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Theatre of Blood - Development Blog

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Current Progress:

Red - Not started
Yellow - Incomplete
Green - Complete

Last Updated: October 12, 2021

Miscellaneous

  • Party system
  • Instance system
  • Verzik Crystal Shard item
  • Verzik Crystal Shard shop
  • Vyre Orator
  • Spectating
  • Statistics
  • Advancing between rooms
  • Death mechanics
  • Practice Mode
  • Various NPC dialogue
  • Supply chests during raid

Bosses

  • The Maiden of Sugadinti
    • Storm attack
    • Nylocas Matomenos
    • Blood attack
  • Pestilent Bloat
    • Mutilated Flesh
    • Flies 
    • Pathfinding
  • Nylocas Vasilias
    • Nylocas Hagios
    • Nylocas Ischyros
    • Nylocas Toxobolos
    • Nylocas Spawns
    • Boss
    • Mechanics
      • Explosions
      • Reflects
      • Pathfinding/Pillar targetting
      • Pillar crumbling
  • Sotetseg
    • Shadow Realm (Maze)
      • Solo version
    • Bomb attack
    • Bouncing magic attack
    • Melee
  • Xarpus
    • Recovery (Phase 1)
    • Poison (Phase 2)
    • Counter (Phase 3)
    • Enraged (Phase 4)
    • Close range attack
  • Verzik Vitur
    • Dawnbringer
    • Phase 1
    • Phase 2

 

Rewards

  • Regular drop table
  • Pet
  • Broadcasts for rare drops
  • Broadcasts for first-to achievements

 

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Media:

Spoiler

 

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"This may be a game, but it's real people with real emotions. Something that doesn't bother you may bother someone else"

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Game Updates | Report a Player | Guides | Report a Bug | Announcements | Events

 

 

 

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9/30/2021 updates:

  • Added the ability to travel between rooms after killing bosses.
  • Added the basic(s) to the death mechanics including finishing the spectator mode. 
  • Did a merge of the Theatre of Blood to the main beta/game branch and fixed all conflicts.
  • Added all of the broadcasting and broadcasting for TOB completions for example Hardcore deaths.
  • Adjusted and added new methods in order to move forward with the code estimated release date in the next 20-30 days for full beta testing.

 

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"This may be a game, but it's real people with real emotions. Something that doesn't bother you may bother someone else"

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Development Notes (9/30/21)
We will be aiming for the 5 bosses to be in beta-testing by this weekend or early next week:
 

  • The Maiden of Sugadinti
  • Pestilent Bloat
  • Nylocas Vasilias
  • Sotetseg
  • Xarpus
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"This may be a game, but it's real people with real emotions. Something that doesn't bother you may bother someone else"

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Game Updates | Report a Player | Guides | Report a Bug | Announcements | Events

 

 

 

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Fixed! 🙂

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Nice progress!!! Really hyped.

Also, for Maiden I would like to mention that freezing the Nylocas Matomenos is the method (might be known) but OSRS performed a buff over it's original code on the NPCs' magic defense. Can you clarify if this buff is also implemented in Zenyte? It works as following:

 

Nylocas Matomenos spawn during The Maiden of Sugadinti and Verzik Vitur encounters in the Theatre of Blood. They will heal the boss for their remaining hitpoints if they reach her, so binding them in place using ice spells is necessary to prevent massive amounts of hitpoints being restored.

The chance of freezing the Nylocas Matomenos scale based on the player's Magic Attack bonus, with a 100% freeze rate when it is at +140. However, other equipment can affect the freeze rate, such as Elite Void Knight equipment and the Augury prayer. Below are some examples that will guarantee freezing a Nylocas Matomenos:

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29 minutes ago, Big Qanso said:

Nice progress!!! Really hyped.

Also, for Maiden I would like to mention that freezing the Nylocas Matomenos is the method (might be known) but OSRS performed a buff over it's original code on the NPCs' magic defense. Can you clarify if this buff is also implemented in Zenyte? It works as following:

 

Nylocas Matomenos spawn during The Maiden of Sugadinti and Verzik Vitur encounters in the Theatre of Blood. They will heal the boss for their remaining hitpoints if they reach her, so binding them in place using ice spells is necessary to prevent massive amounts of hitpoints being restored.

The chance of freezing the Nylocas Matomenos scale based on the player's Magic Attack bonus, with a 100% freeze rate when it is at +140. However, other equipment can affect the freeze rate, such as Elite Void Knight equipment and the Augury prayer. Below are some examples that will guarantee freezing a Nylocas Matomenos:

I was already considerring to check this one at BETA 😄 ty for being aware @Big Qanso

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Dev update 10/2/2021

- Finished Sotetseg's maze

- Started Verzik

- Started on rewards

- Started on statistics

 

 

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6 hours ago, Fe Felix said:

Everyone everyone everyone, take a peak

there's NOTHING left in RED...

I guess that can only mean that phase 1 will be hitting beta shortly 🙂

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3 hours ago, Grant said:

Dev update 10/2/2021

- Finished death mechanics

- Added temporary practice mode for testing

death.png

BEAST

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You are an absolute monster with development. 

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9 hours ago, CoX Prodigy said:

BEAST

Thanks! Right now there's a bug with death mechanics where a variable isn't saving correctly so when the player logs out, they get hit with a death penalty regardless if the raid was practice or not. As soon as that is found and fixed I will be pushing it so that we can get it into beta.

Fixed the practice bug. Just adding some finishing stuff.

Keep in mind, logging out during a ToB raid will count as a death! If you dc/logout in a party size > 1 you will attempt to be rejoined with your party but will be spectating until that wave is complete. If you are in solo, all logouts/DC will count as a wipe.

There are a few other last minute things I need to do like writing the list of things that need testing for QA, as well as some possible commands to make testing easier. But other than that, phase 1 is about ready to go.

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Dev update October 6, 2021 (6/10/21 for the other guys)

- Started on Verzik's 1st phase

 

(Had to put @Gepan in there, of course)

 

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Dev update October 9, 2021

 

- Fixed death mechanics (dying will no longer null the person from the party), and will correctly wipe all players to the lobby.

- Practice mode is enabled by default, but can still be turned off by using the command ::tobpractice

- You will now stay in your party after a team-wipe, or teleporting out with the crystal.

- 1st phase maiden now has the correct combat stats and will deal accurate damage.

- Maiden, bloat, nylo, and xarpus will no longer attack players that are alive but not in the combat area. I am currently implementing this fix for sotetseg.

 

This update will be pushed to beta as soon as I finish the combat area parameters.

 

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Awesome Grant, thank you for fixes. Pumping it out like a champion 😄

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Development Update

October 12, 2021

Changes:

- Fixes to death mechanics and party system.

- Added correct respawn locations upon dying inside of a raid

- Fixed boss targeting. You will now only be targeted if you are alive and in the arena. Certain party-scaling mechanics will still apply even if your full party isn't targetable

- Added the start to Verzik's room (it's currently mostly empty) to finish room progression within ToB.

 

Current List (In order of implementation):

1.) Finish Verzik (phase 1, 2, and 3)

2.) Add rewards room

3.) Add rewards system

4.) Add supply chests during the raid

5.) Bug fixes

6.) Final Testing

7.) Full Release

 

I will continue to update this list as I continue to finish everything up. However, note that after step 1 is complete, progression will be much quicker for the final 6 steps.

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All hail @Grantand the zenyte team for making this possible, lets go boys keep up the good work


 

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