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Inferno The Hardest Pvm Challenge ON Zenyte

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The Big Bad Inferno Challenge on Zenyte 

 

Table of Contents

1Getting into the inferno and the npcs

1.1 Getting there

Spoiler

Equip a dramen staff and use the fairy ring at home with the code BLP

image.png.001f3e2c7a79f50ed5cc58cff73d18b0.png

If this is the first time use a fire cape on the npc TzHaar-Ket that is a non attackable npc then go through the "Hot Vent Door" and follow the map to the bank  which is the yellow $ sign and to go into the minigame go to the red star on the map.

image.png.442453964dae2b52d8af2a8e52e49c0c.png

To be able to enter the minigame a player must talk to the npc outside and say "Can i go down there" to do this they must sacrifice a fire cape.

1.2 NPCs in the Inferno

Spoiler

Monsters inside the Inferno

 

Jal-Nib.png Nibbler:  Jal-Nib
Several of these creatures spawn per wave and can cause damage to three pillars found within the arena. Once a pillar is damaged enough, it will fall.

 

Jal-MejRah.png Bat:  Jal-MejRah
Jal-MejRahs function similar to a Tz-Kih, except rather than draining prayer points with their attack, they drain their run energy instead. They drain 3 run energy per hit. They are also able to drain your combat stats and improving their own at the same time.

 

 Jal-Ak.png Blob:  Jal-Ak
When a Jal-Ak dies, it splits into 3 smaller versions of itself, each using a different style of the combat triangle: 

  • Jal-AkRek-Xil (Ranged)
  • Jal-AkRek-Mej (Magic)
  • Jal-AkRek-Ket (Melee)

 

Jal-ImKot.png Melee:  Jal-ImKot
Jal-ImKots only use melee, but make up for it with extremely accurate and damaging attacks.
If a Jal-ImKot cannot reach the player, it will burrow into the ground and resurface next to the player.

 

Jal-Xil.png Ranger:  Jal-Xil
Jal-Xil is very similar to the Tok-Xil from the Fight Caves, the only difference is that Jal-Xils boast higher combat stats.

 

Jal-Zek.png Mage: Jal-Zek
Jal-Xil is very similar to the Ket-Zek from the Fight Caves. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health.  Jal-Zek will only use its respawn mechanic while in combat. Nibblers and mini Jal-Ak's will not be revived.

 

JalTok-Jad.png Jad:  JalTok-Jad
Stronger version of TzTok-Jad, and similarly attacks in all three forms of combat where the player must use the appropriate protection prayers before the attack hits.

 


TzKal-Zuk.png                Final Boss: TzKal-Zuk               Jal-MejJak.png
On the 69th and final wave, TzKal-Zuk will break free from the prison. Floating in the lava and moving back and forth between it and the player is a small piece of the wall, which must be utilized as a shield to protect from TzKal-Zuk's attacks. If it attacks the player, it cannot be protected against and it has an extremely high max hit of 251, which has a high chance of killing even a fully healed player. Throughout this fight, other monsters spawn periodically and on cues. Jal-Xil and Jal-Zek will regularly spawn behind the player, attacking the shield until they are attacked, whereupon they retaliate. When TzKal-Zuk is below 480 Hitpoints, a JalTok-Jad will spawn behind the player, similarly attacking the shield. When TzKal-Zuk is below 240 Hitpoints, four Jal-MejJaks are spawned, rapidly healing it. When they are attacked, they stop healing and attack the player with area-of-effect blasts.

1.3 Gear setups

Spoiler

Beginner / First Cape's

Max set up TBOW for beginners and first-time capers 

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Max set up ACB for beginners and first-time capers 

image.png.2c24faeb2b16841dbeff501d7091df69.png

image.png.542384d0d8c210650561873b0644adf7.png

image.png.7a151155f61c26b07b9a10effd768d2b.png

 

Beginner Advanced Setups

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Disclaimer all ammo types must be correct to the respected weapon and Blowpipe should be dragon or rune darts always.

This is a guide for beginners only meaning no low level setups/wierd strategies

Item Changes

Kodai vand <- Master wand "if bringing master wand remember to bring water runes"

Elysian Spirit Shield <- Crystal Shield "yes crystal shield gives -range and mage but the bonuses for accurracy is not a big deal compared to def bonus it gives ove Arcane Spirit Shield etc."

Ancestral <- Ahrims "Ahrims is fine if you cannot get you're hands on Ancestral it is slightly worse though"

1.4 setting up tile markers

Spoiler

Make sure to have the runlite plugin tile indicators enabled, you want the following tiles marked by holding shift down and right click mark tile.

tile for starting the waves and tiles where nibblers spawn: image.png.73ed46732f480e5dcde50d19c9ab6c12.png

Bat safespot tile:

image.png.9b075fc766f1ed89910e85dd9bd37e24.png

Corner safespot tile:

image.png.eeaf868e407be29c670341dafd3139b2.png

Attacking mage/range stack behind north pillar tile:

image.png.64e6f7cd0c5b40d006fe4132170e721e.png

Zuk Shield Tiles:

image.png.d73a7c28597c92f46d21941a51d0d3a4.png

2. The waves

2.1 Waves 1-9

Spoiler

Waves 1-9

Inferno works like the fight caves with the way the amount of npcs increase

Starting Every wave you want to kill the nibblers that spawn in the tiles shown in 1.4 by ice barraging them, try to kill them asap since they deal damage to pillars.

After killing nibblers you want to make sure that you kill the bats and try to avoid them attacking you if possible since they will drain stats and run energy.

3 nibblers pr wave except for waves 3, 8, 17, & 34

 

  • Wave 1: 3x Nibbler, 1x Bat
  • Wave 2: 3x Nibbler, 2x Bat
  • Wave 3: 6x Nibbler
    • Jal-Ak (Blob) will start to appear in the next round.
  • Wave 4: 3x Nibbler, 1x Blob
  • Wave 5: 3x Nibbler, 1x Bat, 1x Blob
  • Wave 6: 3x Nibbler, 2x Bat, 1x Blob
  • Wave 7: 3x Nibbler, 2x Blob
  • Wave 8: 6x Nibbler
    • Jal-ImKot (Melee) will start to appear in the next round.
  • Wave 9: 3x Nibbler, 1x Melee

 

2.2 Wave 10 - 17

Spoiler
  • Wave 10: 3x Nibbler, 1x Bat, 1x Melee
  • Wave 11: 3x Nibbler, 2x Bat, 1x Melee
  • Wave 12: 3x Nibbler, 1x Blob, 1x Melee
  • Wave 13: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee
  • Wave 14: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee
  • Wave 15: 3x Nibbler, 2x Blob, 1x Melee
  • Wave 16: 3x Nibbler, 2x Melee
  • Wave 17: 6x Nibbler
    • Jal-Xil (Ranger) will start to appear in the next round.

2.3 Wave 18 - 34

Spoiler
  • Wave 18: 3x Nibbler, 1x Ranger
  • Wave 19: 3x Nibbler, 1x Bat, 1x Ranger
  • Wave 20: 3x Nibbler, 2x Bat, 1x Ranger
  • Wave 21: 3x Nibbler, 1x Blob, 1x Ranger
  • Wave 22: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger
  • Wave 23: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger
  • Wave 24: 3x Nibbler, 2x Blob, 1x Ranger
  • Wave 25: 3x Nibbler, 1x Melee, 1x Ranger
  • Wave 26: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger
  • Wave 27: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger
  • Wave 28: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger
  • Wave 29: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger
  • Wave 30: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger
  • Wave 31: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger
  • Wave 32: 3x Nibbler, 2x Melee, 1x Ranger
  • Wave 33: 3x Nibbler, 2x Ranger
  • Wave 34: 6x Nibbler
    • Jal-Zek (Mage) will start to appear in the next round.

2.4 Wave 35 - 51

Spoiler
  • Wave 35: 3x Nibbler, 1x Mage
  • Wave 36: 3x Nibbler, 1x Bat, 1x Mage
  • Wave 37: 3x Nibbler, 2x Bat, 1x Mage
  • Wave 38: 3x Nibbler, 1x Blob, 1x Mage
  • Wave 39: 3x Nibbler, 1x Bat, 1x Blob, 1x Mage
  • Wave 40: 3x Nibbler, 2x Bat, 1x Blob, 1x Mage
  • Wave 41: 3x Nibbler, 2x Blob, 1x Mage
  • Wave 42: 3x Nibbler, 1x Melee, 1x Mage
  • Wave 43: 3x Nibbler, 1x Bat, 1x Melee, 1x Mage
  • Wave 44: 3x Nibbler, 2x Bat, 1x Melee, 1x Mage
  • Wave 45: 3x Nibbler, 1x Blob, 1x Melee, 1x Mage
  • Wave 46: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Mage
  • Wave 47: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Mage
  • Wave 48: 3x Nibbler, 2x Blob, 1x Melee, 1x Mage
  • Wave 49: 3x Nibbler, 2x Melee, 1x Mage
  • Wave 50: 3x Nibbler, 1x Ranger, 1x Mage
  • Wave 51: 3x Nibbler, 1x Bat, 1x Ranger, 1x Mage

2.5 Wave 52 - 68

Spoiler
  • Wave 52: 3x Nibbler, 2x Bat, 1x Ranger, 1x Mage
  • Wave 53: 3x Nibbler, 1x Blob, 1x Ranger, 1x Mage
  • Wave 54: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger, 1x Mage
  • Wave 55: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger, 1x Mage
  • Wave 56: 3x Nibbler, 2x Blob, 1x Ranger, 1x Mage
  • Wave 57: 3x Nibbler, 1x Melee, 1x Ranger, 1x Mage
  • Wave 58: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger, 1x Mage
  • Wave 59: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger, 1x Mage
  • Wave 60: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 61: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 62: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 63: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 64: 3x Nibbler, 2x Melee, 1x Ranger, 1x Mage
  • Wave 65: 3x Nibbler, 2x Ranger, 1x Mage
  • Wave 66: 3x Nibbler, 2x Mage
    • Any remaining pillars collapse at the end of the wave and do 49 damage if the player is within one tile.
  • Wave 67: 1x Jad
    • The JalTok-Jad summons five Yt-HurKot at half health.
  • Wave 68: 3x Jad
    • The penultimate wave. The Jads attack three ticks apart. Each will summon three Yt-Hurkot at half health.

 

2.6 Wave 69 ZUK

Spoiler

TzKal-Zuk.png                Final Boss: TzKal-Zuk               Jal-MejJak.png
On the 69th and final wave, TzKal-Zuk will break free from the prison. Floating in the lava and moving back and forth between it and the player is a small piece of the wall, which must be utilized as a shield to protect from TzKal-Zuk's attacks. If it attacks the player, it cannot be protected against and it has an extremely high max hit of 251, which has a high chance of killing even a fully healed player. Throughout this fight, other monsters spawn periodically and on cues. Jal-Xil and Jal-Zek will regularly spawn behind the player, attacking the shield until they are attacked, whereupon they retaliate. When TzKal-Zuk is below 480 Hitpoints, a JalTok-Jad will spawn behind the player, similarly attacking the shield. When TzKal-Zuk is below 240 Hitpoints, four Jal-MejJaks are spawned, rapidly healing it. When they are attacked, they stop healing and attack the player with area-of-effect blasts.

 

3 Scenarios in the inferno and how to deal with them

3.1 Scenarios 

Spoiler

Corner safespotting

Inferno_safespot_diagonal.png?3596a

Blob range behind North pillar

Inferno_blob_and_ranger.gif?2108c

Blob melee flick

Inferno_blob_and_meleer.gif?492a4

Range mage behind pillar Furthest away attacks first

Inferno_ranger_and_mager_pillar.gif?524b2

3.2 Tips and tricks before entering

Spoiler

Make sure to prepot with the following before starting an inferno run

Range pot -> Imbued Heart -> Angler fish -> Stamina Potion

 

If you have brought a falador shield make sure to drop it when it is out of uses and make sure to use it when below 5 prayer points

 

If the bats get you're mage level below 94 or 92 be aware that trying to autocast mage spells can drag you out of eventual safespots

 

Make sure to autocast blood barrage before entering

 

3.3 Questions & Answears

Spoiler

Q: Why did you not put occult in all setups?

A: It is not worth it untill you get the hang of Inferno all it does is speed it up not make it more easy.

 

Q: Reccomended stats?

A: 90+ def 96+ prayer 94+ range 94+ mage 96+ hp "75+ attack 90+ str if using sgs"

 

Q: What is the average attempts for a new person at the inferno?

A: Hard to say but for a beginner at Inferno with max gear estimate between 10 and 80 attempts.

 

Q: How many runes will i need pr run?

A: I would say 2000+ barrage casts to be safe

 

Q: How many darts/arrows/bolts should i bring pr run?

A: 1200 and you should be safe

 

Q: Is there similar content to the inferno? 

A: Yes there is, fight caves is similar but not as hard as the inferno.

 

Q: What can i do to prepare before attempting the inferno?

A: Try to learn the tick system, practice prayerflicking on slayer tasks in raids and at other bosses.

 

The guide is not finished yet but rather close

Edited by Zini
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Lovely Guide Zini, I will probably use this when I decide to go for the cape!

Thanks! 

Edited by Psyche

 

 

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Very nice - I'm looking forward to see more peeps with Inferno capes!

Edited by Celoo

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Nice guide, just need tbow and I plan on going for it. keep it up.

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49 minutes ago, Kingredarrow said:

Nice guide should help the beginners that need some help starting out with the inferno, Keep up the good work! 😄

all them beginners with Tbows and ancestral yeah xd


 

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Absolutely outstanding efforts Zini thanks for following through on your promise, mad respect to you. I'll be sure to use this guide when the time comes.  As far as this guide goes, are you able to provide some information/gear suggestions/inventory setup for the lower tier players? More or less a welfare set up is what I'm trying to go for.

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49 minutes ago, 200M Dancing said:

Absolutely outstanding efforts Zini thanks for following through on your promise, mad respect to you. I'll be sure to use this guide when the time comes.  As far as this guide goes, are you able to provide some information/gear suggestions/inventory setup for the lower tier players? More or less a welfare set up is what I'm trying to go for.

yes as said its only close to done so that will be provided


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Nice guide, always lovely to see you beat the game like you do! Keep grinding man! 😘

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