Well, fuck me I'm making a guide. K'ril Tsutsaroth is by far the easiest God Wars boss out of the four. This is due to the fact that he is the only one out of the four that doesn't have the ability to hit all players currently in the room. It's not my intention to do a complete guide but rather talk about our strategy pertaining to this boss that has helped me extend my trips.
I don't have access to ideal equipment, and I don't expect any of my readers to. For the tank, you must have a decent range defense.
NOTE:The tank MUST have protection from poison! [K'ril's poison can tick for 16hp]
Melee tank example
Spoiler
Guthan's alternative
Spoiler
Ranged example
Spoiler
The DUO strategy
In the screen cap below you'll note some marked tiles and numbers next to K'ril and his minions.
Red numbers for the tank, Green for the dps.
Tank responsibilities [Protect from Melee]:
Stand in the middle of the room
Attack K'ril before he can make an attack on your duo to grab his aggro.
Make sure Tstanon Karlak is attacking you, if not attack him once.
Kill Zakl'n Gritch.
Then you may move on to the boss or the melee minion, then the boss.
DPS responsibilities [Protect from Magic]
Pick a corner
Kill Balfrug Kreeyath.
Help kill Zakl'n Gritch if he's still alive.
Help kill K'ril or Tstanon Karlak depending on what your tank is targeting. [Do NOT attack K'ril if the tank is not hitting him.]
Spoiler
Why should you consider this strategy?
I've killed K'ril 260 times so far, along the way I've seen people die because they pulled aggro off the tank, I've watched trips get cut short cause rng rolled one too many successful hits and someone is out of supplies. I've had amazing duo/trio trips, and I've cringed at some of the people that end up with me. I'm simply trying to pass along what I've learned from tanking this boss.
The primary detriments to a tank in this situation is Balfrug Kreeyath, and Zakl'n Gritch. In most cases the duo ends up tanking mage and range for the tank. However this hurts your partner's supplies. This is why trio parties are favored for this boss because nobody is getting hit off-prayer. The goal of this strategy is to mitigate the amount of off-prayer hits the players take during the kills.
With a good range defense, the tank won't take much damage from Zakl'n Gritch, and then zero damage once Zakl'n Gritch has died. Meanwhile the dps takes no damage fighting Balfrug Kreeyath with protect from magic, and doesn't even need to protect pray while helping the tank kill the rest as long as the dps doesn't pull aggro. The food drops you get throughout the trip will easily sustain both players while racking up kills. The less damage you take, the more prayer pots you can bring.
Special thanks to:
Wind Walker [My OG duo for all things bossy who helped refine this strategy]
Orion [If you found this guide helpful, consider checking out topic 2455. Orion is a great community of fun loving folks. It's how I met Wind Walker]
K'ril Tsutsaroth [Duo] Guide
in PvM Guides
Posted · Edited by Phrostbyte
Formatting
Overview
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Well, fuck me I'm making a guide. K'ril Tsutsaroth is by far the easiest God Wars boss out of the four. This is due to the fact that he is the only one out of the four that doesn't have the ability to hit all players currently in the room. It's not my intention to do a complete guide but rather talk about our strategy pertaining to this boss that has helped me extend my trips.
Gear Set up
____________________________________________________________________
I don't have access to ideal equipment, and I don't expect any of my readers to. For the tank, you must have a decent range defense.
NOTE: The tank MUST have protection from poison! [K'ril's poison can tick for 16hp]
Melee tank example
Guthan's alternative
Ranged example
The DUO strategy
In the screen cap below you'll note some marked tiles and numbers next to K'ril and his minions.
Red numbers for the tank, Green for the dps.
Tank responsibilities [Protect from Melee]:
DPS responsibilities [Protect from Magic]
Why should you consider this strategy?
I've killed K'ril 260 times so far, along the way I've seen people die because they pulled aggro off the tank, I've watched trips get cut short cause rng rolled one too many successful hits and someone is out of supplies. I've had amazing duo/trio trips, and I've cringed at some of the people that end up with me. I'm simply trying to pass along what I've learned from tanking this boss.
The primary detriments to a tank in this situation is Balfrug Kreeyath, and Zakl'n Gritch. In most cases the duo ends up tanking mage and range for the tank. However this hurts your partner's supplies. This is why trio parties are favored for this boss because nobody is getting hit off-prayer. The goal of this strategy is to mitigate the amount of off-prayer hits the players take during the kills.
With a good range defense, the tank won't take much damage from Zakl'n Gritch, and then zero damage once Zakl'n Gritch has died. Meanwhile the dps takes no damage fighting Balfrug Kreeyath with protect from magic, and doesn't even need to protect pray while helping the tank kill the rest as long as the dps doesn't pull aggro. The food drops you get throughout the trip will easily sustain both players while racking up kills. The less damage you take, the more prayer pots you can bring.
Special thanks to: