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Update log 03/03/2019 - Farming rework, Looting bag & seed box, broadcasts and bug fixes.

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First things first, we're once again very sorry that it took long for an update log, these last 2 months have mainly been just bug fixes and adding some missing features that don't necessarily have that wow factor. Obviously we want the game to be as perfect as possible, giving you guys the best gameplay experience as possible. Anyways, with the help of our awesome private beta testers, we managed to tackle a bunch of bugs and added a lot of QOL things.
  • New player tutorial
    New players are now spawned to an island where they can talk to the Zenyte guide where they will be able to choose their game mode (regular, iron man, hardcore ironman or ultimate ironman), their experience mode (haven't been decided yet) and their appearance. After that you get the option to go through with the home tutorial (extra 25k gp) or to skip it.
  • Farming rework
    Farming has been completely reworked, the system we had wasn't good enough so we decided to rework it completely from scratch. The skill itself should be 100%, even things like Hespori work.
  • Seed box
    The seed box has been added which allows you to store 6 different seeds up to 2147m of each seed.
  • Looting bag
    The looting bag has been added which allows you to store 28 items in the wilderness and deposit them in a bank outside of the wilderness. This is especially useful for ultimate ironmen.
  • Perk system
    As we're nearing our public beta & release, it was inevitable to give our donation model some thought. One thing is for sure, neither one of us wants to have items like godswords and twisted bows in our store.
    Anyways, this perk system has been a success in the past and a lot of people seemed to like it at the time so we thought it was a good idea to apply it on Zenyte too. Rest assured, we won't have perks that give u double xp on skilling or whatever.
  • Broadcasts
    Some basic broadcasts have been added for reaching 99 in a skill, 200m xp in a skill, maxing, rare drops, pets and hardcore ironman deaths.
  • Game settings
    Players can now open the game settings (Game noticeboard interface -> Game settings) where you'll be able to filter level-up dialogues and broadcasts that were mentioned before.
  • Item imbueing
    You're now able to buy imbue tokens from the vote shop which allow you to imbue items like rings for Dagannoth kings, slayer helmets and more.
  • Bug fixes and small additions
    • Chaos elemental/fanatic will now disarm 1 item instead of everything.
    • Our hiscores API has been applied to the RuneLite hiscores plugin.
    • Clan chats now have a limit of 2000 players instead of 100.
    • Fixed roof issues with the new home area.
    • Killcount is now tracked for kraken boss and zulrah.
    • Zygomites no longer use magic.
    • Added the draynor village/rogues den trapdoors.
    • Adding a rope to the kalphite lair will now make you automatically climb-down the entrance.
    • Pets are now lost on death. If the pet is insured, you will be able to reclaim it from Probita.
    • Fixed a bug with demonic gorrilas where sometimes they wouldn't switch prayers properly.
    • You can now use bones on the altar at home on the 2nd floor of the building north of the bank for extra experience.
    • Arclight creation and functionality has been added.
    • You can now create guardian boots.
    • Added wall beasts in the Lumbridge Swamp Caves.
    • Added Piles in the Resource Area, he will note resources that you get from the area.
    • Added max cape teleports.
    • Fixed an unreachable net fishing spot in Lumbridge.
    • Trading/Price checker now checks for untradeable items.
    • Rune pouch, looting bag, gem bag, herb sack and seed box and now correctly handled on death.
    • Added object packing which allows us to implement custom objects.
    • Implemented zenyte portal object (Thanks to lumplum for the model).
    • The chaos altar (lvl 38 wilderness) now has a chance on not consuming the bones when using bones on the altar for experience.

















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Again very nice updates, we're slowly coming towards the public release! Can't wait.

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Amazing, can’t wait, still trying to decide if I wanna be regular or HCIM.

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Ugh, absolutely beautiful. Love seeing all of it, and am very excited to see the final product soon(tm)

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Looking great! Cant wait to play

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