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🔸 Zamorak Chamber - God Wars - Complete Guide 🔸

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To get to the Zamorak fortress, you must cross a broken ice bridge, 70 level hitpoints are required.

It cannot be boosted, but crossing the bridge does not cause damage to the player.

 

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You can also bypass kills by purchasing Ecumenical key from our store.

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TANK:     90+ Hitpoints     90+ Defence     85+ Magic     85+ Attack      85+ Strength     85+ Ranged     70+ Prayer

ATTACKER:     80+ Hitpoints     80+ Defence     75+ Magic     85+ Attack      85+ Strength     85+ Ranged     70+ Prayer

MAGIC DEFENSE TANK [MADT]

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MELEE DEFENSE TANK [MEDT]

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RANGED DEFENSE TANK [RDT]

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MELEE ATTACKER [MEA]

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RANGED ATTACKER [RAA]

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General strategy

K'ril attacks with both melee and magic. His magic attack is significantly weaker compared to his melee attacks, but should not be underestimated as they can hit up to 30 damage. His melee attacks can hit up to 47, and will also inflict poison starting at 16 damage. If his target is using Protect from Melee, he can perform a prayer smash attack, yelling "YARRRRRRR!", dealing up to 49 damage and will also reduce the target's current prayer points by 50%. The max hits from the minions are 15, 21 and 16 respectively for Melee, Ranged and Magic. K'ril's attacks will only hit one player, hence the attackers can pray against whichever minion does the most damage against them. After K'ril has been killed, the minions each focus on a random player. Because of this, players should adjust their prayers accordingly and focus on killing minions which are focusing on the same player. As K'ril and his minions drop ashes, bones to peaches cannot be used, and players should manage their hitpoints adequately, healing with Guthan's or blood spells whenever possible. Because bones to peaches cannot be used, it is worthwhile to bring runes for Boost Potion Share and Stat Restore Pot Share to extend trips when going in a team. In a team it is helpful (but not required) for one or more players to be on task.

Tank

For tanks, K'ril Tsutsaroth can be extremely dangerous due to the ability of him and his minions to quickly stack you for your full Hp when not paying full attention. Because of this, it is recommended to keep your Hitpoints at 60 or above. Furthermore the tank should always be under the influence of either Sanfew serum or Antidote++ to avoid being poisoned for 16 damage. Similar to tanking General Graardor, the player should hit K'ril Tsutsaroth twice for every hit he inflicts on them to avoid as much damage as possible. This means that a player using Melee will be hit every 8 game ticks, while a player using Ranged with an Armadyl crossbow will be hit every 10 game ticks. In a solo scenario, using Melee practically is the only viable option due to the high damage-per-second of the arclight compared to the Armadyl crossbow, however in a team, Ranged can also be used in combination with Armadyl armour for greater magic defence. Generally soloing K'ril Tsutsaroth is only viable on a slayer task, and the same strategy should be used for soloing Bandos, see General Graardor/Strategies. Finally the tank may use the Lunar spell Vengeance to occasionally reflect high amounts of damage back onto K'ril Tsutsaroth. Further details on each tanking strategy are given in the equipment tabs.

Attacker

At the beginning of the fight, the attackers should all stand in one of the corners near the altar, as this both is the furthest away you can get from K'ril Tsutsaroth's spawn and allows prayer restoration in the last few seconds before the boss respawns. Attackers should only attack K'ril Tsutsaroth once the tank has hit him, this is especially important when the tank is using ranged as it takes a little more time for a ranged attack to hit K'ril Tsutsaroth compared to a melee attack. As K'ril Tsutsaroth's attacks only hit the tank, the attackers should pray against whichever minion does the most damage to their respective combat style, and wear armour to tank damage against the other combat styles. This effectively means that attackers take relatively small amounts of damage during kills, especially if their Defence is high. Players using Melee should use Protect from Magic, players using Ranged should use Protect from Ranged. It is important to note that should K'ril Tsutsaroth focus on you, the armour you are wearing is generally quite bad at tanking him and you will take excessive amounts of damage. Should this happen, players using Melee should use Protect from Magic, players using Ranged should use Protect from Melee. All attackers should also bring an antidote++, both for this eventuality and to share with the tank should he run out of antidotes.

 

[MADT]

The tanking player focuses on Magic defence while using Protect from Melee to defend themselves against K'ril's powerful melee attacks. This will leave them vulnerable to his prayer smash attack however, so they should keep their health high to avoid being comboed out by the resulting damage from this attack and from minions. The given inventory setup assumes a team of 3 players, players doing a solo run should bring an inventory setup similar to a Bandos solo run, with one super restore switched for a sanfew serum to avoid getting poisoned.

Inventory setup:

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  • A dragon warhammer or Bandos godsword for special attacks
  • 3-4 Super combat potions
  • 7-8 Super restores or Sanfew serums
  • 1 Antidote++
  • 4-5 Saradomin brews
  • Rune pouch with runes to cast Vengeance or Potion share
  • Guthan's equipment for healing
  • A Construction cape or Zenyte teleport tab for escaping
  • Some food: Manta rays, Sharks or Saradomin brews
  • An Imbued heart to boost the players magic level to increase their magic defence

 

 

[MEDT]

By focusing on melee defence, players can use Protect from Magic to protect themselves from K'ril's magical attacks and his prayer smash. However, his melee attacks are significantly more accurate compared to his magic attack and have a higher max hit. K'ril's melee attack is slash-based, so high slash defence is recommended. The given inventory setup assumes a team of 3 players, players doing a solo run should bring more food.

Inventory setup:

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  • A dragon warhammer or Bandos godsword for special attacks
  • 3-4 Super combat potions
  • 7-8 Super restores or Sanfew serums
  • 1 Antidote++
  • 4-5 Saradomin brews
  • Rune pouch with runes to cast Vengeance or Potion share
  • Guthan's equipment for healing
  • A Construction cape or Zenyte teleport tab for escaping
  • Some food: Manta rays, Sharks or Saradomin brews

 

[RDT]

Ranged armour offers the highest magic defence bonuses, hence tanking K'ril's magic attack synergises very well with using ranged against him. Furthermore, crossbows on rapid attack every 5 ticks, while K'ril attacks every 6 ticks. This means that if the player masters hitting K'ril twice and then walking under him, you will only take hits once every 10 ticks, 20% less compared to the magic defence tank strategy. Players should pray Protect from Melee to defend themselves against K'ril's powerful melee attacks. This will leave them vulnerable to his prayer smash attack, so they should keep their health high to avoid being comboed out by the resulting damage from this attack and from minions.

Inventory setup:

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  • A toxic blowpipe for its healing special attack
  • 3-4 Bastion potions
  • 7-8 Super restores or Sanfew serums
  • 1 Antidote++
  • 4-5 Saradomin brews
  • Rune pouch with runes to cast Vengeance or Potion share
  • Guthan's equipment for healing
  • A Construction cape or Zenyte teleport tab for escaping
  • Some food: Manta rays, Sharks or Saradomin brews
  • An imbued heart to boost the players magic level to increase their magic defence

 

[MEA]

 

As a melee attacker, you should maximise your damage per second while keeping your ranged and melee defences high. Fortunately melee gear has high ranged and melee defences, hence why you can simply use your max DPS gear. It might be worthwhile to bring an extra antidote++ for the tank should he run out, as he has quite limited inventory space.

Inventory setup:

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  • A dragon warhammer or Bandos godsword for special attacks
  • 4-5 Super combat potions
  • 9-10 Super restores or Prayer potions
  • Rune pouch with runes to cast Potion share
  • 1 Antidote++(4)
  • Guthan's equipment for healing
  • A Construction cape or Zenyte teleport tab for escaping
  • Some food: Manta rays, Sharks or Saradomin brews

 

[RAA]

 

Players can use the twisted bow against K'ril, as he possesses a Magic level of 200, meaning that it will hit relatively often and hard against him. A toxic blowpipe with dragon darts may also be used if one cannot afford a twisted bow.

Inventory setup:

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  • A dragon warhammer, Bandos godsword, or toxic blowpipe for special attacks
  • 4-5 Bastion potions
  • 9-10 Super restores or Prayer potions
  • Rune pouch with runes to cast Potion share
  • 1 Antidote++(4)
  • Guthan's equipment for healing
  • A Construction cape or Zenyte teleport tab for escaping
  • Some food: Manta rays, Sharks or Saradomin brews

 

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Nicely layed out & very in-depth guide will be very good for players who haven't done Zammy on Zenyte yet.


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