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Fuck Fagex

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  1. Fuck Fagex

    Comp cape reqs

    Champions challenge only if scrolls drop rate gets nerfed Pvm kc 250->200 Collection log shouldn't count towards cape imo Otherwise great work
  2. Fuck Fagex

    Needed changes

    Agree with every single point. Only thing I'm iffy on is the specific pricing of the item list suggested for shop. I think there should be a bit of a lazy tax in a way that rewards the players who went out of their way to get the lvls to make those potions. Those Potions should never be cheaper (or come too close to) the street price of the raw ingredients to make it. Also pets absolutely should maintain some level of rarity but 1:1 pet rate is rough af. I think halving it or 75% as to not piss off players who grinded specifically for a pet would be fair.
  3. Skillcape Hood Master Location Perks Suggested 200M Cape Perk Agility cape Agility hood Cap'n Izzy No-Beard Brimhaven Agility Arena When worn, acts as a substitute for a graceful cape. Once per day, can be used to restore 100% run energy and provide the effect of a stamina potion for one minute. Twice per day, can be used to restore 100% run energy and provide the effect of a stamina potion for one minute. Additional -1 weight (-4 -> -5) Attack cape Attack hood Ajjat Warriors' Guild When worn, no warrior guild tokens are needed to access the cyclopes within the Warriors' Guild. ? Construct. cape Construct. hood Any Estate agent or Alwyn Varrock, Seers' Village, Falador, Ardougne, Hosidius, Prifddinas Unlimited teleports to the player's own house or any player-owned house portal. - Cooking cape Cooking hood Head chef Cooks' Guild When worn, food will never be burned while cooking. When worn, acts as a substitute for a chef's hat to enter the Cooks' Guild. 2x cooking speed (2x animation speed or reduce delay between food by half) Crafting cape Crafting hood Master Crafter Crafting Guild Unlimited teleports to the Crafting Guild. When worn, allows access to the Crafting Guild bank chest without completing the Hard Falador Diary. 2x crafting speed Defence cape Defence hood Melee combat tutor Lumbridge When worn, acts as a ring of life; can be toggled on or off. 2x the low hp requirement for RoL effect to activate (10% hp -> 20% hp) Farming cape Farming hood Martin the Master Gardener Draynor Village Unlimited teleports to the Farming Guild. When worn, herb patches harvested will have a 5% increase in yield (stacks with the magic secateurs). When worn, herb patches harvested will have a 10% increase in yield (stacks with the magic secateurs). Firemaking cape Firemaking hood Ignatius Vulcan South of Seers' Village Acts as an inextinguishable light source. When worn, acts as warm clothing for Wintertodt. Acts as an inextinguishable light source & tinderbox. Fishing cape Fishing hood Master Fisher Fishing Guild Unlimited teleports to the Fishing Guild and Otto's Grotto. ? Fletching cape Fletching hood Hickton Catherby Three times per day, can be searched for a mithril grapple and bronze crossbow. 2x fletching speed Herblore cape Herblore hood Kaqemeex Taverley When worn, Zahur in Nardah will create unfinished potions for 200 coins each without completing the Hard Desert Diary. When worn, allows grimy herbs to be used in creating unfinished potions; doing so gives the experience of cleaning the herb. Can be searched for a pestle and mortar. 2x cleaning & mixing speed Hitpoints cape Hitpoints hood Surgeon General Tafani Emir's Arena hospital When worn, natural Hitpoint restoration rate is doubled. The effect does not stack with Rapid Heal, but does stack with the regen bracelet. When worn, natural Hitpoint restoration rate is quadrupled. The effect does not stack with Rapid Heal, but does stack with the regen bracelet. Hunter cape Hunter hood Hunting expert Feldip Hills Five teleports per day to the black or carnivorous chinchompa Hunter areas. 10 teleports per day to the black or carnivorous chinchompa Hunter areas. Magic cape Magic hood Wizard Sinina Wizards' Guild Five times per day, can be used to permanently change spellbook. 10 times per day, can be used to permanently change spellbook. Mining cape Mining hood Gadrin Mining Guild When worn, there is a 5% chance of receiving an extra ore from rocks up to adamantite; stacks with Varrock armour. When worn, there is a 10% chance of receiving an extra ore from rocks up to Runite; stacks with Varrock armour. Prayer cape Prayer hood Brother Jered Edgeville Monastery When worn, acts as a holy wrench; effects do not stack with a holy wrench or an imbued ring of the gods. When worn, acts as a holy wrench, bonecrusher & dragonbone necklace; effects do not stack with a holy wrench or an imbued ring of the gods. +1 prayer bonus Ranging cape Ranging hood Armour salesman Ranging Guild When worn, acts as Ava's accumulator; upgraded to Ava's assembler if Vorkath's head is used on it.[clarification needed] When worn, acts as Ava's assembler Runecraft cape Runecraft hood Aubury South-east Varrock When worn, allows access to any runic altar without the use of talismans or tiaras. When worn, prevents essence pouches from degrading when filling them. Teleport to any altar Slayer cape Slayer hood Duradel Shilo Village When worn, provides a 10% chance of being given the option to pick the previous task when getting a new task from a Slayer Master. When worn, allows players to bypass combat level requirements upon receiving new tasks. When worn, provides a 20% chance of being given the option to pick the previous task when getting a new task from a Slayer Master. Smithing cape Smithing hood Thurgo Near Mudskipper Point When worn, makes the coal bag capable of holding 36 coal instead of 27. When worn, acts as a pair of goldsmith gauntlets. When worn, makes the coal bag capable of holding 48 coal instead of 36. When worn, acts as a pair of goldsmith gauntlets & Ring of Forging. Strength cape Strength hood Sloane Warriors' Guild Unlimited teleports to the Warriors' Guild. Thieving cape Thieving hood Martin Thwait Rogues' Den When worn, additional 10% chance of being successful when pickpocketing. Stacks with the completion of the Easy, Medium, and Hard Ardougne Diaries. When worn, additional 20% chance of being successful when pickpocketing. Stacks with the completion of the Easy, Medium, and Hard Ardougne Diaries. Woodcutting cape Woodcutting hood Wilfred Lumbridge When worn, additional 10% chance of a bird nest falling while chopping trees. When worn, additional 20% chance of a bird nest falling while chopping trees. Quest point cape Quest point hood Wise Old Man Draynor Village Unlimited teleports to the Legends' Guild gates. - Achievement diary cape Achievement diary hood Twiggy O'Korn Draynor Village Unlimited teleports to all Diary Masters, including Twiggy O'Korn. - Music cape Music hood Olaf the Bard Rellekka Unlimited teleports to Falo the Bard. - Max cape Max hood Mac West of the Warriors' Guild Combined perks of all skillcapes (does not include the quest point, Achievement Diary, and Music capes). ? All 200M capes should automatically have the 99 perks already, not suggesting anything gets removed w/ a 200m cape. - = irrelevant/doesn't apply ? = can't think of anything, please suggest
  4. that's perfect, vote flipped +1 also really like the ghommal's blessing custom. seems like something jarbaflex shoulda done.
  5. I'll flip my vote when you add something for Easy/Medium
  6. As long as some of these (appropriately) scale for Easy/Med CB achievements: +1
  7. Announce the clue received on roll for the vote in a global message and color them differently so people can see Elites stand out
  8. +1 on obtaining all diary awards from diary npcs. I suggested this in another thread last year but it got largely ignored. No reason why I can't get wildy sword 1-3 just because I'm at 4.
  9. yeah make me a 10hp pure when he's proposing ALL cb skills get locked lol This is basically a foolproof version of one of my suggestions +1 Support
  10. skilling task master would be dope as shit! Also rewards besides xp would be nice as well, hopefully relevant to the item it asks you to procure.
  11. support, this is a great idea that will benefit all players and will be fairly easy to implement.
  12. how bout a separate 1 def slayer helm that has the same stats as a spiny helm then?
  13. can you elaborate please? is this a no for every one of these suggestions?
  14. support, as long as it's not the maze random.
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