1
-
Personally, I don't like the idea of XP books. Especially since there's a First to Max Contest going on if I'm not mistaken. More so with the Highscore Board on. Aside from that, everything's been purely 50 / 25x, 10x or 5x besides the first weekend via 1.5x+ event to make up for some issues. I think it's fair game to leave any bonus XP scenario to fate to where it's actually well deserved for an entire community.
-
A Guide to Runecrafting by Song
Runecrafting is by far one of the most profitable skills in Old School Runescape mostly due to the limitations of purchasing runes such as Astral, Death, Blood and Nature Runes which transitions usefulness to Lunar or Ancient Spells like Humidify, Fertile Soil, Barrages and even more! For Ironmen, these become more valuable in a sense of their usefulness --- more notably for the High Alchemy Spell. If you're looking for a great deal of self-sufficiency, I personally recommend working on this skill as soon as possible!
~ Table of Contents ~
1xa : Starting Off: Obtaining Rune & Pure Essences
2xa : The Grind: Crafting Runes
3xa : Hot Hot Hot: Lava Runecrafting
4xa : The Long Run: Dense & Dark Essence Block, Blood Runecrafting
5xa : Almost There: Soul Runecrafting
6xa : A Small, Yet Effective Job: Astral Runecrafting
7xa : Big Explosions: Wrath Runecrafting
The End of the Journey
[ 1xa ] Starting Off: Obtaining Rune & Pure Essences
There are a few ways to obtain Rune or Pure Essences for all of your Runecrafting needs, and just below, I'll explain various methods from simple mining to places to grind them out through PvM Combat! They'll be listed from easiest to hardest access. You'll require as much as your mental stability can handle to craft a decent amount of runes til Runecrafting Level 99.
SpoilerEssence Mines
This is the easiest way to obtain Rune Essences, or Pure Essences if your Mining is 30 or above. There are a few ways to access this area: Edgeville Portal (Skilling), Aubury in Varrock, and Wizard Distentor in the Wizard's Tower south of Draynor Village which requires Magic Level 66 to use. * Fairy Code D I S to reach the Tower quickly.
Once you've entered the Essence Mines, it's best to mine the North Western Deposit due to having a nearby Deposit Box only 5 squares away ~
The Abyss
The monsters in the Abyss can also drop a decent amount Pure Essences over time. To access this area, it's best to follow North from the Edgeville Jail building into the Wilderness till you meet the Mage of Zamorak. Right click him and click on the Teleport option to enter. Another sound idea is to equip some combat gear with a bit of Defense as your full Prayer Points will be drained to 0 as you enter. While you're here, take the time to farm your Essence Pouches till you find up to a Giant Pouch!
Gargoyles - Canifis Slayer Tower, Morytania
Known for dropping the most budget PvP weapon of all time ~ The Granite Maul, they're also noted to drop a very decent amount of Pure Essences at a fixed value of 150 AND with a whooping drop rate of 1/21.33! Use the Edgeville Home Portal to teleport here under Training, they will be on the 3rd Floor. Be sure to have Slayer Level 75 and a Rock Hammer! * Credit to Tech Noir for pointing this out!
Zulrah - Zul-Andra
The " Money Snek ", your first breakthrough on your adventures and a way to pave yourself towards the covenant Tanzanite Fang! Aside from these heavenly drops, Zulrah is also capable of dropping Pure Essences at a whooping value of 1500 at a drop rate of 1/24.9! To reach Zulrah, use the Fairy Ring Code B J S with an Agility Level 76 then head East across the stepping stones.
Corporeal Beast - The Wilderness
Bring your friends, or try to take on this monster by yourself if you have the gear and supplies for it. If you're here for any reason, it's definitely not for Pure Essences. They do, however, drop at a fixed value of 2500.
[ 2xa ] The Grind: Crafting Runes
With your pouches filled and your lightweight combat or utility gear ready to go, it's about time to cover what you should be crafting! Just to be clear, this is not just a guide towards Runecrafting Level 99, but a shedding of light of what you should be crafting for yourself and the market to lessen the boredom. Below is a list of what I think you should be crafting and is of high value. For Ironman+, craft whatever you need at the time and simply skip the section since nearly all runes are practically valuable to you if you want.
SpoilerRunecrafting ~ Where to do it?
The Abyss is the centerfold of all of your Runecrafting Transportation, a hub of sorts. Though it is in the Wilderness, you have a VERY slim chance of someone making attempts to taking you down --- unless someone has a personal vendetta towards you. Aside from that, it's best to bring Thieving Level 99 or Firemaking Level 60+ to enter the inner center hub quickly. If you do not possess any of the two skills, bring a Pickaxe, a Woodcutting Axe, or a few levels of Agility to get inside. Once inside, you'll be able to go to any Altar of your choosing ( Excluding Wrath and Astral Altar ) without a need of a Talisman.
Air Runes - Get to 23 Runecrafting!
This should be the first thing you start on. Craft these til 23, then you can diverse into larger options.
Earth Runes - You'll need a lot of these!
Implying that you'll be getting into Lava Runes, you'll probably need a lot of this for a quick way to Runecrafting Level 99. These can be crafted at Level 9.
Fire Runes - You'll need a lot of these too if you don't like crafting Earth Runes!
Ironmen will probably find these highly valuable for most offensive spells as well as Normal Players. In Runecrafting alone, they're also staple to making Lava Runes if you prefer these over Earth Runes. Outside, they're useful for practically everything. Utility Spells, Offensive Spells, you name it. This is the bread and butter of your Spellbooks. They require Level 14 to craft.
Nature Runes - Superheat! High Alchemy! EVERYTHING!
Probably the 2nd most valuable rune here on the list. Everyone wants this, everyone needs it including you and I. If you're looking for profit, craft these!
Law Runes - Teleport! TELEPORT! TELEPORT!
Not exactly valuable but people like to have them for spamming Teleports in combination of High Alchemy to train Magic. This is also valuable for Telekinetic Grab.
Blood Runes - Barrages everywhere. Have more Ruby Bolts.
This is the most valuable rune to craft. It contributes to enchanting Ruby Bolts and more importantly... Barraging. PKers will definitely buy these off of you if they need to.
Death Runes - Ugh, more death.
In my opinion, they have less value than Blood Runes but they definitely hold a place of their own. They're used in high tier spells and barraging, let alone a necessary source for charging staves such as Trident of the Seas and Swamp.
Astral Runes - Stop buying out Baby Yaga!
If you're into your Production Skills, Astral Runes are your friends. You'll need these for practically all sorts of Production such as creating Molten Glass on the spot or curing your dying plants. Maybe in the future, turning your Clay to Soft Clay with the Humidify Spell so you can make Teleport Tablets at your POH.
Lava Runes - Waaayyy too many.
They're usually worthless, but they're your stepping stone to 99. Enjoy.
[ 3xa ] Hot Hot Hot: Lava Runecrafting
** Credit to Jett & Chop for suggesting to add this section.
Lava Runes themselves don't have much particular use. In fact, they are useless in terms of Magic until you've run out of Fire or Earth Runes. However, crafting them does make it the fastest XP per hour! So if you're just aiming to zip right through Runecrafting, then craft these. They require Runecrafting Level 23 to create!
How to Craft Lava Runes
SpoilerIf you're running through the Abyss, the only thing you need are Earth Runes and a Earth Talisman. A Binding Necklace can be brought, but not entirely necessary unless you really want to keep your Lava Runes. Enchant an Emerald Necklace or kill Abyssal Monsters in the Abyss to find them a as drop. If your Magic is high enough, you can also cast the Magic Imbue spell to negate the use of a Talisman for Combination Crafting. Stock your pouches and your inventory with Essences. Once you're here, use the Earth Talisman on the Fire Altar to craft Lava Runes.
If you have worked on your Crafting and Smithing then managed to get an Emerald, unlike me ( . . . ), you can turn it into an Emerald Ring and enchant it into a Ring of Dueling. The teleport is more direct to the Fire Altar and is a lot quicker than taking the Abyss Route.
[ 4xa ] The Long Run: Dense & Dark Essence Block, Blood Runecrafting
Due to the long, multi-step process that is required to make Blood Runes, this is mostly why this particular rune is the most valuable of them all. First off, it requires BOTH Mining and Crafting Level 38. Second, it requires having both a Pickaxe and a Chisel in your inventory in order to mine Dense Essence Block. It is ENTIRELY recommended to bring a Graceful Set for continuous runs. Once you have met these prerequisites, you're set to make your own Blood Runes! Your first step to get to Arceeus, this can be done by taking the Fairy Ring with the Code C I S ~
SpoilerOnce you've reached Arceeus through the Fairy Ring, run Northeast until you've hit a crossroad not too far away from your entry point. Going further East directly will lead to the Dark Altar, which is required to turn Dense Block Essence into Dark Block Essence. Going South at the crossroad should lead up a hill as shown below.
Continue to follow the path going East once you've ran uphill. Along the path, you'll find it leading down towards the Blood Altar where you can craft your Blood Runes and an Agility Shortcut that leads to the Dense Essence Mines. Take the shortcut and it'll lead you directly to it and gather an inventory worth of Dense Essence Blocks.
Once you have an Inventory full of Dense Essence Block, run past the Agility Shortcut that you came from and follow the path uphill towards the SECOND Agility Shortcut. Take the shortcut and follow the path downhill towards the West and you'll soon run into the Dark Altar. From here, you can click on the Altar and turn your Dense Block Essences into Dark Block Essences. After doing so, you can do a few things from here. Bank your Dark Essence Blocks or use your Chisel and turn them into Dark Essence Fragments. Be warned that once you've converted them into Fragments, you cannot bank them! You can either drop them or immediately go to the Blood Altar and convert them.
* Note that you can only have up to 111 Dark Essence Fragments at a time.
If you do decide to bank your Dark Essence Blocks and craft your Blood Runes later, then it is recommended that you use the Abyss to return to the altar.
[ 5xa ] Almost There: Soul Runecrafting
Soul Runes require Runecrafting Level 90 to create and it's a huge step forward from Blood Runes. Much like Blood Runes though, they require the same method to create them via Dark Essence Fragments and running to the Soul Altar. Since obtaining Dark Essence Fragments was covered in the previous section, I'll only cover on how to get there on foot if not banking and taking the Abyss Route.
SpoilerStarting from the Eastern side of the Dark Altar with your camera facing North, take the furthest Northeastern route as shown below.
Follow this lengthy route and eventually you'll run into the Soul Altar. It's as easy as that. Follow the hill back down to reach an Agility Shortcut to take you back towards the Dense Mines if you plan to stay without banking.
[ 6xa ] A Small, Yet Effective Job: Astral Runecrafting
Astral Runes are worth a little bit of gold, but nothing comparable to Blood Runes, Death Runes or Nature Runes. Despite all of that, they do have their important uses such as being a staple supply for Vengeance when trying to dish out fast damage which results to longer trips. Above that, they're also used for utility spells like Supermake Glass, Fertile Soil, Tan Leather, String Jewelry and more! I suggest making these if you want to optimize your trips or production skills.
Unlike other Altars and much like the Wrath Altar, they do not have their place in the Abyss and so you have to run there yourself. Just below, I'll guide you to reaching the Astral Altar. Your first step is to take a teleport to Lunar Isle. You can get here by using the Lunar Spellbook Spell: Moonclan Teleport or simply take the Zenyte Portal, scroll down to Miscellaneous and click on Lunar Isle.
SpoilerOnce there, you should be by the bank and the front gate to the East in Lunar Isle. If you haven't stocked your inventory with your essences and pouches, do so now. Once done, leave through the front gate and run immediately Southeast til you encounter a small river and a bridge.
Immediately head East and you'll soon find yourself at the Astral Altar by the Oneiromancer. For optimal and continuous runs, I suggest using the Moonclan Teleport Spell and wearing a Graceful Set.
[ 7xa ] Big Explosions: Wrath Runecrafting
SpoilerWrath Runes allow high level magic users to cast the strongest offensive spells in the Standard Spellbook, namely Surges. These runes, compared to everything else, are actually the most expensive runes and will definitely give you the most profit. The problem with this is that it requires Runecrafting Level 95, so you won't be crafting this anytime soon. Not only that, it's a dangerous walk to the altar and you'll require a Wrath Talisman dropped from very specific dragons of the sorts. If you have the illustrious Runecrafting Cape, then you can bypass the Talisman with your cape.
To get here, you'll simply just need to teleport to Corsair Caves Dungeon and run south till you see a hole in the wall. Bring a Anti-fire Shield and put up Protect from Magic.
The End of the Journey
SpoilerWhether you're a Normal Player or an Ultimate Ironman, a 50x / 25x or a 5x, the journey to Runecrafting Level 99 is long and arduous. Tedious and absolutely mind numbing at times. If you have made it to the end, then stand up and give yourself a pat on the back --- you've just overcame one of the most longest journeys in Old School Runescape, but on Zenyte instead. Nonetheless, it's no easy task for anyone without the patience. So be proud that you've earned this illustrious Runecrafting Cape! Because you've worked so hard to get to this point, I'll even share my moment to 99 with you!
Congratulations !
- 13
-
I beg to differ. PvP does not drive all games. It has influence, yes, but it's not the main drive. Let's be perfectly honest with ourselves here -- Runescape, yes. PvP is a HUGE thing. A larger group loves the "Risk it all" idea than PvM-based players like myself. WoW was at a point and stage very PvP eccentric, but we're talking ages ago. Now it's not. FFXIV is hardly ever PvP driven, everyone loves the PvE content there. I'm saddened to see that every time there's a suggestion about PvM or PvP, there's a large conflict about it with nothing but absolute bias from the opposite party.
-
9 minutes ago, Rich said:Welcome aboard the more the merrier! Add me in game shoot me a message!
Sure thing!
-
Hi, you can call me Song! I heard about this server on Reddit and came to be part of the adventure when it opens up tomorrow! I don't know much about the server as far as what's been written on here and told to me on Discord but it sounds like a promising server I look forward to playing with all of you, and hopefully most of us we'll be in a CC together of some type. See you guys soon!
Bank Space - Donator QOL Update
in Declined Suggestions
Posted · Edited by Song
>.> Honestly, just fixes to Construction and other things like the Seed Vault would be enough. Those are the big space killers --- Outfits, Seeds, etc. Plus a little compressing and cleaning can go a long way. That's just my opinion though.