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Kris

Update log 21/06/2019 - Post-launch bugfixes #6

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Bugfixes

  • Ultimate ironmen can now unpack item sets at grand exchange "Sets" option; They cannot however repack anything!
  • Trading tier-5 mysterious emblems now works; T8 now gives proper amount of points too.
  • Dust devils no longer deal damage when the user has left the area.
  • Fixed the description messages of Keris and Wolfbane in slayer rewards shop.
  • Game noticeboard interface no longer counts youtubers as staff-online.
  • Ancient zygomites have been implemented in the Fossil Island; These can be slain as an alternative to the zygomites found on Zanaris.
  • World broadcast is now always send if a hardcore ironman dies with total level 500+; Previously it was omitted if the "source" of the damage was unknown.
  • Improved items-kept-on-death mechanics. Rewrote a lot of this; The items you keep should now be in synchronization with the items shown on the interface. There is a possibility that some mistakes may have been made in this process; If you find any, let us know ASAP. Also, before entering wilderness I suggest you view what items you actually might lose so you don't unknowingly risk something you don't intend on losing.
  • Cave kraken and zygomite kills are now being tracked.
  • Kraken instances now prioritize inventory before bank - if you have enough coins in your inventory, it will take them from there before checking bank.
  • Damage calculations for Kalphite queen improved. Her attacks should no longer be anywhere near as accurate.
  • Cerberus soul attacks improved in terms of calculations; Elysian spirit shield effect implemented for Cerberus.
  • Soda ash creation via seaweed.
  • Obstacles in Rellekka agility course have been adjusted in terms of delays.
  • Fight capes can now be exchanged through TzHaarMejJal for a chance at the boss pet.
  • Lovakite mining implemented.
  • Some more shortcuts in troll stronghold patched.
  • Filling, emptying and removing fruit from baskets implemented.
  • Attack, strength, defence and hitpoints are no longer broadcasted when level 99 is achieved.
  • ::wiki command available for all users; Usage is ::wiki term here; E.g. ::wiki armadyl godsword.
  • Food, potions and any other type of edibles will no longer appear visible to players when dropped in wilderness. In addition to this, dying with food will never turn the food visible to other players besides the killer themself.
  • All talismans can now be used to enter the ruins.
  • Dragon scimitar special attack is now 25% more accurate; The accuracy boost that was meant to be there didn't exist prior.
  • PJ timer has been set to 4.8 seconds(previously 6 seconds); After loads of testing it turns out OSRS has it set to the same value, even if it breaks dark-bow-only combat.
  • Removed a random delay in combat caused by auto-retaliate.
  • Teleblock spell will no longer show a hitsplat when it succeeds.
  • Added world map/minimap icons for emblem trader, wilderness lever. Removed map icon for the old fairy ring at home.
  • Toxic staff of the dead now has a 25% chance of venoming the target when using it to cast spells; This is buffed to 100% if the target is a NPC and the player is wearing a charged serpentine helm.
  • Removed NPC spawns found in instance-map; Means you will no longer occasionally see random monsters inside your instance.
  • Last player to hit something no longer gets the kill. Everything has been changed to most-damage-dealt.
  • Rewrote dying sequence so it should always get called when the user's hitpoints reach 0.
  • Zulrah's ranged attacks during magic phase occur less frequently now; Previously the odds of this were 3/7 for ranged attack. This has been lowered to 3/10 - based on a sample of attacks I reviewed earlier today on videos.
  • Snakelings can no longer range from across the middle area at Zulrah.
  • Yell command appearance slightly changed; Removed <col|shad|img> tags.
  • Ring of recoil now sends a colourful unfiltered message as it shatters.
  • Grand exchange +1 button now functions properly when there is only 1 item in the offer.
  • Grand exchange price change buttons(+-5%) have been adjusted so they match what the client predicts.
  • Fixed an issue with rings of suffering uncharging.
  • Players' received damage is now cleared as they enter the wilderness.
  • Received damage code rewritten to include timestamps - any damage that was dealt longer than 20 minutes ago is completely ignored.
  • Fishing no longer randomly interrupts and stops the user.
  • Players can now purchase the Tarn's diary from the slayer shop and use it to enchant the salve amulets.
  • Crystal seed has been added to the bounty hunter shop for 540k bounty hunter points.
  • Wilderness crevice in the deep-wilderness fire giants dungeon now adds combat delay to the user when it is being used. This effectively means players can no longer just use the shortcut and instantly log off when they reach the other end as enough time has passed by then for them to be able to directly log out.
  • Pirates' hut and magic hut in deep wilderness now require lockpicks to enter which can be bought from the skilling shop at home.
  • Implemented a 10% accuracy boost to magic as we had numerous complaints magic was too inaccurate.
  • Vote 2FA dialogue updated to reflect on the recent changes.
  • Port Piscarilius northern dock teleport implemented in the Zenyte portal.
  • Battle mages in the mage arena in deep wilderness now drop infinity pieces, all wands and mages' book. They will also drop all kinds of runes, including wrath runes. Players can only damage these monsters using god spells found in the regular spellbook.
  • NPC aggression distance lowered in wilderness by half.
  • Diamond bolts (e) special effect now properly pierces the targets armour; Bear in mind it is still possible to hit a 0 with it! Just like it is possible to hit a 0 and catch a barrage.
  • Administrators are no longer transmitted to the highscores.
  • Fixed arclight charging.
  • Like 10

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YAY FOR ZULRAH !!~~~~ (sorry kris)

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YAY FOR ZULRAH!!! @hi albert

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Thank you for the Zulrah rework. And thankful for all other bug fixes !

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Thanks for the updates, keep em coming

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This is what you call NO COMPETITION. As always an amazing set of updates Kris. Thanks once again!

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Awesome stuff. 🙂

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Loving all these updates! keep up the great work ❤️

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Amazing updates as always!

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Good work as always! 

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An amazing collection of updates once again Kris. Keep up the good work and making Zenyte even better 🙂

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Seed Box Fix Loc?!

Other Than That Excellent!

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Don't see a reason of why removing the lvl 99 broadcasts for Str, Atk, Def & Hp was necessary, good updates as for the other ones though.

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6 minutes ago, radi said:

Don't see a reason of why removing the lvl 99 broadcasts for Str, Atk, Def & Hp was necessary, good updates as for the other ones though.

Removed due to is not being much of an achievement and it kind of spams the game chat at times.

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Posted (edited)

🙂

 

Edited by Harambe
Im an idiot

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Awesome updates. Glad to see HP and what not being not broadcasted.

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Good updates but the drop rate on the battle mages is way too high for the price it takes to kill them.

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1 minute ago, Russian said:

Good updates but the drop rate on the battle mages is way too high for the price it takes to kill them.

Originally was 1/2.5k however after staff discussion we reduced it to 1/1k. You'll be reimbursed with runes as common drops and they're very easy to kill. Any less than that (with wands included) would devalue important late game items.

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Thanks for all the hard work, and continually working with the community to bring the right changes

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