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Kris

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Posts posted by Kris


  1. I have intentionally not followed OSRS in the regards of deaths. OSRS is legitimately zero risk in anything you do, which is harmful for the economy as well as the items you get from these activities. The risk factor makes it all the more fun too.

    I do not have any intentions of changing the death mechanics drastically as it stands, and I'm not sure if I'll even change it upon revision upgrade - if we do, we'll likely keep some risk factor around.

    I'm positive OSRS would've had some risk factor as well to this day if they hadn't been forced to change the timers to an hour long back in 2015, when the servers were under constant attacks. That has obviously been resolved to some extent but once you provide people with something, it's rather difficult to take it away from them. OSRS is simply cornered to keeping deaths relatively safe.

    • Like 3

  2. 53 minutes ago, tsx said:

    What are your thoughts on something like a color change or animation for 200m xp capes?

    I'm totally down for something even simpler, for ex. what @1945suggested above regarding the billboard at home recognizing the names of maxed players for each xp rate.

     

    I doubt we'd be able to do anything better with just a colour change to be fair, and I don't think people would actually wear those if that was the case.
    Animations are tricky to create, wouldn't really be viable. The only option I see myself is getting a modeller to do the capes but initial design of them is going to be tough.


  3. The point about the server trying to be as close to OS as possible is not exactly valid. We're open to listening what players have to say and want; the sole reason why there's so little custom content is due to many restrictions we have as to making them. I'm not exactly interested in adding poor-quality custom content such as "american torva" or whatever floats the boat of the servers nowadays. 120 capes have been mentioned many of times in the past, in one form or another. At the end of the day, it largely comes down to designing and modelling them, which is rather tedious. Not many people around in this scene capable of modelling and animating things. Whatever we produce, I want it to be on-par with the quality that OS provides.

    The only concept for such capes I've seen floating around has been the max cape re-do - there are pros and cons to this; they do look pretty, but at the same time it's as if we were to add 23 new max capes into the game, and there are other servers out there which have redone max capes as 120 capes, so it'd be as if we stole the idea from them.


  4. 1 hour ago, 1945 said:

    Thank you for reading my suggestion & giving your thoughts about this, it's always greatly appreciated coming from a players point of view!!

    That's fair enough for the ring.. Glad you're not opposing it though, but let's say if this would get added overnight; would it be introduced into the Loyalty point shop/Vote shop or would we be able to fully able to pickpocket Dr fenkenstrain at his castle or via visiting a basement in the Harmony Island windmill?

    No idea, I'd probably host a vote within the staff team and determine through that. It would likely be biased towards whichever option needs overhauling the most at the given time.


  5. Had never even heard of the mining place, seems cool.

    The ring is decent but it would be a lot less interesting around here as it revolves around quests and miscellaneous features that you do not typically see in servers. I'm not opposed to either personally, but they're not a priority as goes for a lot of things, at least not in the current state.

    • Like 1

  6. I don't personally mind this idea, we do have many of the grapple shortcuts implemented across the game, putting this in the store could better inform people of this little side feature. I doubt you'll find grappling on any other server. I'm leaving this open for now though, as it didn't seem to get much support based on the replies. Perhaps my point here could change peoples mind.


  7. I'll say this straight off the bat - I won't be introducing items like abyssal whips in the vote store. That's way off the goal of what we were aiming for with the concept of a vote store. I am however interested in adding more consumable, limited items. Things that run out after a certain amount of uses or time. Right now, a large amount of the store comes down to just one-time purchases which quickly grows old. I don't know if bonus experience is the thing we're looking for here, but it could very well be. Giving a short period of bonus experience wouldn't really hurt anyone, although I'm still hesitant about that one.


  8. I don't think a capacity increase would do the trick there. 111 fragments comes to a full inventory of blocks which you need to take to the altar. Increasing capacity would simply mean you have to do an extra run to make use of the benefits provided here. Correct me if I'm wrong here, I believe this is how the runecrafting method works though.

    If anything, I think just straight up offering more runes while crafting at the altar could do the trick with little to no annoyances. It's an AFK skill so even if we offered more fragments, people wouldn't benefit much from it as they usually AFK it all the way to a full inventory, which on its own already provides the maximum number of fragments. I'll leave the thread open for more discussions.

    • Like 1

  9. This idea has already been in the works but the map editor that we have does not perfectly support it just yet. In addition to that, I think this is a rather low priority update that could end up taking several days, so I'll put it on the side for now. It will come some day though, I definitely enjoy the idea of having our own custom agility course be there right at home, for all the new players to use straight away.

    • Like 1

  10. I believe this is partially why bank fillers were introduced in RS. I think having placeholders without first having obtained the item could offset some people, it'd be weird seeing skillers with big PvM tabs of placeholders, could definitely confuse newcomers if they saw someones bank picture with them in it. I'll decline it for now, sorry.


  11. The blighted sacks will come when we upgrade our revision, I don't think I'll move forward with that one before that.

    As for spellbook swaps, I agree. I think the ideal solution would be to have it scale with lower-tier donator ranks, maybe capping it at ruby for 25 swaps a day. So the number of swaps could be 5 for normies, 10 for sapphire, 15 for emerald and 25 for ruby. Anything beyond feels a bit too extreme.

    Looking forward to more PvP-oriented ideas and suggestions - there's a lot of PvP changes coming in the next one.

     


  12. The clue scrolls you get are only a bonus, it should not be your main source of treasure. Other people may not have been as lucky and might have to do a thousand medium clues just to get the boots, so for them it is still heavily needed. Not to mention hard clues and above aren't really completeable by everyone, whereas mediums have very little requirements. Therefore...

    We will not be moving forward with your suggestion. Sorry!


  13. I don't believe this to be necessary in any way so I'll decline the suggestion. All its used for is accessing the cooking guild and all it takes to get the hat is to kill a couple of the nearby goblins. Easy enough as it is.

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