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Cresinkel

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Posts posted by Cresinkel


  1.  zenytelogo.png
    Server Update - Bug fixes and QoL updates - 20th February 2024

    • Ironman mystery box had its contents buffed.
    • ZMI runecrafting now makes runes go into your rune pouch.
    • Gauntlet herblore is no longer interrupted by combat.
    • You can no longer pre-pot for the Gauntlet.
    • Enchanced crystal key chest now gives the correct loot.
    • Crystal armour seeds now get broadcasted.
    • Hunllef no longer does his trample attack whilst performing his death animation.
    • Divine ranging potion now has a 2 dose version.
    • Gauntlet skilling resource nodes have had their spawning algorithm changed to have them not block entry ways into other rooms.
    • Zulrah quick-board option is back.
    • Spamming the Gauntlet entrance / exit no longer breaks the instance you are in.
    • Gauntlet drop rates for the armour and normal weapon seeds are now what they are supposed to be, check out the rates here.
    • Instance portals at GWD are now fixed, they were broken for people that hadn't used them before.
    • Prifddinas agility had its requirement set correctly to 75 and it now has working statistics that you can view by talking to Ystwyth.
    • Gauntlet teleport now also has the Prifddinas requirements.
    • Gauntlet now has a chance to spawn fishing rooms, with only fishing nodes, to help with having too little food.
    • Like 1

  2. Theatre of Blood drop rates and Verzik's Will boost

     

    Since the release of the Theatre of Blood I have been asked to explain how the rare loot is rolled and how the Verzik's Will boost plays into that. These rates might be changed later on but as of this post this is the system. I will also add in some graphs at the end to show increase with donor ranks for the boost and how much deaths impact the chances.

     

    First you do your raid, in it you get points for two things:

    • 3 points per boss encounter you go into, theres 6 bosses so that means 18 points per team member
    • 14 Mvp points which you get by doing the most damage, the amount differs per boss:
      • Maiden: 2
      • Bloat: 2
      • Nylo: 1
      • Sotetseg: 1
      • Xarpus: 2
      • Verzik: 6 (2 per phase, each phase can have a different mvp but doesn't have to be different)

    The total team points is: (teamsize x 18) + 14
    When you die means your points go down by 4 points (unless you have less than 4 in which case you just go to 0 points).


    At the end of the raid your teams points get divided by the maximum your team could've had.

    For example a duo with 1 death and both players attending all bosses:
    46 out of the maximum 50 points, that fraction would be 46/50

    Then we calculate your teams base chance with the next formula:
    91 + (91 x (1 - fraction))

    Which in our duo example is 91 + (91 x (1 - 46/50)) or 98.28
    This is then rounded down, in our example to 98

    After calculating the base chance we calculate your teams bonus chance from having the tob boost on (either global or private), if of course that player has private boost or the global boost is on.

    Per rank this differs, each rank has a bonus fraction value:

    • no rank: 5%
    • sapphire and emerald: 6%
    • ruby and diamond: 7%
    • dragonstone: 8%
    • onyx: 9%
    • zenyte: 10%

    This is then multiplied to your personal points like so:

    Lets say in our duo example one player is emerald rank and had 26 points and the other is zenyte rank and had 20 points:

    Bonus by player 1: 26*0.06 = 1.56
    Bonus by player 2: 20*0.10 = 2

    Total bonus points = 1.56 + 2 = 3.56

    This is then divided by your teamsize so in this example by 2:
    3.56 / 2 = 1.78

    To then roll if the team gets a purple (still undetermined who gets it) we roll a random number between 0 and your base chance:

    In this example: a random number between 0 and 98
    If the random number is between 0 and (10 + team bonus points) your team gets a purple.

    In this example: 10 + 1.78 = 11.78, so if the random number was between 0 and 11.78 this team gets a rare drop.
    Meaning this team had a 11.78/98 chance to get a drop which is 12.02%

    To roll who the drop goes to we use the following formula:

    Player 1 had 26 out of the 46 team points, he then has a 26/46 chance to get it whilst the other player has 20/46 chance. Which comes out to be: 56.52% for player 1 and 43.48% for player 2

    A rare drop is then rolled of the table which has the following weights:

    • Avernic hilt: 8
    • Justiciar: 2 per piece
    • Sanguinesti staff: 2
    • Ghrazi rapier: 2
    • Scythe of Vitur: 1

    The total weight is 19, to roll a sanguinesti staff for example would be 2/19.

     

    This chart will show the rates for a five man team in reference to how much times they died. X-axis being the number of deaths, Y-axis being the 1 in y rate of your team getting a drop, where y = 10 means a 1 in 10 droprate and y = 20 means a 1 in 20 droprate.

    image.png


    This chart will show the rates for a solo team in reference to differing ranks and having the boost on. X-axis being the different rank multiplier like stated above, Y-axis being the 1 in y rate of your team getting a drop, where y = 10 means a 1 in 10 droprate and y = 20 means a 1 in 20 droprate.

    image.png

    This chart will show the rates for a solo team in reference to how much times they died. X-axis being the number of deaths, Y-axis being the 1 in y rate of your team getting a drop, where y = 10 means a 1 in 10 droprate and y = 20 means a 1 in 20 droprate. But also including the boost and different ranks, yellow being zenyte rank, black onyx, purple dragonstone, red diamond and ruby, green sapphire and emerald and cyan no rank.


    image.png

     

    • Like 1

  3. On 9/20/2022 at 2:08 AM, poopyfunny said:

    Event Name: Collection Log Collectioner (idk something collectable)

    Type: Bingo-esque but not really

    Details: A week long event where the goal is to fill up as many slots in the collection log as you can manage.

    Notes: This event isn't practical right now because we don't have the counter on the log, which I've suggested a couple times. Could be something to come back to if we ever end up getting it.

    I love this idea, will get on it

     

    • Like 1

  4. Like cia says, none of the osrs times are set in stone and some might be lower or higher than the osrs tasks. Depending on zentye meta vs osrs meta, as we dont have scythe/inquisitors/thralls etc.

    Just to be sure people that read this dont take this thread as the definitive list of kc / speedrun tasks we will eventually have.

    Great work though cia.

    • Zenyte 1

  5. 16 minutes ago, Grant said:

    Loving all of the suggestions, thanks guys!

     

    I'll add a couple of my own

     

    Question: what cooking level do you need to cook sharks?

    Answer: 80

     

    Question: What race of monster is General Graardoor?

    Answer: Ourg 

     

    Question: What is the name of the person that sells various skilling tools at home?

    Answer: John

     

     

    Sorry grant but the tool store is Jackie, John sells food and potions


  6. On 11/12/2021 at 4:09 PM, CIA said:

    May I ask why you don't like that one?

    Mostly because i think the wilderness equipment is already stupid rare to get. Lowering the rate from slayer monsters would make it even more rediculous to get the items on an ironman. My view on this is strictly ironman related, i do not pk nor do i sell items to get the wilderness equipment so getting the items with these rates you are proposing would be a cba from my part. That is just my, very tunnelvisioned, opinion though. I see why it would be a decent idea for mains, the drops get more exciting, and more valuable due to lower rates.

     


  7. 12 hours ago, CIA said:

    My suggestion: 1/5000 & 1/4000 if skulled.
    My new suggestion: 1/4000 & 1/3000 if skulled

    However the drops from wilderness bosses on task would be the following instead of 1/2500:
    Callisto 1/2000
    Vet'ion 1/2100
    Venenatis 1/2200
    Scorpia 1/2300
    Chaos elemental 1/2300

    i like all your suggestions besides this one. good threads!

     

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